case CG_R_ADDREFENTITYTOSCENE: if( Player::Both(lastent) && (re->renderfx == 32) || (re->renderfx ==33)) { re->renderfx |= RF_DEPTHHACK; // Wallhack the mofo if(cgs->clientinfo[re->entityNum].team != cgs->clientinfo[cg->clientNum].team) re->customShader = 14; //Set custom shader for enemy, before wallhack is applied else if(cgs->clientinfo[re->entityNum].team == cgs->clientinfo[cg->clientNum].team) re->customShader = 16; //Set custom shader for enemy, before wallhack is applied } break;