GossipMenu menu1 = new GossipMenu(0); GossipMenu menu2 = new GossipMenu(1); GossipMenuItem item1 = new GossipMenuItem(); item1.Text = "Item 1"; item1.AttachedMenu = menu2; menu1.AddGossipItem(item1); GossipMgr.Instance.GossipMenus.Add(newNpc, menu1);