public OnGameModeInit(){ for(new i=0; i 1){ valueSV = floatround(valueSV / UpdateSeconds);} if(HealthV >= 750.01){ format(string,sizeof(string),"~r~KM/H: ~w~%d~n~~g~Uszkodzenia: ~w~%.02f",floatround(valueSV/1200), HealthV);} if(HealthV <= 750.0){ format(string,sizeof(string),"~r~KM/H: ~w~%d~n~~g~Uszkodzenia: ~w~%.02f",floatround(valueSV/1200), HealthV);} if(HealthV <= 400.0){ format(string,sizeof(string),"~r~KM/H: ~w~%d~n~~g~Uszkodzenia: ~y~%.02f",floatround(valueSV/1200), HealthV);} if(HealthV <= 100.0){ format(string,sizeof(string),"~r~KM/H: ~w~%d~n~~g~Uszkodzenia: ~r~%.02f",floatround(valueSV/1200), HealthV);} TextDrawSetString(Speedo[i], string);} SavePlayerPos[i][LastX] = x; SavePlayerPos[i][LastY] = y; SavePlayerPos[i][LastZ] = z;}}