#include "../../sc_defines.h" #include "../../../../../game/Player.h" #define SAY_FREED "Thank you for freeing me" struct MANGOS_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI { mob_enslaved_netherwing_drakeAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode();} void EnterEvadeMode() { m_creature->RemoveAllAuras(); m_creature->DeleteThreatList(); m_creature->CombatStop(); DoGoHome(); } void KilledUnit(Unit* Victim) { if (Victim->GetEntry() == 21718) { ((Player*)caster)->CastedCreatureOrGO(21722, m_creature->GetGUID(), 38762); } } void MoveInLineOfSight(Unit *who) { if (!who || m_creature->getVictim()) return; if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who)) { float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who)) { if(who->HasStealthAura()) who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); DoStartMeleeAttack(who); } } } void SpellHit(Unit *caster, const SpellEntry *spell) { if ( m_creature->getFaction() == 62 && m_creature->isAlive() ) { if (caster->GetTypeId() == TYPEID_PLAYER) { if( ((Player*)caster)->GetQuestStatus(10854) == QUEST_STATUS_INCOMPLETE && spell->Id == 38762) { m_creature->setFaction(((Player*)caster)->getFaction()); } } } return; } }; CreatureAI* GetAI_mob_enslaved_netherwing_drake(Creature *_Creature) { return new mob_enslaved_netherwing_drakeAI (_Creature); } void AddSC_mob_enslaved_netherwing_drake() { Script *newscript; newscript = new Script; newscript->Name="mob_enslaved_netherwing_drake"; newscript->GetAI = GetAI_mob_enslaved_netherwing_drake; m_scripts[nrscripts++] = newscript; }