Index: game/Unit.cpp =================================================================== --- game/Unit.cpp (revision 5224) +++ game/Unit.cpp (working copy) @@ -5047,6 +5047,16 @@ } break; } + case SPELLFAMILY_MAGE: + { + // Invisibility - overwrite non existing triggered spell call in spell.dbc + if ( triggeredByAura->GetSpellProto()->Id == 66 ) + { + CastSpell(pVictim, 32612, true, castItem, triggeredByAura); + return; + } + break; + } } switch(auraSpellInfo->SpellIconID)