forward UpdateSpeed(); public UpdateSpeed(){ new Float:HealthV, valueSV; new Float:x,Float:y,Float:z; new Float:distance,string[256]; for(new i=0; i 1){ valueSV = floatround(valueSV / UpdateSeconds);} if(HealthV >= 750.01){ format(string,sizeof(string),"~r~KM/H: ~w~%d~n~~g~Uszkodzenia: ~w~%.02f",floatround(valueSV/1200), HealthV);} if(HealthV <= 750.0){ format(string,sizeof(string),"~r~KM/H: ~w~%d~n~~g~Uszkodzenia: ~w~%.02f",floatround(valueSV/1200), HealthV);} if(HealthV <= 400.0){ format(string,sizeof(string),"~r~KM/H: ~w~%d~n~~g~Uszkodzenia: ~y~%.02f",floatround(valueSV/1200), HealthV);} if(HealthV <= 100.0){ format(string,sizeof(string),"~r~KM/H: ~w~%d~n~~g~Uszkodzenia: ~r~%.02f",floatround(valueSV/1200), HealthV);} Speedo[i] = TextDrawCreate(525, 410, string); TextDrawSetOutline(Speedo[i], 1); TextDrawFont(Speedo[i], 1); TextDrawLetterSize(Speedo[i], 0.5, 1.2); TextDrawUseBox(Speedo[i],1); TextDrawBoxColor(Speedo[i],0x00ffff66); TextDrawAlignment(Speedo[i], 2); TextDrawTextSize(Speedo[i],200.0,200.0); TextDrawSetString(Speedo[i], string);} SavePlayerPos[i][LastX] = x; SavePlayerPos[i][LastY] = y; SavePlayerPos[i][LastZ] = z;}}