heal = { affectedGameFrame = function(aura, unitID) Spring.SetUnitHealth(unitID,Spring.GetUnitHealth(unitID) + 1) emitterDefs = { eengineer = { radius = 100, }, eengineer2 = { radius = 200, }, tengineer = { radius = 100, }, tengineer2 = { radius = 200, }, end, },