if(strcmp(cmd, "/stats", true) == 0) { new player1, tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { ShowScore(playerid); return 1; } player1 = strval(tmp); if(IsPlayerConnected(player1)) { GetPlayerName(player1, playername, sizeof(playername)); format(string, sizeof(string), "<> %s's Stats: ",playername); SendClientMessage(playerid,green, string); format(string, sizeof(string), "<> Kills: %d ", PlayerInfo[player1][Kills]); SendClientMessage(playerid,green, string); format(string, sizeof(string), "<> Deaths: %d ", PlayerInfo[player1][Deaths]); SendClientMessage(playerid,green, string); format(string, sizeof(string), "<> Ratio: %0.2f ",Float:PlayerInfo[player1][Kills]/Float:PlayerInfo[player1][Deaths]); SendClientMessage(playerid,green, string); format(string, sizeof(string), "<> Money: %d ",GetPlayerMoney(player1)); SendClientMessage(playerid,green, string); format(string, sizeof(string), "<> Level: %d ", PlayerInfo[player1][PLevel]); SendClientMessage(playerid,green, string); format(string, sizeof(string), "<> EXP: %d ", PlayerInfo[player1][EXP]); SendClientMessage(playerid, green, string); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "Player Not Connected!"); return 1; } } ShowScore(playerid) { new string[256], playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, sizeof(playername)); format(string, sizeof(string), "<> %s's Stats: ",playername); SendClientMessage(playerid,green, string); format(string, sizeof(string), "<> Kills: %d ", PlayerInfo[playerid][Kills]); SendClientMessage(playerid,green, string); format(string, sizeof(string), "<> Deaths: %d ", PlayerInfo[playerid][Deaths]); SendClientMessage(playerid,green, string); format(string, sizeof(string), "<> Ratio: %0.2f ",Float:PlayerInfo[playerid][Kills]/Float:PlayerInfo[playerid][Deaths]); SendClientMessage(playerid,green, string); format(string, sizeof(string), "<> Money: %d ",GetPlayerMoney(playerid)); SendClientMessage(playerid,green, string); format(string, sizeof(string), "<> Level: %d ", PlayerInfo[playerid][PLevel]); SendClientMessage(playerid,green, string); format(string, sizeof(string), "<> EXP: %d ", PlayerInfo[playerid][EXP]); SendClientMessage(playerid,green, string); }