float Drawer::Wrangle(float fX, float fY,float fT) { //This formula needs tuning since division by zero is not very nice //return cos((fX+(fX*fT*5)/(-abs(fX)) )/fRadian*2) + cos((fY+ (fY*fT*5)/(-abs(fY)) )/fRadian*2); return cos(sqrt((fX*fX) + (fY*fY))); }