local flagmodel = "models/roller_spikes.mdl" local blueflagpos = _EntGetPos( _EntGetByName( "blueflagpoint" ) ) _EntPrecacheModel( flagmodel ) local object = _EntCreate( "prop_physics" ) _EntSetModel( object, flagmodel ) _EntSetPos( object, blueflagpos ) _EntSetAng( object, vector3( 0, 0, 0 ) ) _EntSpawn( object ) _EntSetMaterial( object, "models/debug/debugwhite" ) _EntFire( object, "color", "10 10 182 200", "0" ) function onGravGunPickup( player, entity) _EntEmitSoundEx(Owner, "jbb/ballsnatch.wav", 1.0, 1.0 ) return true end