new Float:XP[MAX_PLAYER_NAME],Float:YP[MAX_PLAYER_NAME],Float:ZP[MAX_PLAYER_NAME]; new Float:Angle[MAX_PLAYER_NAME],Float:VAngle[MAX_PLAYER_NAME]; new pojazd[MAX_PLAYER_NAME]; new idpojazdu1[MAX_PLAYER_NAME]; if(!strcmp(cmdtext, "/s", true)) { new vehicleid; pojazd[playerid]=0; GetPlayerPos(playerid,XP[playerid],YP[playerid],ZP[playerid]); GetPlayerFacingAngle(playerid,Angle[playerid]); GameTextForPlayer(playerid,"Pozycja zapisana!",2500,3); if (IsPlayerInAnyVehicle(playerid)) { pojazd[playerid]=1; idpojazdu1[playerid]=GetPlayerVehicleID(playerid); vehicleid=GetPlayerVehicleID(playerid); GetVehicleZAngle(vehicleid,VAngle[playerid]); } return 1; } if(!strcmp(cmdtext, "/l", true)) { SetPlayerPos(playerid,XP[playerid],YP[playerid],ZP[playerid]); SetPlayerFacingAngle(playerid,Angle[playerid]); GameTextForPlayer(playerid,"Pozycja wczytana!",2500,3); if (pojazd[playerid]==1) { SetVehiclePos(idpojazdu1[playerid],XP[playerid],YP[playerid],ZP[playerid]); SetVehicleZAngle(idpojazdu1[playerid],VAngle[playerid]); PutPlayerInVehicle(playerid,idpojazdu1[playerid],0); } return 1; }