/* Copyright (C) 2006,2007 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA GM NPC Teleporter Script (base for Teleportation Masters) Biglad */ #include "../sc_defines.h" #include "../../../../game/GossipDef.h" #include "../../../../game/Player.h" bool GossipHello_npc_wsg_torch_giver(Player *player, Creature *_Creature) { player->ADD_GOSSIP_ITEM( 5, "Can I have a WSG Torch" , GOSSIP_SENDER_MAIN, 1205); player->ADD_GOSSIP_ITEM( 5, "Relite my WSG Torch" , GOSSIP_SENDER_MAIN, 1207); player->ADD_GOSSIP_ITEM( 5, "Never Mind, I changed my mind." , GOSSIP_SENDER_MAIN, 1206); player->PlayerTalkClass->SendGossipMenu(5,_Creature->GetGUID()); return true; } /******************************************************* * Start of GOSSIP_MENU *******************************************************/ void SendDefaultMenu_npc_wsg_torch_giver(Player *player, Creature *_Creature, uint32 action ) { if(player->isAttacked()) { _Creature->Say("You are in combat!", LANG_UNIVERSAL, NULL); return; } if( player->getLevel() < 10 ) { _Creature->Say("You must be lvl 10+", LANG_UNIVERSAL, NULL); return; } switch(action) { case 1205://Give player torch player->CLOSE_GOSSIP_MENU(); player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); if (player->HasItemCount(8989892, 1) || player->HasItemCount(8989893, 1) ) { _Creature->Yell("Go AWAY! You all ready have the WSG torch go away, dont waist my time.", LANG_UNIVERSAL, NULL); } else { uint32 itemId = 8989892; uint16 dest; uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, 1, false ); if( msg == EQUIP_ERR_OK ) { Item* item = player->StoreNewItem( dest, itemId, 1, true); _Creature->Say("The WSG torch is in your backpack.", LANG_UNIVERSAL, NULL); } } break; case 1206: player->CLOSE_GOSSIP_MENU(); break; case 1207://relite torch player->CLOSE_GOSSIP_MENU(); player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); if (!player->HasItemCount(8989893, 1) || player->HasItemCount(8989892, 1)) { _Creature->Yell("You dont have a Extinguished Warsong Gulch Torch so i cant relite it!", LANG_UNIVERSAL, NULL); } else { player->DestroyItemCount(8989893, 1, true); uint32 itemId = 8989892; uint16 dest; uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, 1, false ); if( msg == EQUIP_ERR_OK ) { Item* item = player->StoreNewItem( dest, itemId, 1, true); _Creature->Say("I have relit your WSG Torch, just visit me again if you need it reliting again.", LANG_UNIVERSAL, NULL); } } break; } } /******************************************************* * End of GOSSIP_MENU *******************************************************/ bool GossipSelect_npc_wsg_torch_giver(Player *player, Creature *_Creature, uint32 sender, uint32 action ) { // Main menu if (sender == GOSSIP_SENDER_MAIN) SendDefaultMenu_npc_wsg_torch_giver(player, _Creature, action ); return true; } void AddSC_npc_wsg_torch_giver() { Script *newscript; newscript = new Script; newscript->Name="npc_wsg_torch_giver"; newscript->pGossipHello = &GossipHello_npc_wsg_torch_giver; newscript->pGossipSelect = &GossipSelect_npc_wsg_torch_giver; m_scripts[nrscripts++] = newscript; }