[Engine.GameInfo] DefaultGame=WarfareGame.WarGameSP DefaultServerGame=WarfareGame.WarGameSP bAdminCanPause=false MaxPlayers=8 GameDifficulty=+1.0 bChangeLevels=True MaxSpectators=2 MaxIdleTime=+0.0 MaxTimeMargin=+1.0 TimeMarginSlack=+1.0 MinTimeMargin=-1.0 PlayerControllerClassName=WarfareGame.WarPC [Engine.AccessControl] IPPolicies=ACCEPT;* [Engine.GameReplicationInfo] ServerName=Another Server ShortName=Server MessageOfTheDay= [DefaultPlayer] Name=Player team=255 [Engine.HUD] bMessageBeep=true HudCanvasScale=0.95 ConsoleMessageCount=4 ConsoleFontSize=5 MessageFontOffset=0 bShowHud=true DebugDisplay=AI [Engine.PlayerController] bAimingHelp=false bDynamicNetSpeed=true InteractDistance=512 DynamicPingThreshold=+400.0 ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager [Engine.Weapon] Priority=-1.0 [Engine.WorldInfo] DefaultGravityZ=-750.0 RBPhysicsGravityScaling=1.0 SquintModeKernelSize=128.0 [Engine.UIDataStore_GameResource] ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary") [Engine.UISafeRegionPanel] RegionPercentages=0.9 RegionPercentages=0.8 [Configuration] BasedOn=..\Engine\Config\BaseGame.ini CustomMapDir=Maps\CustomMaps\ [WarfareGame.UIDataProvider_WarTDMSearchResult] LatencyThresholds[0]=150 LatencyThresholds[1]=250 [WarfareGame.UIDataStore_WarfareGameResource] ElementProviderTypes=(ProviderTag="WarfareMaps",ProviderClassName="WarfareGame.UIDataProvider_WarfareMaps") ElementProviderTypes=(ProviderTag="WarfareVersusMaps",ProviderClassName="WarfareGame.UIDataProvider_WarfareVersusMaps") ElementProviderTypes=(ProviderTag="WarfareDifficulty",ProviderClassName="WarfareGame.UIDataProvider_WarfareDifficulty") ElementProviderTypes=(ProviderTag="TriggerConfig",ProviderClassName="WarfareGame.UIDataProvider_TriggerConfiguration") ElementProviderTypes=(ProviderTag="StickConfig",ProviderClassName="WarfareGame.UIDataProvider_StickConfiguration") ElementProviderTypes=(ProviderTag="VersusCharacters",ProviderClassName="WarfareGame.UIDataProvider_VersusCharacters") ButtonsArray=(SceneTag="WarWeaponReplacement",Title="WarWeaponReplacement.TitleMsg",Button=("Back","Defaults"),bAlwaysShowAccept=TRUE) ButtonsArray=(SceneTag="WarMainMenu",Title="WarMainMenu.Title",Button=("Accept","Profiles")) ButtonsArray=(SceneTag="VersusHost",Title="Versus.HostTitle",Button=("Create","Back")) ButtonsArray=(SceneTag="VersusQuickMatchResults",Title="VersusQuickMatchResult.Title",Button=("Join","Back","ShowGamerCard", "Refresh")) ButtonsArray=(SceneTag="VersusCustomMatches",Title="VersusCustomMatchResult.Title",Button=("Join","Back","ShowGamerCard","Refresh")) ButtonsArray=(SceneTag="VersusMapCycle",Title="VersusMapCycle.Title",Button=("Back","ClearCycle","AddMapToCycle")) ButtonsArray=(SceneTag="VersusMatchSettings",Title="VersusSettings.Title",Button=("Accept","Cancel","WeaponReplacement","MapCycle"),bAlwaysShowAccept=TRUE) ButtonsArray=(SceneTag="PlayerIdentification",Title="Generic.PlayerIdentification",Button=("Accept","Back","Profiles")) ButtonsArray=(SceneTag="CoopLobby",Title="CoopLobby.Title",Button=("Accept","Back","ShowGamerCard")) ButtonsArray=(SceneTag="JoinCoopMatches",Title="JoinCoopMatches.Title",Button=("Join","Back","ShowGamerCard","Refresh")) ButtonsArray=(SceneTag="JoinCoopFilter",Title="CampaignMenu.CoopFilterTitle",Button=("Search","Back")) ButtonsArray=(SceneTag="ControllerSettings",Title="ControllerSettings.Title",Button=("Back","Defaults","Diagram"),bAlwaysShowAccept=TRUE) ButtonsArray=(SceneTag="ControllerDiagram",Title="ControllerSettings.Title",Button=("Back","Defaults"),bAlwaysShowAccept=TRUE) ButtonsArray=(SceneTag="GameConfiguration",Title="GameSettings.Title",Button=("Back","Defaults"),bAlwaysShowAccept=TRUE) ButtonsArray=(SceneTag="AudioVideoSettings",Title="AudioVideoSettings.Title",Button=("Back","Defaults"),bAlwaysShowAccept=TRUE) ButtonsArray=(SceneTag="CharConfigLocust",Title="CharConfigLocust.Title",Button=("Back"),bAlwaysShowAccept=TRUE) ButtonsArray=(SceneTag="CharConfigCOG",Title="CharConfigCOG.Title",Button=("Back"),bAlwaysShowAccept=TRUE) ButtonsArray=(SceneTag="Credits",Title="Credits.Title",Button=("Back")) ButtonsArray=(SceneTag="Leaderboards",Title="Leaderboards.Title",bAlwaysShowAccept=TRUE) ButtonsArray=(SceneTag="PlayerStatsDetails",Title="Leaderboards.Title",Button=("Back")) ButtonsArray=(SceneTag="LeaderboardResults",Title="Leaderboards.Title",Button=("Details","Back","ShowGamerCard")) ButtonsArray=(SceneTag="SelectDifficulty",Title="Difficulty.Title") ButtonsArray=(SceneTag="SelectMap",Title="SelectMap.Title") ButtonsArray=(SceneTag="SelectAct",Title="SelectAct.Title") ButtonsArray=(SceneTag="Pause-Campaign-Host",Title="PauseMenu.Title",Button=("Accept","Back","YPlayers","Friends")) ButtonsArray=(SceneTag="Pause-Campaign-Client",Title="",Button=("Accept","Back")) ButtonsArray=(SceneTag="Pause-Versus-Host",Title="",Button=("Accept","Back","YPlayers","Friends")) ButtonsArray=(SceneTag="Pause-Versus-Client",Title="",Button=("Accept","Back","YPlayers","Friends")) ButtonsArray=(SceneTag="Pause-Options",Title="OptionsMenu.Title",Button=("Accept","Back")) ButtonsArray=(SceneTag="VersusMenu",Title="Versus.Title",Button=("Accept","Back","Profiles")) ButtonsArray=(SceneTag="CampaignType", Title="CampaignMenu.Title",Button=("Accept","Back","Profiles")) ButtonsArray=(SceneTag="Options", Title="OptionsMenu.Title") ButtonsArray=(SceneTag="CampaignMenu",Title="CampaignMenu.Title") ButtonsArray=(SceneTag="JoinCoop", Title="CampaignMenu.JoinCoop") ButtonsArray=(SceneTag="HostCoop", Title="CampaignMenu.HostCoop") ButtonsArray=(SceneTag="VersusSystemLink", Title="Versus.SystemLinkTitle") ButtonsArray=(SceneTag="VersusXboxLiveMenu", Title="Versus.XboxLiveTitle") ButtonsArray=(SceneTag="VersusXboxLivePlayerMatch", Title="Versus.PlayerMatchTitle") ButtonsArray=(SceneTag="VersusProfileSettings", Title="Versus.ProfileSettingsTitle") ButtonsArray=(SceneTag="HostCampaignMenu", Title="CoopMenu.HostCampaignTitle") ButtonsArray=(SceneTag="VersusFilter", Title="VersusFilter.Title",bAlwaysShowAccept=TRUE) ButtonsArray=(SceneTag="Gameover", Title="",Button=("Accept")) ButtonsArray=(SceneTag="Gameover_CoopClient", Title="",Button=()) ButtonsArray=(SceneTag="VideoSettings",Title="VideoSettings.Title",Button=("Back","Defaults"),bAlwaysShowAccept=TRUE) ButtonsArray=(SceneTag="InputSettings", Title="InputOptionsMenu.Title") ButtonsArray=(SceneTag="KeyboardMouseSettings",Title="KeyboardMouseSettings.Title",Button=("Back","Defaults"),bAlwaysShowAccept=TRUE) ButtonsArray=(SceneTag="VersusListplaySearch",Title="VersusListPlaySearch.Title",Button=("Join","Back","ShowGamerCard","ListPlaySearch","GamerTagSearch")) [WarfareGame.UIDataStore_MenuStringMap] MenuInputMapArray=(FieldName="A_Button",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="B_Button",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="X_Button",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="Y_Button",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="LeftStick",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="LeftStickDown",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="RightStick",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="RightStickClick",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="LeftTrigger",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="RightTrigger",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="DPad",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="ArrowUp",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="ArrowDown",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="ArrowLeft",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="ArrowRight",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="LeftBumper",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="RightBumper",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="Start",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="Back",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="ArrowUpDown",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="ArrowUpDownLeftRight",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="ChooseLeft",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="ChooseRight",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="PrevCam",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="NextCam",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="PrevPlayer",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="NextPlayer",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="PrevChar",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="NextChar",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="NextGameType",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="LeaderboardNextGameType",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="LeaderboardPlayers",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="LeaderboardTimeFrame",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="MoveMapUp",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="MoveMapDown",ControllerText="",MappedText="") MenuInputMapArray=(FieldName="StartGame",ControllerText="",MappedText="") [WarfareGame.UIDataStore_GameStringMap] MenuInputMapArray=(FieldName="UI_MoveAction",ControllerText="") MenuInputMapArray=(FieldName="UI_Melee",ControllerText="") MenuInputMapArray=(FieldName="UI_Pickup",ControllerText="") MenuInputMapArray=(FieldName="UI_POI",ControllerText="") MenuInputMapArray=(FieldName="UI_Taccom",ControllerText="") MenuInputMapArray=(FieldName="UI_Target",ControllerText="") MenuInputMapArray=(FieldName="UI_Reload",ControllerText="") MenuInputMapArray=(FieldName="UI_Shoot",ControllerText="") MenuInputMapArray=(FieldName="UI_Zoom",ControllerText="") MenuInputMapArray=(FieldName="UI_Grenades",ControllerText="") MenuInputMapArray=(FieldName="UI_Pistols",ControllerText="") MenuInputMapArray=(FieldName="UI_Weap1",ControllerText="") MenuInputMapArray=(FieldName="UI_Weap2",ControllerText="") MenuInputMapArray=(FieldName="UI_Pause",ControllerText="") MenuInputMapArray=(FieldName="UI_Scoreboard",ControllerText="") MenuInputMapArray=(FieldName="UI_LookX",ControllerText="") MenuInputMapArray=(FieldName="UI_LookY",ControllerText="") MenuInputMapArray=(FieldName="UI_Strafe",ControllerText="") MenuInputMapArray=(FieldName="UI_Movement",ControllerText="") MenuInputMapArray=(FieldName="UI_LeaveCover",ControllerText="") MenuInputMapArray=(FieldName="UI_ArrowUp",ControllerText="") MenuInputMapArray=(FieldName="UI_ArrowDown",ControllerText="") MenuInputMapArray=(FieldName="UI_ArrowLeft",ControllerText="") MenuInputMapArray=(FieldName="UI_ArrowRight",ControllerText="") MenuInputMapArray=(FieldName="UI_Gas",ControllerText="") MenuInputMapArray=(FieldName="UI_Break",ControllerText="") MenuInputMapArray=(FieldName="UI_SteerLeft",ControllerText="") MenuInputMapArray=(FieldName="UI_SteerRight",ControllerText="") [Prison-Chap1 UIDataProvider_WarfareMaps] MapName=sp_prison_p LevelPreviewImageMarkup= Description=SelectMap.Prison1_Desc Filter=0 ChapterPointID=LoadChapter=0 [Embry-Chap1 UIDataProvider_WarfareMaps] MapName=sp_embry_p LevelPreviewImageMarkup= Description=SelectMap.Embry1_Desc Filter=0 ChapterPointID=LoadChapter=1 [Embry-Chap2 UIDataProvider_WarfareMaps] MapName=sp_embry_p LevelPreviewImageMarkup= Description=SelectMap.Embry2_Desc Filter=0 ChapterPointID=LoadChapter=2 [Embry-Chap3 UIDataProvider_WarfareMaps] MapName=sp_embry_p LevelPreviewImageMarkup= Description=SelectMap.Embry3_Desc Filter=0 ChapterPointID=LoadChapter=3 [HOS-Chap1 UIDataProvider_WarfareMaps] MapName=sp_hos_p LevelPreviewImageMarkup= Description=SelectMap.HOS1_Desc Filter=0 ChapterPointID=LoadChapter=4 [HOS-Chap2 UIDataProvider_WarfareMaps] MapName=sp_hos_p LevelPreviewImageMarkup= Description=SelectMap.HOS2_Desc Filter=0 ChapterPointID=LoadChapter=5 [HOS-Chap3 UIDataProvider_WarfareMaps] MapName=sp_hos_p LevelPreviewImageMarkup= Description=SelectMap.HOS3_Desc Filter=0 ChapterPointID=LoadChapter=6 [Tomb-Chap1 UIDataProvider_WarfareMaps] MapName=sp_tomb_p LevelPreviewImageMarkup= Description=SelectMap.Tomb1_Desc Filter=0 ChapterPointID=LoadChapter=7 [EphyraStreets-Chap1 UIDataProvider_WarfareMaps] MapName=sp_ephyrastreets_p LevelPreviewImageMarkup= Description=SelectMap.EphyraStreets1_Desc Filter=1 ChapterPointID=LoadChapter=8 [EphyraStreets-Chap2 UIDataProvider_WarfareMaps] MapName=sp_ephyrastreets_p LevelPreviewImageMarkup= Description=SelectMap.EphyraStreets2_Desc Filter=1 ChapterPointID=LoadChapter=9 [OldEphyra-Chap1 UIDataProvider_WarfareMaps] MapName=sp_oldephyra_p LevelPreviewImageMarkup= Description=SelectMap.OldEphyra1_Desc Filter=1 ChapterPointID=LoadChapter=10 [OldEphyra-Chap2 UIDataProvider_WarfareMaps] MapName=sp_oldephyra_p LevelPreviewImageMarkup= Description=SelectMap.OldEphyra2_Desc Filter=1 ChapterPointID=LoadChapter=11 [OldEphyra-Chap3 UIDataProvider_WarfareMaps] MapName=sp_oldephyra_p LevelPreviewImageMarkup= Description=SelectMap.OldEphyra3_Desc Filter=1 ChapterPointID=LoadChapter=12 [OldEphyra-Chap4 UIDataProvider_WarfareMaps] MapName=sp_oldephyra_p LevelPreviewImageMarkup= Description=SelectMap.OldEphyra4_Desc Filter=1 ChapterPointID=LoadChapter=13 [Viaducts-Chap1 UIDataProvider_WarfareMaps] MapName=sp_viaducts_p LevelPreviewImageMarkup= Description=SelectMap.Viaducts1_Desc Filter=1 ChapterPointID=LoadChapter=14 [Alamo-Chap1 UIDataProvider_WarfareMaps] MapName=sp_alamo_p LevelPreviewImageMarkup= Description=SelectMap.Alamo1_Desc Filter=1 ChapterPointID=LoadChapter=15 [Factory-Chap1 UIDataProvider_WarfareMaps] MapName=sp_factory_p LevelPreviewImageMarkup= Description=SelectMap.Factory1_Desc Filter=2 ChapterPointID=LoadChapter=16 [FactoryInterior-Chap1 UIDataProvider_WarfareMaps] MapName=sp_factoryinterior_p LevelPreviewImageMarkup= Description=SelectMap.FactoryInterior1_Desc Filter=2 ChapterPointID=LoadChapter=17 [FactoryBasement-Chap1 UIDataProvider_WarfareMaps] MapName=sp_factoryinterior_p LevelPreviewImageMarkup= Description=SelectMap.FactoryBasement1_Desc Filter=2 ChapterPointID=LoadChapter=18 [Caves-Chap1 UIDataProvider_WarfareMaps] MapName=sp_caves_p LevelPreviewImageMarkup= Description=SelectMap.Caves1_Desc Filter=2 ChapterPointID=LoadChapter=19 [Caves-Chap2 UIDataProvider_WarfareMaps] MapName=sp_caves_p LevelPreviewImageMarkup= Description=SelectMap.Caves2_Desc Filter=2 ChapterPointID=LoadChapter=20 [Caves-Chap3 UIDataProvider_WarfareMaps] MapName=sp_caves_p LevelPreviewImageMarkup= Description=SelectMap.Caves3_Desc Filter=2 ChapterPointID=LoadChapter=21 [EBA-Chap1 UIDataProvider_WarfareMaps] MapName=sp_eba_p LevelPreviewImageMarkup= Description=SelectMap.EBA1_Desc Filter=3 ChapterPointID=LoadChapter=22 [EBAConservatory-Chap1 UIDataProvider_WarfareMaps] MapName=sp_eba_p LevelPreviewImageMarkup= Description=SelectMap.EBAConservatory1_Desc Filter=3 ChapterPointID=LoadChapter=23 [EBARiverWalk-Chap1 UIDataProvider_WarfareMaps] MapName=SP_EBA_RiverWalk_P LevelPreviewImageMarkup= Description=SelectMap.EBARiverWalk1_Desc Filter=3 ChapterPointID=LoadChapter=24 [EBARiverWalk-Chap2 UIDataProvider_WarfareMaps] MapName=SP_EBA_RiverWalk_P LevelPreviewImageMarkup= Description=SelectMap.EBARiverWalk2_Desc Filter=3 ChapterPointID=LoadChapter=25 [Adams-Chap1 UIDataProvider_WarfareMaps] MapName=sp_adams_p LevelPreviewImageMarkup= Description=SelectMap.Adams1_Desc Filter=3 ChapterPointID=LoadChapter=26 [Adams-Chap2 UIDataProvider_WarfareMaps] MapName=sp_adams_p LevelPreviewImageMarkup= Description=SelectMap.Adams2_Desc Filter=3 ChapterPointID=LoadChapter=27 [Timgad-Chap1 UIDataProvider_WarfareMaps] MapName=sp_timgad_p LevelPreviewImageMarkup= Description=SelectMap.Timgad1_Desc Filter=4 ChapterPointID=LoadChapter=28 [Timgad-Chap2 UIDataProvider_WarfareMaps] MapName=sp_timgad_p LevelPreviewImageMarkup= Description=SelectMap.Timgad2_Desc Filter=4 ChapterPointID=LoadChapter=29 [Timgad-Chap3 UIDataProvider_WarfareMaps] MapName=sp_timgad_b_p LevelPreviewImageMarkup= Description=SelectMap.Timgad3_Desc Filter=4 ChapterPointID=LoadChapter=30 [Timgad-Chap4 UIDataProvider_WarfareMaps] MapName=sp_timgad_b_p LevelPreviewImageMarkup= Description=SelectMap.Timgad4_Desc Filter=4 ChapterPointID=LoadChapter=31 [Timgad-Chap5 UIDataProvider_WarfareMaps] MapName=sp_timgad_b_p LevelPreviewImageMarkup= Description=SelectMap.Timgad5_Desc Filter=4 ChapterPointID=LoadChapter=32 [Station-Chap1 UIDataProvider_WarfareMaps] MapName=sp_station_p LevelPreviewImageMarkup= Description=SelectMap.Station1_Desc Filter=4 ChapterPointID=LoadChapter=33 [TyroPillar-Chap1 UIDataProvider_WarfareMaps] MapName=sp_tyro_p LevelPreviewImageMarkup= Description=SelectMap.Tyro1_Desc Filter=4 ChapterPointID=LoadChapter=34 [TyroPillar-Chap2 UIDataProvider_WarfareMaps] MapName=sp_tyro_p LevelPreviewImageMarkup= Description=SelectMap.Tyro2_Desc Filter=4 ChapterPointID=LoadChapter=35 ;================================ [Swamp UIDataProvider_WarfareVersusMaps] MapName=MP_Swamp LevelPreviewImageMarkup= Description=This is a map downloaded from Xbox Live Marketplace. Filter=-1 [Shallow UIDataProvider_WarfareVersusMaps] MapName=MP_Shallow LevelPreviewImageMarkup= Description=TODO: Shallow Description Filter=-1 [ClockTower UIDataProvider_WarfareVersusMaps] MapName=MP_ClockTower LevelPreviewImageMarkup= Description=TODO: ClockTower Description Filter=-1 [Courtyard UIDataProvider_WarfareVersusMaps] MapName=MP_Courtyard LevelPreviewImageMarkup= Description=TODO: Courtyard Description Filter=-1 [Escalation UIDataProvider_WarfareVersusMaps] MapName=MP_Escalation LevelPreviewImageMarkup= Description=TODO: Escalation Description Filter=-1 [Depot UIDataProvider_WarfareVersusMaps] MapName=MP_Depot LevelPreviewImageMarkup= Description=TODO: Depot Description Filter=-1 [Garden UIDataProvider_WarfareVersusMaps] MapName=MP_Conservatory LevelPreviewImageMarkup= Description=TODO: Shallow Description Filter=-1 [Goldrush UIDataProvider_WarfareVersusMaps] MapName=MP_Goldrush LevelPreviewImageMarkup= Description=TODO: Goldrush Description Filter=-1 [Gridlock UIDataProvider_WarfareVersusMaps] MapName=MP_Gridlock LevelPreviewImageMarkup= Description=TODO: Gridlock Description Filter=-1 [Mansion UIDataProvider_WarfareVersusMaps] MapName=MP_Mansion LevelPreviewImageMarkup= Description=TODO: Mansion Description Filter=-1 [Mausoleum UIDataProvider_WarfareVersusMaps] MapName=MP_Mausoleum LevelPreviewImageMarkup= Description=TODO: Mausoleum Description Filter=-1 [Museum UIDataProvider_WarfareVersusMaps] MapName=MP_Museum LevelPreviewImageMarkup= Description=This is a map downloaded from Xbox Live Marketplace. Filter=-1 [Process UIDataProvider_WarfareVersusMaps] MapName=MP_Process LevelPreviewImageMarkup= Description=This is a map downloaded from Xbox Live Marketplace. Filter=-1 [RavenDown UIDataProvider_WarfareVersusMaps] MapName=MP_RavenDown LevelPreviewImageMarkup= Description=This is a map downloaded from Xbox Live Marketplace. Filter=-1 [Rooftops UIDataProvider_WarfareVersusMaps] MapName=MP_Rooftops LevelPreviewImageMarkup= Description=TODO: Rooftops Description Filter=-1 [Sanctuary UIDataProvider_WarfareVersusMaps] MapName=MP_Sanctuary LevelPreviewImageMarkup= Description=TODO: Sanctuary Description Filter=-1 [Subway UIDataProvider_WarfareVersusMaps] MapName=MP_Subway LevelPreviewImageMarkup= Description=TODO: TrainStation Description Filter=-1 [TrainStation UIDataProvider_WarfareVersusMaps] MapName=MP_TrainStation LevelPreviewImageMarkup= Description=TODO: TrainStation Description Filter=-1 [WarMachine UIDataProvider_WarfareVersusMaps] MapName=MP_WarMachine LevelPreviewImageMarkup= Description=TODO: WarMachine Description Filter=-1 ;================================ [Normal UIDataProvider_WarfareDifficulty] Description=Difficulty.Normal_Desc Exec=SetDifficultyLevelEasy DifficultyImageMarkup= Filter=-1 [Hard UIDataProvider_WarfareDifficulty] Description=Difficulty.Hard_Desc Exec=SetDifficultyLevelNormal DifficultyImageMarkup= Filter=-1 [Insane UIDataProvider_WarfareDifficulty] Description=Difficulty.Insane_Desc Exec=SetDifficultyLevelHard DifficultyImageMarkup= Filter=-1 ;================================ [Marcus UIDataProvider_VersusCharacters] CharacterIndex=0 DescriptionMarkup= ImageMarkup= bCOGCharacter=1 [Kim UIDataProvider_VersusCharacters] CharacterIndex=1 DescriptionMarkup= ImageMarkup= bCOGCharacter=1 [Cole UIDataProvider_VersusCharacters] CharacterIndex=2 DescriptionMarkup= ImageMarkup= bCOGCharacter=1 [Baird UIDataProvider_VersusCharacters] CharacterIndex=3 DescriptionMarkup= ImageMarkup= bCOGCharacter=1 [Dom UIDataProvider_VersusCharacters] CharacterIndex=4 DescriptionMarkup= ImageMarkup= bCOGCharacter=1 [Carmine UIDataProvider_VersusCharacters] CharacterIndex=5 DescriptionMarkup= ImageMarkup= bCOGCharacter=1 [Hoffman UIDataProvider_VersusCharacters] CharacterIndex=6 DescriptionMarkup= ImageMarkup= bCOGCharacter=1 ;================================ [Drone1 UIDataProvider_VersusCharacters] CharacterIndex=0 DescriptionMarkup= ImageMarkup= bCOGCharacter=0 [Drone2 UIDataProvider_VersusCharacters] CharacterIndex=1 DescriptionMarkup= ImageMarkup= bCOGCharacter=0 [Grenadier1 UIDataProvider_VersusCharacters] CharacterIndex=2 DescriptionMarkup= ImageMarkup= bCOGCharacter=0 [Grenadier2 UIDataProvider_VersusCharacters] CharacterIndex=3 DescriptionMarkup= ImageMarkup= bCOGCharacter=0 [Theron1 UIDataProvider_VersusCharacters] CharacterIndex=4 DescriptionMarkup= ImageMarkup= bCOGCharacter=0 [Theron2 UIDataProvider_VersusCharacters] CharacterIndex=5 DescriptionMarkup= ImageMarkup= bCOGCharacter=0 [GeneralRaam UIDataProvider_VersusCharacters] CharacterIndex=6 DescriptionMarkup= ImageMarkup= bCOGCharacter=0 ;================================ [Default UIDataProvider_StickConfiguration] ConfigIndex=0 [Legacy UIDataProvider_StickConfiguration] ConfigIndex=1 [SouthPaw UIDataProvider_StickConfiguration] ConfigIndex=2 [LegacySouthPaw UIDataProvider_StickConfiguration] ConfigIndex=3 [Default UIDataProvider_TriggerConfiguration] ConfigIndex=0 [SouthPaw UIDataProvider_TriggerConfiguration] ConfigIndex=1 [WarfareGame.Vince] bVinceEvents=FALSE [WarfareGame.WarGameSP] GameName=Single Player NumTeams=2 [WarfareGameContent.WarGameMP] bAutoReviveOnBleedOut=FALSE bCanBeShotFromAfarAndKilledWhileDownButNotOut=TRUE StandbyCheatTimer=3.0 [WarfareGameContent.WarGameTDM] GameName=Deathmatch NumTeams=2 TimeLimit=0 MinPlayers=2 MinRankedPlayers=6 AutoStartDelay=120 HostStartDelay=5 RoundDuration=300 EndOfRoundDelay=15 EndOfGameDelay=15 [WarfareGameContent.WarGameOverrun] TotalNumTeamRespawnsCOG=0 TotalNumTeamRespawnsLocust=25 RespawnTimeInterval=15 RespawnInvincibilityTimer=3.0 NumRoundStartEHoles=3 [WarfareGameContent.WarGameAnnex] ResourceGoal=240 NumAwardPoints=1 CommandPointResources=60 RespawnTimeInterval=15 RespawnInvincibilityTimer=3.0 WeaponFadeTime=30.0 PointsPerCPTick=2 PointsPerCap=2 PointsPerBreak=2 PointsPerTakedown=1 PointsPerKill=1 PointsPerRevive=2 bInfiniteRoundDuration=TRUE InfoList=(MapName="MP_ClockTower",PickupList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_0,WarWeaponPickupFactory_2,WarWeaponPickupFactory_4,WarWeaponPickupFactory_5),AvoidFirstList=(WarWeaponPickupFactory_4,WarWeaponPickupFactory_5)) InfoList=(MapName="MP_Conservatory",PickupList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_1,WarWeaponPickupFactory_0,WarWeaponPickupFactory_2),AvoidFirstList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_1)) InfoList=(MapName="MP_Depot",PickupList=(WarWeaponPickupFactory_2,WarWeaponPickupFactory_3,WarWeaponPickupFactory_4,WarWeaponPickupFactory_5,WarWeaponPickupFactory_6),AvoidFirstList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_4)) InfoList=(MapName="MP_Escalation",PickupList=(WarWeaponPickupFactory_7,WarWeaponPickupFactory_5,WarWeaponPickupFactory_0,WarWeaponPickupFactory_2,WarWeaponPickupFactory_3),AvoidFirstList=(WarWeaponPickupFactory_2,WarWeaponPickupFactory_3)) InfoList=(MapName="MP_Gridlock",PickupList=(WarWeaponPickupFactory_9,WarWeaponPickupFactory_2,WarWeaponPickupFactory_1,WarWeaponPickupFactory_7,WarWeaponPickupFactory_8),AvoidFirstList=(WarWeaponPickupFactory_7,WarWeaponPickupFactory_8)) InfoList=(MapName="MP_Mansion",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_1,WarWeaponPickupFactory_2)) InfoList=(MapName="MP_Mausoleum",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_6,WarWeaponPickupFactory_9)) InfoList=(MapName="MP_Museum",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2,WarWeaponPickupFactory_0,WarWeaponPickupFactory_5),AvoidFirstList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_5)) InfoList=(MapName="MP_Process",PickupList=(WarWeaponPickupFactory_2,WarWeaponPickupFactory_5,WarWeaponPickupFactory_6,WarWeaponPickupFactory_7,WarWeaponPickupFactory_4),AvoidFirstList=(WarWeaponPickupFactory_6,WarWeaponPickupFactory_7)) InfoList=(MapName="MP_RavenDown",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_2)) InfoList=(MapName="MP_Rooftops",PickupList=(WarWeaponPickupFactory_12,WarWeaponPickupFactory_13,WarWeaponPickupFactory_2,WarWeaponPickupFactory_10,WarWeaponPickupFactory_11),AvoidFirstList=(WarWeaponPickupFactory_10,WarWeaponPickupFactory_11,WarWeaponPickupFactory_12,WarWeaponPickupFactory_13))) InfoList=(MapName="MP_Shallow",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2,WarWeaponPickupFactory_6,WarWeaponPickupFactory_0,WarWeaponPickupFactory_7),AvoidFirstList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2)) InfoList=(MapName="MP_Subway",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_4,WarWeaponPickupFactory_1,WarWeaponPickupFactory_5,WarWeaponPickupFactory_2),AvoidFirstList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_2)) InfoList=(MapName="MP_Swamp",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_7,WarWeaponPickupFactory_5,WarWeaponPickupFactory_8,WarWeaponPickupFactory_6),AvoidFirstList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_7)) InfoList=(MapName="MP_Trainstation",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2,WarWeaponPickupFactory_3,WarWeaponPickupFactory_4,WarWeaponPickupFactory_5,WarWeaponPickupFactory_0),AvoidFirstList=(WarWeaponPickupFactory_4,WarWeaponPickupFactory_5)) InfoList=(MapName="MP_WarMachine",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_8,WarWeaponPickupFactory_9,WarWeaponPickupFactory_0),AvoidFirstList=(WarWeaponPickupFactory_8,WarWeaponPickupFactory_9)) InfoList=(MapName="MP_Goldrush",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2,WarWeaponPickupFactory_5,WarWeaponPickupFactory_6,WarWeaponPickupFactory_0)) InfoList=(MapName="MP_Sanctuary",PickupList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_1,WarWeaponPickupFactory_0)) InfoList=(MapName="MP_Courtyard",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_1,WarWeaponPickupFactory_3,WarWeaponPickupFactory_4,WarWeaponPickupFactory_6,WarWeaponPickupFactory_7)) [WarfareGameContent.WarGameConquest] ResourceGoal=120 InfoList=(MapName="MP_ClockTower",PickupList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_0,WarWeaponPickupFactory_2)) InfoList=(MapName="MP_Conservatory",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_2,WarWeaponPickupFactory_3,WarWeaponPickupFactory_1)) InfoList=(MapName="MP_Depot",PickupList=(WarWeaponPickupFactory_2,WarWeaponPickupFactory_3,WarWeaponPickupFactory_4)) InfoList=(MapName="MP_Escalation",PickupList=(WarWeaponPickupFactory_7,WarWeaponPickupFactory_5)) InfoList=(MapName="MP_Gridlock",PickupList=(WarWeaponPickupFactory_9,WarWeaponPickupFactory_2,WarWeaponPickupFactory_1)) InfoList=(MapName="MP_Mansion",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_1,WarWeaponPickupFactory_2)) InfoList=(MapName="MP_Mausoleum",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_6,WarWeaponPickupFactory_9)) InfoList=(MapName="MP_Museum",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2)) InfoList=(MapName="MP_Process",PickupList=(WarWeaponPickupFactory_2,WarWeaponPickupFactory_5,WarWeaponPickupFactory_4)) InfoList=(MapName="MP_RavenDown",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_2)) InfoList=(MapName="MP_Rooftops",PickupList=(WarWeaponPickupFactory_12,WarWeaponPickupFactory_13,WarWeaponPickupFactory_2)) InfoList=(MapName="MP_Shallow",PickupList=(WarWeaponPickupFactory_6,WarWeaponPickupFactory_0,WarWeaponPickupFactory_7)) InfoList=(MapName="MP_Subway",PickupList=(WarWeaponPickupFactory_4,WarWeaponPickupFactory_1,WarWeaponPickupFactory_5)) InfoList=(MapName="MP_Swamp",PickupList=(WarWeaponPickupFactory_5,WarWeaponPickupFactory_8,WarWeaponPickupFactory_6)) InfoList=(MapName="MP_Trainstation",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2,WarWeaponPickupFactory_3,WarWeaponPickupFactory_0)) InfoList=(MapName="MP_WarMachine",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_0)) InfoList=(MapName="MP_Goldrush",PickupList=(WarWeaponPickupFactory_1,WarWeaponPickupFactory_2,WarWeaponPickupFactory_5,WarWeaponPickupFactory_6,WarWeaponPickupFactory_0)) InfoList=(MapName="MP_Sanctuary",PickupList=(WarWeaponPickupFactory_3,WarWeaponPickupFactory_1,WarWeaponPickupFactory_0)) InfoList=(MapName="MP_Courtyard",PickupList=(WarWeaponPickupFactory_0,WarWeaponPickupFactory_4,WarWeaponPickupFactory_6,WarWeaponPickupFactory_7)) [WarfareGameContent.WarGameResurrection] bAutoReviveOnBleedOut=TRUE [WarfareGame.WarHUD] bMinimalHUD=False ConsoleMessageCount=10 ActionFadeTime=0.15f AssessModeFadeTime=0.1f MGS_WaterMark_ReferenceID=5153 BuildNumber=2006-06-21_03.07 DBNOFullOpacityDistance=512.0f DBNOMaxFadeOpacityDistance=2000.0f DBNOMaxFadeOpacity=0.25f [WarfareGame.SeqAct_ModifyDifficulty] AcurracyMultiplierValues=(Values=(1.40f,1.20f,1.0f,0.80f,0.60f)) HealthMultiplierValues=(Values=(0.60f,0.80f,1.0f,1.20f,1.40f)) AcquisitionTimeMultiplierValues=(Values=(0.60f,0.80f,1.0f,1.20f,1.40f)) [WarfareGame.WarGameSettings] Gore=(WidgetName=butGore,Desc="Amount of gore in the game",PotentialValues=(0,1,2),ValuesDesc=("None","Low","Normal")) LanguageFilter=(WidgetName=butLanguage,Desc="Filter mature language?") DisplayDevice=(WidgetName=butDisplayDevice,Desc="Display device setting",PotentialValues=(0,1),ValuesDesc=("16:9","4:3")) ClosedCaptioning=(WidgetName=butClosedCaptioning,Desc="Show sub-titles for dialogue?") Brightness=(WidgetName=sliderBrightness,Desc="Brightness level for the game",MinValue=0.5f,MaxValue=2.f,Value=1.f) Splitscreen=(WidgetName=butSplitScreen,Desc="Type of split to use in splitscreen",PotentialValues=(0,1),ValuesDesc=("Vertical","Horizontal")) MusicVolume=(WidgetName=sliderMusicVolume,Desc="Volume of music in the game") EffectsVolume=(WidgetName=sliderSoundVolume,Desc="Volume of all sound effects in the game") InvertLook=(WidgetName=butInvertLook,Desc="Invert Look?") [WarfareGame.WarPointOfInterestMoveOrder] TotalIconDuration=3.0f TotalActiveTime=10.0f [WarfareGame.WarPointOfInterestAttackOrder] TotalIconDuration=3.0f TotalActiveTime=10.0f [WarfareGame.WarDamageTracker] bLogSummary=FALSE [WarfareGame.GUDManager] bDebugGUDEvents=FALSE [WarfareGame.BloodPool] Blood_ScaleMaxVal=1.0f Blood_ScaleIncrementAmount=0.003 [WarfareGame.WarUIScene_KeyboardMouseBinding] KeyBindDataArray=(Widget1Name="butMoveForward1",Widget2Name="butMoveForward2",bIsCrucialBind=TRUE,CrucialTitle="") KeyBindDataArray=(Widget1Name="butMoveBackward1",Widget2Name="butMoveBackward2",bIsCrucialBind=TRUE,CrucialTitle="") KeyBindDataArray=(Widget1Name="butStrafeLeft1",Widget2Name="butStrafeLeft2",bIsCrucialBind=TRUE,CrucialTitle="") KeyBindDataArray=(Widget1Name="butStrafeRight1",Widget2Name="butStrafeRight2",bIsCrucialBind=TRUE,CrucialTitle="") KeyBindDataArray=(Widget1Name="butMoveAction1",Widget2Name="butMoveAction2",bIsCrucialBind=TRUE,CrucialTitle="") KeyBindDataArray=(Widget1Name="butCrouch1",Widget2Name="butCrouch2") KeyBindDataArray=(Widget1Name="butWalk1",Widget2Name="butWalk2") KeyBindDataArray=(Widget1Name="butTurnLeft1",Widget2Name="butTurnLeft2") KeyBindDataArray=(Widget1Name="butTurnRight1",Widget2Name="butTurnRight2") KeyBindDataArray=(Widget1Name="butShoot1",Widget2Name="butShoot2",bIsCrucialBind=TRUE,CrucialTitle="") KeyBindDataArray=(Widget1Name="butTarget1",Widget2Name="butTarget2",bIsCrucialBind=TRUE,CrucialTitle="") KeyBindDataArray=(Widget1Name="butMelee1",Widget2Name="butMelee2",bIsCrucialBind=TRUE,CrucialTitle="") KeyBindDataArray=(Widget1Name="butReload1",Widget2Name="butReload2",bIsCrucialBind=TRUE,CrucialTitle="") KeyBindDataArray=(Widget1Name="butZoom1",Widget2Name="butZoom2") KeyBindDataArray=(Widget1Name="butPrimWeap1",Widget2Name="butPrimWeap2") KeyBindDataArray=(Widget1Name="butSecWeap1",Widget2Name="butSecWeap2") KeyBindDataArray=(Widget1Name="butGrenade1",Widget2Name="butGrenade2",bIsCrucialBind=TRUE,CrucialTitle="") KeyBindDataArray=(Widget1Name="butPistol1",Widget2Name="butPistol2") KeyBindDataArray=(Widget1Name="butPrevWeap1",Widget2Name="butPrevWeap2") KeyBindDataArray=(Widget1Name="butNextWeap1",Widget2Name="butNextWeap2") KeyBindDataArray=(Widget1Name="butPickup1",Widget2Name="butPickup2",bIsCrucialBind=TRUE,CrucialTitle="") KeyBindDataArray=(Widget1Name="butPOI1",Widget2Name="butPOI2",bIsCrucialBind=TRUE,CrucialTitle="") KeyBindDataArray=(Widget1Name="butTaccom1",Widget2Name="butTaccom2",bIsCrucialBind=TRUE,CrucialTitle="") KeyBindDataArray=(Widget1Name="butPause1",Widget2Name="butPause2") KeyBindDataArray=(Widget1Name="butScore1",Widget2Name="butScore2") [WarfareGame.WarProfileSettings] ProfileValueMapArray=(LocText="KEY_MouseX",KeyName="MouseX") ProfileValueMapArray=(LocText="KEY_MouseY",KeyName="MouseY") ProfileValueMapArray=(LocText="KEY_MouseScrollUp",KeyName="MouseScrollUp") ProfileValueMapArray=(LocText="KEY_MouseScrollDown",KeyName="MouseScrollDown") ProfileValueMapArray=(LocText="KEY_LeftMouseButton",KeyName="LeftMouseButton") ProfileValueMapArray=(LocText="KEY_RightMouseButton",KeyName="RightMouseButton") ProfileValueMapArray=(LocText="KEY_MiddleMouseButton",KeyName="MiddleMouseButton") ProfileValueMapArray=(LocText="KEY_ThumbMouseButton",KeyName="ThumbMouseButton") ProfileValueMapArray=(LocText="KEY_BackSpace",KeyName="BackSpace") ProfileValueMapArray=(LocText="KEY_Tab",KeyName="Tab") ProfileValueMapArray=(LocText="KEY_Enter",KeyName="Enter") ProfileValueMapArray=(LocText="KEY_Pause",KeyName="Pause") ProfileValueMapArray=(LocText="KEY_CapsLock",KeyName="CapsLock") ProfileValueMapArray=(LocText="KEY_Escape",KeyName="Escape") ProfileValueMapArray=(LocText="KEY_SpaceBar",KeyName="SpaceBar") ProfileValueMapArray=(LocText="KEY_PageUp",KeyName="PageUp") ProfileValueMapArray=(LocText="KEY_PageDown",KeyName="PageDown") ProfileValueMapArray=(LocText="KEY_End",KeyName="End") ProfileValueMapArray=(LocText="KEY_Home",KeyName="Home") ProfileValueMapArray=(LocText="KEY_Left",KeyName="Left") ProfileValueMapArray=(LocText="KEY_Up",KeyName="Up") ProfileValueMapArray=(LocText="KEY_Right",KeyName="Right") ProfileValueMapArray=(LocText="KEY_Down",KeyName="Down") ProfileValueMapArray=(LocText="KEY_Insert",KeyName="Insert") ProfileValueMapArray=(LocText="KEY_Delete",KeyName="Delete") ProfileValueMapArray=(LocText="KEY_Zero",KeyName="Zero") ProfileValueMapArray=(LocText="KEY_One",KeyName="One") ProfileValueMapArray=(LocText="KEY_Two",KeyName="Two") ProfileValueMapArray=(LocText="KEY_Three",KeyName="Three") ProfileValueMapArray=(LocText="KEY_Four",KeyName="Four") ProfileValueMapArray=(LocText="KEY_Five",KeyName="Five") ProfileValueMapArray=(LocText="KEY_Six",KeyName="Six") ProfileValueMapArray=(LocText="KEY_Seven",KeyName="Seven") ProfileValueMapArray=(LocText="KEY_Eight",KeyName="Eight") ProfileValueMapArray=(LocText="KEY_Nine",KeyName="Nine") ProfileValueMapArray=(LocText="KEY_A",KeyName="A") ProfileValueMapArray=(LocText="KEY_B",KeyName="B") ProfileValueMapArray=(LocText="KEY_C",KeyName="C") ProfileValueMapArray=(LocText="KEY_D",KeyName="D") ProfileValueMapArray=(LocText="KEY_E",KeyName="E") ProfileValueMapArray=(LocText="KEY_F",KeyName="F") ProfileValueMapArray=(LocText="KEY_G",KeyName="G") ProfileValueMapArray=(LocText="KEY_H",KeyName="H") ProfileValueMapArray=(LocText="KEY_I",KeyName="I") ProfileValueMapArray=(LocText="KEY_J",KeyName="J") ProfileValueMapArray=(LocText="KEY_K",KeyName="K") ProfileValueMapArray=(LocText="KEY_L",KeyName="L") ProfileValueMapArray=(LocText="KEY_M",KeyName="M") ProfileValueMapArray=(LocText="KEY_N",KeyName="N") ProfileValueMapArray=(LocText="KEY_O",KeyName="O") ProfileValueMapArray=(LocText="KEY_P",KeyName="P") ProfileValueMapArray=(LocText="KEY_Q",KeyName="Q") ProfileValueMapArray=(LocText="KEY_R",KeyName="R") ProfileValueMapArray=(LocText="KEY_S",KeyName="S") ProfileValueMapArray=(LocText="KEY_T",KeyName="T") ProfileValueMapArray=(LocText="KEY_U",KeyName="U") ProfileValueMapArray=(LocText="KEY_V",KeyName="V") ProfileValueMapArray=(LocText="KEY_W",KeyName="W") ProfileValueMapArray=(LocText="KEY_X",KeyName="X") ProfileValueMapArray=(LocText="KEY_Y",KeyName="Y") ProfileValueMapArray=(LocText="KEY_Z",KeyName="Z") ProfileValueMapArray=(LocText="KEY_NumPadZero",KeyName="NumPadZero") ProfileValueMapArray=(LocText="KEY_NumPadOne",KeyName="NumPadOne") ProfileValueMapArray=(LocText="KEY_NumPadTwo",KeyName="NumPadTwo") ProfileValueMapArray=(LocText="KEY_NumPadThree",KeyName="NumPadThree") ProfileValueMapArray=(LocText="KEY_NumPadFour",KeyName="NumPadFour") ProfileValueMapArray=(LocText="KEY_NumPadFive",KeyName="NumPadFive") ProfileValueMapArray=(LocText="KEY_NumPadSix",KeyName="NumPadSix") ProfileValueMapArray=(LocText="KEY_NumPadSeven",KeyName="NumPadSeven") ProfileValueMapArray=(LocText="KEY_NumPadEight",KeyName="NumPadEight") ProfileValueMapArray=(LocText="KEY_NumPadNine",KeyName="NumPadNine") ProfileValueMapArray=(LocText="KEY_Multiply",KeyName="Multiply") ProfileValueMapArray=(LocText="KEY_Add",KeyName="Add") ProfileValueMapArray=(LocText="KEY_Subtract",KeyName="Subtract") ProfileValueMapArray=(LocText="KEY_Decimal",KeyName="Decimal") ProfileValueMapArray=(LocText="KEY_Divide",KeyName="Divide") ProfileValueMapArray=(LocText="KEY_F1",KeyName="F1") ProfileValueMapArray=(LocText="KEY_F2",KeyName="F2") ProfileValueMapArray=(LocText="KEY_F3",KeyName="F3") ProfileValueMapArray=(LocText="KEY_F4",KeyName="F4") ProfileValueMapArray=(LocText="KEY_F5",KeyName="F5") ProfileValueMapArray=(LocText="KEY_F6",KeyName="F6") ProfileValueMapArray=(LocText="KEY_F7",KeyName="F7") ProfileValueMapArray=(LocText="KEY_F8",KeyName="F8") ProfileValueMapArray=(LocText="KEY_F9",KeyName="F9") ProfileValueMapArray=(LocText="KEY_F10",KeyName="F10") ProfileValueMapArray=(LocText="KEY_F11",KeyName="F11") ProfileValueMapArray=(LocText="KEY_F12",KeyName="F12") ProfileValueMapArray=(LocText="KEY_NumLock",KeyName="NumLock") ProfileValueMapArray=(LocText="KEY_ScrollLock",KeyName="ScrollLock") ProfileValueMapArray=(LocText="KEY_LeftShift",KeyName="LeftShift") ProfileValueMapArray=(LocText="KEY_RightShift",KeyName="RightShift") ProfileValueMapArray=(LocText="KEY_LeftControl",KeyName="LeftControl") ProfileValueMapArray=(LocText="KEY_RightControl",KeyName="RightControl") ProfileValueMapArray=(LocText="KEY_LeftAlt",KeyName="LeftAlt") ProfileValueMapArray=(LocText="KEY_RightAlt",KeyName="RightAlt") ProfileValueMapArray=(LocText="KEY_Semicolon",KeyName="Semicolon") ProfileValueMapArray=(LocText="KEY_Equals",KeyName="Equals") ProfileValueMapArray=(LocText="KEY_Comma",KeyName="Comma") ProfileValueMapArray=(LocText="KEY_Underscore",KeyName="Underscore") ProfileValueMapArray=(LocText="KEY_Period",KeyName="Period") ProfileValueMapArray=(LocText="KEY_Slash",KeyName="Slash") ProfileValueMapArray=(LocText="KEY_Tilde",KeyName="Tilde") ProfileValueMapArray=(LocText="KEY_LeftBracket",KeyName="LeftBracket") ProfileValueMapArray=(LocText="KEY_Backslash",KeyName="Backslash") ProfileValueMapArray=(LocText="KEY_RightBracket",KeyName="RightBracket") ProfileValueMapArray=(LocText="KEY_Quote",KeyName="Quote") ProfileActionMapArray=(ActionName="Game_MoveForward") ProfileActionMapArray=(ActionName="Game_MoveBackward") ProfileActionMapArray=(ActionName="Game_StrafeLeft") ProfileActionMapArray=(ActionName="Game_StrafeRight") ProfileActionMapArray=(ActionName="Game_MoveAction") ProfileActionMapArray=(ActionName="Game_Crouch") ProfileActionMapArray=(ActionName="Game_Walk") ProfileActionMapArray=(ActionName="Game_TurnLeft") ProfileActionMapArray=(ActionName="Game_TurnRight") ProfileActionMapArray=(ActionName="Game_Shoot") ProfileActionMapArray=(ActionName="Game_Target") ProfileActionMapArray=(ActionName="Game_Melee") ProfileActionMapArray=(ActionName="Game_Reload") ProfileActionMapArray=(ActionName="Game_Zoom") ProfileActionMapArray=(ActionName="Game_Weap1") ProfileActionMapArray=(ActionName="Game_Weap2") ProfileActionMapArray=(ActionName="Game_Grenades") ProfileActionMapArray=(ActionName="Game_Pistols") ProfileActionMapArray=(ActionName="Game_PrevWeapon") ProfileActionMapArray=(ActionName="Game_NextWeapon") ProfileActionMapArray=(ActionName="Game_Pickup") ProfileActionMapArray=(ActionName="Game_POI") ProfileActionMapArray=(ActionName="Game_Taccom") ProfileActionMapArray=(ActionName="Game_Pause") ProfileActionMapArray=(ActionName="Game_Scoreboard") [IniVersion] 0=1182368844.000000 1=1189538665.000000