import pygame, os, sys from pygame.locals import * global screen screen = pygame.display.set_mode((320,240), FULLSCREEN) global walkframe walkframe = 0 walkimage = ["walk1.png","walk2.png","walk3.png","walk4.png","walk5.png","walk6.png","walk7.png","walk8.png","walk9.png"] global x x = 110 global y y = 100 class Walking(): def loadimage(self): global SubWalkImage SubZeroWalk = os.path.join("actor",walkimage[walkframe]) SubWalkImage = pygame.image.load (SubZeroWalk) SubWalkImage.set_colorkey ((255,255,255)) SubWalkImage = SubWalkImage.convert_alpha() def drawimage(self): screen.blit(SubWalkImage,(x,y)) global zerorect zerorect = SubWalkImage.get_rect() zerorect.topleft = (x,y) pygame.display.update(zerorect) def eimage(self): screen.fill((255,255,255),zerorect) pygame.display.update(zerorect) def fillscreen(self): screen.fill((255,255,255)) pygame.display.flip() def frametracker(self): global walkframe walkframe = walkframe + 1 if walkframe == 8: walkframe = 0