2008-01-01 03:22:54 Starting EverQuest (Build Oct 31 2005 10:33:37) 2008-01-01 03:22:54 Timezone: UTC-6h00m 2008-01-01 03:22:54 Loading graphics DLL. 2008-01-01 03:22:54 Parsing INI file .\eqclient.ini 2008-01-01 03:22:54 INI file .\eqclient.ini loaded. 2008-01-01 03:22:55 Initializing timers. 2008-01-01 03:22:58 Checking critical files. 2008-01-01 03:22:58 Initializing WinSock. 2008-01-01 03:22:58 Enumerating 3D devices. 2008-01-01 03:22:58 Found adapter #0 - Direct3D HAL (0.10.0.11360) 2008-01-01 03:22:58 Adapter #0 - Direct3D HAL : 2008-01-01 03:22:58 32Bit = 1, D32 = 1, D24 = 1, D16 = 1 2008-01-01 03:22:58 16Bit(565) = 1, D32 = 1, D24 = 1, D16 = 1 2008-01-01 03:22:58 16Bit(1555) = 1, D32 = 1, D24 = 1, D16 = 1 2008-01-01 03:22:58 Initializing keypress handler. 2008-01-01 03:22:58 Parsing INI file .\defaults.ini 2008-01-01 03:22:58 INI file .\defaults.ini loaded. 2008-01-01 03:22:58 Loading keyboard tables. 2008-01-01 03:22:58 Creating window. 2008-01-01 03:22:58 Checking display driver version. 2008-01-01 03:22:59 Activating window. 2008-01-01 03:22:59 Picking a default resolution, desktop is 1024 x 768, 32 bits 2008-01-01 03:22:59 Ratio is 1.33 2008-01-01 03:22:59 Resolution selected 1024 x 768, 32 bits 2008-01-01 03:22:59 CRender::InitDevice: Using 32bit mode. 2008-01-01 03:22:59 CRender::InitDevice: Using vsync 0. 2008-01-01 03:22:59 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2008-01-01 03:22:59 CRender::InitDevice: HardwareTnL Enabled. 2008-01-01 03:22:59 Hardware vertex shaders disabled. 2008-01-01 03:22:59 Initializing render system. 2008-01-01 03:23:02 Trilinear Mipmapping available. 2008-01-01 03:23:02 Vertex Shader Version: 2.0 2008-01-01 03:23:02 Pixel Shader Version: 2.0 2008-01-01 03:23:02 Initializing engine internals. 2008-01-01 03:23:02 CRender::InitDevice completed successfully. 2008-01-01 03:23:03 Parsing INI file ./eqlsUIConfig.ini