new Float:XP,Float:YP,Float:ZP; new Float:Angle,Float:VAngle; new pojazd[MAX_PLAYER_NAME]; new idpojazdu1; if(!strcmp(cmdtext, "/s1", true)) { new vehicleid; pojazd[playerid]=0; GetPlayerPos(playerid,XP,YP,ZP); GetPlayerFacingAngle(playerid,Angle); if (IsPlayerInAnyVehicle(playerid)) { pojazd[playerid]=1; idpojazdu1=GetPlayerVehicleID(playerid); vehicleid=GetPlayerVehicleID(playerid); GetVehicleZAngle(vehicleid,VAngle); } return 1; } if(!strcmp(cmdtext, "/w1", true)) { SetPlayerPos(playerid,XP,YP,ZP); SetPlayerFacingAngle(playerid,Angle); if (pojazd[playerid]==1) { SetVehiclePos(idpojazdu1,XP,YP,ZP); SetVehicleZAngle(idpojazdu1,VAngle); PutPlayerInVehicle(playerid,idpojazdu1,0); } return 1; }