/* Prison Wars GameMode A.0 By Homer Licence: Freeware */ #include #define SOUND_MUSIC10 1097 #define SOUND_OFF 1184 #define COLOR_GREY 0xAFAFAFAA #define COLOR_ORANGE 0xFF8C00AA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x00FFFFAA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_SEDA 0x808080AA #define COLOR_RUZOVA 0xFFC0CBAA #define COLOR_CHARTR 0x7FFF00AA #define COLOR_ORANZCERV 0xFF4500AA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_DARKRED 0x660000AA #define TEAM_VEZEN 0 #define TEAM_STRAZCA 1 new tpoc[MAX_PLAYERS]; new thraca[MAX_PLAYERS]; new Menu:menu; new Menu:menu2; new Menu:menu3; new Text:txt; forward reset(); forward AntiCheat(); forward pingkicker(); main() { print("\n"); print("(|------) (|) | (|)"); print("(| | (|) | (|)"); print("(|------) (|) | (|)"); print("(| (|) | (|)"); print("(| (|-----|)"); print("---PRISON WARS GAMEMODE BY HOMER---"); print("---ACTUALY VERSION: 1.0---\n"); } public OnGameModeInit() { SetGameModeText("Prison Wars 1.0"); ShowPlayerMarkers(0); ShowNameTags(1); EnableStuntBonusForAll(0); SetWeather(1); SetTeamCount(2); EnableTirePopping(1); AllowInteriorWeapons(1); EnableZoneNames(0); SetNameTagDrawDistance(5.0); SetTimer("reset", 600000, 1); SetTimer("AntiCheat", 10000, 1); /* Text */ txt = TextDrawCreate(540,3, "~y~] ~b~Prison Wars ~y~]"); TextDrawLetterSize(txt, 1, 1.13); TextDrawFont(txt,2); TextDrawColor(txt, 0xF7DFB5AA); TextDrawTextSize(txt, 55.0, 35.0); TextDrawSetOutline(txt,1); TextDrawAlignment(txt, 3); TextDrawSetShadow(txt, 2); TextDrawSetOutline(txt, 1); /* Menu */ menu = CreateMenu("Attack Weapons:",1,50,220,200,200); AddMenuItem(menu,0,"-M4"); AddMenuItem(menu,0,"-AK47"); AddMenuItem(menu,0,"-MP5"); menu2 = CreateMenu("Pistols:",1,50,220,200,200); AddMenuItem(menu2,0,"Deagle"); AddMenuItem(menu2,0,"9mm"); AddMenuItem(menu2,0,"Silenced 9mm"); menu3 = CreateMenu("Shotguns:",1,50,220,200,200); AddMenuItem(menu3,0,"Shotgun"); AddMenuItem(menu3,0,"Combat Shotgun"); AddMenuItem(menu3,0,"Sawn off Shotgun"); /* Skiny */ AddPlayerClass(1,-1436.6564,1300.4059,1.3494,0.3177,0,0,0,0,0,0); // vezen AddPlayerClass(66,-1431.5889,1303.1230,1.7779,281.6703,0,0,0,0,0,0); // vezen AddPlayerClass(280,-1428.4385,1322.8140,16.1402,340.8603,0,0,0,0,0,0); // policajt AddPlayerClass(281,-1433.8362,1315.5330,8.3865,155.0752,0,0,0,0,0,0); // policajt /* Autá */ AddStaticVehicle(471,-1420.3862,1311.4598,0.7164,48.1149,103,111); // quad AddStaticVehicle(471,-1434.6528,1302.9337,0.8264,315.9815,103,111); // quad AddStaticVehicle(471,-1429.1324,1332.5623,1.3915,228.6991,103,111); // quad /* Objecty */ //Celé väzenie CreateObject(1675,-1428.015,1320.114,4.218,0.0,0.0,0.0); CreateObject(1675,-1428.045,1294.634,4.242,0.0,0.0,0.0); CreateObject(987,-1442.729,1355.268,0.410,0.0,0.0,-90.000); CreateObject(987,-1442.759,1343.243,0.419,0.0,0.0,-90.000); CreateObject(987,-1442.762,1331.250,0.422,0.0,0.0,-90.000); CreateObject(987,-1442.762,1319.248,0.425,0.0,0.0,-90.000); CreateObject(987,-1442.756,1307.275,0.436,0.0,0.0,-90.000); CreateObject(987,-1442.757,1295.286,0.439,0.0,0.0,-90.000); CreateObject(987,-1442.685,1283.276,0.385,0.0,0.0,-90.000); CreateObject(987,-1442.706,1274.169,0.396,0.0,0.0,-90.000); CreateObject(987,-1442.879,1263.115,0.268,0.0,0.0,0.0); CreateObject(987,-1430.896,1263.170,0.245,0.0,0.0,0.0); CreateObject(987,-1418.937,1263.132,0.241,0.0,0.0,67.500); CreateObject(987,-1415.173,1271.535,0.253,0.0,0.0,90.000); CreateObject(987,-1415.145,1283.553,0.273,0.0,0.0,90.000); CreateObject(987,-1415.141,1295.472,0.276,0.0,0.0,90.000); CreateObject(987,-1415.148,1307.457,0.268,0.0,0.0,90.000); CreateObject(987,-1415.151,1319.427,0.270,0.0,0.0,90.000); CreateObject(987,-1415.212,1331.298,0.267,0.0,0.0,90.000); CreateObject(987,-1415.250,1343.277,0.251,0.0,0.0,90.000); CreateObject(987,-1415.171,1354.613,0.244,0.0,0.0,180.000); CreateObject(987,-1427.223,1354.877,0.357,0.0,0.0,180.000); CreateObject(987,-1430.531,1354.846,0.705,0.0,0.0,-180.000); CreateObject(3279,-1428.158,1321.548,7.462,0.0,0.0,-90.000); CreateObject(3279,-1429.533,1295.653,7.486,0.0,0.0,-270.000); CreateObject(1225,-1433.380,1297.311,7.816,0.0,0.0,0.0); CreateObject(1225,-1433.349,1295.393,7.816,0.0,0.0,0.0); CreateObject(5812,-1428.783,1308.946,0.398,0.0,0.0,0.0); CreateObject(851,-1430.571,1329.563,1.295,0.0,0.0,0.0); CreateObject(1437,-1425.603,1328.062,2.234,0.0,0.0,-180.000); CreateObject(1436,-1433.484,1328.376,2.192,0.0,0.0,0.0); CreateObject(2780,-1502.739,1373.916,2.601,0.0,0.0,0.0); CreateObject(2780,-1450.550,1310.445,0.123,0.0,0.0,0.0); CreateObject(2780,-1406.252,1310.694,-0.119,0.0,0.0,0.0); CreateObject(2780,-1428.173,1359.863,0.161,0.0,0.0,0.0); CreateObject(2780,-1428.549,1249.753,-0.169,0.0,0.0,0.0); CreateObject(3057,-1431.825,1280.082,1.014,0.0,0.0,-56.250); CreateObject(3057,-1421.072,1272.621,0.597,0.0,0.0,-146.250); CreateObject(1218,-1421.970,1273.038,0.706,0.0,0.0,0.0); CreateObject(18014,-1422.534,1282.033,0.985,0.0,0.0,0.0); CreateObject(18014,-1432.980,1282.196,1.079,0.0,0.0,0.0); CreateObject(807,-1431.483,1281.649,1.036,0.0,0.0,0.0); CreateObject(998,-1439.072,1283.132,0.615,0.0,0.0,33.750); CreateObject(996,-1421.762,1287.379,1.003,0.0,0.0,-90.000); /* Pickupy */ AddStaticPickup(30,500,-1430.5056,1308.5107,1.9775); AddStaticPickup(33,500,-1442.0341,1288.6259,1.3324); AddStaticPickup(14,500,-1422.7679,1286.5997,1.5555); return 1; } public OnPlayerRequestClass(playerid, classid) { tpoc[playerid] = classid; switch (classid) { case 0, 1: { GameTextForPlayer(playerid, "~r~Prisoner", 3000, 5); SetPlayerColor(playerid,COLOR_RED); SetPlayerFacingAngle(playerid,253.7174); SetPlayerPos(playerid,-1436.2135,1308.6813,1.3433); SetPlayerCameraPos(playerid,-1430.5741,1307.1254,1.9608); SetPlayerCameraLookAt(playerid,-1436.2135,1308.6813,1.3433); thraca[playerid] = TEAM_VEZEN; } case 2, 3: { GameTextForPlayer(playerid, "~b~Policeman", 3000, 5); SetPlayerColor(playerid,COLOR_BLUE); SetPlayerFacingAngle(playerid,173.9516); SetPlayerPos(playerid,-1428.3253,1322.7346,24.5401); SetPlayerCameraPos(playerid,-1429.0754,1317.4384,24.1399); SetPlayerCameraLookAt(playerid,-1428.3253,1322.7346,24.5401); thraca[playerid] = TEAM_STRAZCA; } } return 1; } public OnPlayerConnect(playerid) { for(new n=0; n= 600) { format(string, sizeof(string),"---- [!] Player %s has kicked from server. Reason: High Ping (600+) ----", meno); printf(string); Kick(i); } } return 1; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:Current = GetPlayerMenu(playerid); if(Current == menu) { switch(row) { case 0: { GameTextForPlayer(playerid,"~b~M4",3000,5);//M4 GivePlayerWeapon(playerid, 31, 500); ShowMenuForPlayer(menu2,playerid); } case 1: { GameTextForPlayer(playerid,"~r~Ak47",3000,5);//Ak47 GivePlayerWeapon(playerid, 30, 500); ShowMenuForPlayer(menu2,playerid); } case 2: { GameTextForPlayer(playerid,"~g~MP5",3000,5);//MP5 GivePlayerWeapon(playerid, 29, 500); ShowMenuForPlayer(menu2,playerid); } } } else if(Current == menu2) { switch(row) { case 0: { GameTextForPlayer(playerid,"~b~Deagle",3000,5);//Desert Eagle GivePlayerWeapon(playerid, 24, 500); ShowMenuForPlayer(menu3,playerid); } case 1: { GameTextForPlayer(playerid,"~r~9mm",3000,5);//9mm GivePlayerWeapon(playerid, 22, 500); ShowMenuForPlayer(menu3,playerid); } case 2: { GameTextForPlayer(playerid,"~g~Silenced 9mm",3000,5);//Silenced 9mm GivePlayerWeapon(playerid, 23, 500); ShowMenuForPlayer(menu3,playerid); } } } else if(Current == menu3) { switch(row) { case 0: { GameTextForPlayer(playerid,"~b~Shotgun",3000,5);//Shotgun GivePlayerWeapon(playerid, 25, 500); TogglePlayerControllable(playerid,1); } case 1: { GameTextForPlayer(playerid,"~r~Combat shotgun",3000,5);//Combat Shotgun GivePlayerWeapon(playerid, 27, 500); TogglePlayerControllable(playerid,1); } case 2: { GameTextForPlayer(playerid,"~g~Sawn off Shotgun",3000,5);//Sawn off Shotgun GivePlayerWeapon(playerid, 26, 500); TogglePlayerControllable(playerid,1); } } } }