bool ReceiveEmote_npc_general_marcus_jonathan(Player *player, Creature *_Creature, uint32 emote) { if(player->GetTeam() == ALLIANCE) { if (emote == EMOTE_ONESHOT_SALUTE) { _Creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); } if (emote == EMOTE_ONESHOT_WAVE) { _Creature->MonsterSay("Greetings citizen",LANG_COMMON,0); } } return true; }