public OnPlayerStateChange(playerid, newstate, oldstate) { if (newstate==PLAYER_STATE_DRIVER) { if(GetPlayerVehicleId(playerid)== LVPoliceID) { SetPlayerPos(playerid,x,y,z); } else(GetPlayerVehicleId(playerid)== SFPoliceID) { SetPlayerPos(playerid,x,y,z); } else if(GetPlayerVehicleId(playerid)== LSPoliceID) { SetPlayerPos(playerid,x,y,z); } } return 1; }