void Drawer::Draw(int iT) { int i = 0; while(i < iScreenHeight) { int j = 0; glBegin(GL_LINE_STRIP); while(j < iScreenWidth) { float fResult = Wrangle((float)(i-64)*fTimes,(float)(j-64)*fTimes,iT); glColor3f(0.0f,1.0f,0.0f); //glColor3f(Red,Green,Blue); //glColor3f ( 0.5f + fResult/2.0f , 0.0f,0.0f); glVertex3f(fMinX + (j * fDistX),fMinY + (i * fDistY), fResult/5); //glVertex2f(fMinX + (j * fDistX),fMinY + (i * fDistY)); j++; } glEnd(); i++; } }