take corpse You get the corpse of a Vavardi person. (action) TI-FACT #3: Closed emotes are considered bad form. See HELP CLOSED EMOTES and HELP ROLEPLAY for more in-depth information. (action) unlock north The key turns easily, unlocking the northern door. (action) n You begin to move north. (action) You open the northern door. You leave north carrying a human corpse. The White Rose Clothier Shop [Pleasant] The clothier shop is noticeably crowded. The building itself is sturdy, reinforced by horizontal oak panels. The room itself is small with four thin, oak walls creating a confine with a door on the south and the north, the former leading to another portion of the shop. The east wall cradles racks, each one holding a different type of material. In the forward center, a long oak table and two shorter tables of the same material are pushed together to form half a square, a dark green cloth draped over embroidered with a masterful white rose at the center of the longer, forward table that greets anyone coming in from the north. The two smaller tables hold supplies: pins, string marked off in intervals, sewing scissors and needles. Behind the tables, two dress forms are draped with cloth in various states of completion. [ Exits: -north- south ] A bulletin board is hanging on the wall next to the southern door. (southwestern corner) A tall, Lithmorran man with silver-blond hair is here. He has a light saber with a thin steel blade drawn. Scipio is here. He has an ellegant narrow steel misericorde drawn. A young blonde Lithmorran man with charcoal eyes is here. You have arrived. (action) lock south It's not closed. Attempting to close. You close the southern door. The key turns easily in the southern door. (action) n You begin to move north. (action) You cross the center of the room at a walk. (action) The sound of fighting can be heard from the northern direction. (action) You open the northern door. You leave north carrying a human corpse. Narrow Alleyway [Warm, cloudless, slight breeze from the south, afternoon] This alleyway between two wooden buildings dead-ends against the south wall of the keep. Awnings stretch from one building to the other, overhead, offering partial shelter. To the immediate north, the alley opens up to the straw and tents of the market. There is a cistern for collecting rainwater here, around which steaming vats of dye have been arranged. A rainbow- stained grate appers to divert exess dye as well as stormwater. [ Exits: north south -down- ] The wall shelters a mossy stone cistern A heavy, ancient loom with dubious-looking combs is set up here A wiry, red-haired Charali man is here. A tall, Lithmorran man with pale blue eyes is here, fighting Ymbert. He has a light saber with a thin steel blade drawn. Ymbert is here, fighting a tall, Lithmorran man with pale blue eyes. You have arrived. (action) say i has a body You state, 'I has a body.' (action) s You begin to move south. (action) To the south, a male voice yells, 'HE STOLE THE BODY!' (action) You leave south carrying a human corpse. The White Rose Clothier Shop [Pleasant] The clothier shop is noticeably crowded. The building itself is sturdy, reinforced by horizontal oak panels. The room itself is small with four thin, oak walls creating a confine with a door on the south and the north, the former leading to another portion of the shop. The east wall cradles racks, each one holding a different type of material. In the forward center, a long oak table and two shorter tables of the same material are pushed together to form half a square, a dark green cloth draped over embroidered with a masterful white rose at the center of the longer, forward table that greets anyone coming in from the north. The two smaller tables hold supplies: pins, string marked off in intervals, sewing scissors and needles. Behind the tables, two dress forms are draped with cloth in various states of completion. [ Exits: north -south- ] A bulletin board is hanging on the wall next to the southern door. (southwestern corner) A tall, Lithmorran man with silver-blond hair is here. He has a light saber with a thin steel blade drawn. Scipio is here. He has an ellegant narrow steel misericorde drawn. A young blonde Lithmorran man with charcoal eyes is here. You have arrived. (action) s You begin to move south. (action) A young blonde Lithmorran man with charcoal eyes trails off, 'By the gods...' (action) You cross the center of the room at a walk. (action) The southern door is locked. Yup, definitely looks closed to me. (action) w You begin to move west. (action) Scipio states, 'Well, at least it isn't in my shop anymore.' A tall, Lithmorran man with silver-blond hair claims, 'Right, that does it.' (action) Nope, not that way. (action) n You begin to move north. (action) You cross the center of the room at a walk. (action) The sound of fighting can be heard from the northern direction. (action) You leave north carrying a human corpse. Narrow Alleyway [Warm, cloudless, slight breeze from the south, afternoon] This alleyway between two wooden buildings dead-ends against the south wall of the keep. Awnings stretch from one building to the other, overhead, offering partial shelter. To the immediate north, the alley opens up to the straw and tents of the market. There is a cistern for collecting rainwater here, around which steaming vats of dye have been arranged. A rainbow- stained grate appers to divert exess dye as well as stormwater. [ Exits: north south -down- ] The wall shelters a mossy stone cistern A heavy, ancient loom with dubious-looking combs is set up here A wiry, red-haired Charali man is here. A tall, Lithmorran man with pale blue eyes is here, fighting Ymbert. He has a light saber with a thin steel blade drawn. Ymbert is here, fighting a tall, Lithmorran man with pale blue eyes. Pain prohibits you from moving easily. You have arrived. (action) n You begin to move north. (action) A wiry, red-haired Charali man trails off, 'What q rqb...' (action) You cross the center of the area at a walk. (action) The southern door closes from the other side. (action) You leave north carrying a human corpse. Market Square [Warm, cloudless, slight breeze from the south, afternoon] The gravel path disappears completely under a thick mat of straw encroaching from the edges of the square. Bright tents lean against the walls of the keep to the east, and the grand hall to the north. A sheltered alleyway is to the south, nestled between a low-lying stable along the east wall and the tavern to the west. [ Exits: north east south west ] You have arrived. (action) w TI-FACT #33: Your presence here constitutes your agreement to the policies of this MUD. See HELP POLICY for more info. (action) You begin to move west. (action) drop body You do not have that item. (action) You leave west carrying a human corpse. Outdoor Theatre [Warm, cloudless, slight breeze from the south, afternoon] The grand hall to the north abuts the walls of the keep to the east, creating a small square. Market tents are propped up along its perimeter, and straw is strewn everywhere to hide the mess of business. A makeshift stage is built up against the wall of the tavern to the south, its curtains echoing those of the second-story window above it. [ Exits: north east -south- west ] You have arrived. (action) drop corpse You drop the corpse of a Vavardi person. (action) w You begin to move west. (action) You cross the center of the area at a walk. (action) You leave west. Before the Tavern [Warm, cloudless, slight breeze from the south, afternoon] A wooden sign hangs from the second story of the building to the south. It extends from the front of the establishment upon a pole that lets it swing freely above the gravel pathway. A cluster of tents sits to the east, between the walls of the keep and the grand hall that spreads out to the north. Across the paved carriageway to the west, a lonely black post stands in a clearing. [ Exits: north east -south- west ] You have arrived. (action) s You begin to move south. (action) You open the southern door. You leave south. the Brown Stag [Comfortably warm] Small round tables are placed haphazardly around this smokey room. A heavy bar counter against the south wall supports a tapped half-keg of ale and a collection of clay mugs. The white plaster walls are bare except for a pair of antlers mounted over the tavern's door. A carved wooden partition creates a second room to the east. [ Exits: north east ] A stained cork posting board is propped up along the wall. (southeastern corner) [Linkless] A Lithmorran man is here. The innkeeper is tending to his customers. You have arrived. (action) e You begin to move east. (action) You cross the center of the room at a walk. (action) You leave east. the Stag's Kitchen [Very warm] The plaster walls glow faintly orange in the light of a large brick oven at the east end of the room. Pots and pans are cluttered on kitchen racks, some floating in a tin basin of murky water. A few round tables are set up a good distance from the stove, and a sidebar next to it is piled high with the tavern's larder. A carved wooden partition separates the taproom to the west, and a set of stairs in the corner lead to the second floor. [ Exits: west up ] You have arrived. (action) u You begin to ascend. (action) You are too tired to continue. (action) TI-FACT #10: You gain RPXP easier after you've already gained some. (action) TI-FACT #20: Use Action to specify what you're doing in a room. (See HELP ACTION) (action) rest You rest. (action) TI-FACT #14: Bored? Try joining a guild. See HELP SEEKS for more information. (action) wake You stand up. (action) TI-FACT #7: TI-FACT to turn off this spam. However, it does give some useful information, so you may want to read it for a bit. (action) rest You rest. (action) tell scipio did i do bad? May only use OOC communication with Immortals. (action) u Nah... You feel too relaxed... TI-FACT #61: Yelling in crowded areas is considered impolite, and can wake sleeping characters. (action) TI-FACT #1: Food and drink is available at taverns and dining halls within the keep. (action) map You look around the room: ++ ++ a : Horrace. a ++ ++ (action) TI-FACT #31: No multiple logins, multiple playing, or helping your own characters with other characters you own -- by any arrangement. HELP MULTIPLAY if you do not understand this. (action) inventory You are carrying: a tiny, iron key a map of New Yarsith Keep ( 2) a steak a simple waterskin (action) drink water You drink water from a simple waterskin. (action) help exhausted No help on that word. Sent to Immortals for possible addition. (action) help tired No help on that word. Sent to Immortals for possible addition. (action) TI-FACT #4: All Magic use is In Character. Anything you kill within the game has very real consequences, if you're caught. (action) help fatigue No help on that word. Sent to Immortals for possible addition. (action) wake You stand up. (action) u You begin to ascend. (action) You leave up. Upstairs of the Brown Stag [Warm] This cramped landing is little more than the space required to fit a door on either wall. The room is bare wood, and empty save for a small table between the wall and the banister. A warm orange light creeps up the stairs from bellow, along with the noise of the tavern. [ Exits: -north- -east- down ] You have arrived. (action) e You begin to move east. (action) TI-FACT #4: All Magic use is In Character. Anything you kill within the game has very real consequences, if you're caught. (action) You cross the center of the room at a walk. (action) You open the eastern door. You leave east. a Room in the Stag [Pleasant] This minimally-appointed room is features a small bed, a small fireplace, and a small window looking out over an alley. The wood-slat walls are drafty and the whole room slightly claustrophobic. A cracked mirror hangs on the south wall above a table with a wash basin. [ Exits: west down ] You have arrived. (action) sleep You go to sleep. (action) wake You wake and stand up. a Room in the Stag [Pleasant] This minimally-appointed room is features a small bed, a small fireplace, and a small window looking out over an alley. The wood-slat walls are drafty and the whole room slightly claustrophobic. A cracked mirror hangs on the south wall above a table with a wash basin. [ Exits: -west- down ] (action) use bed You are not holding that item. (action) look bed You do not see that here. (action) sleep You go to sleep. (action) TI-FACT #18: Immortals are here for you, not the reverse, There are no stupid questions. Use the visnet channel (visnet [message]) to ask any questions you have, and get an honest answer. (action) map In your dreams, or what? (action) map dreams In your dreams, or what? (action) TI-FACT #5: You can slow down the way combat works with DELAY. This will set a delay when fighting during which no cemotes are valid. (action) wake You wake and stand up. a Room in the Stag [Pleasant] This minimally-appointed room is features a small bed, a small fireplace, and a small window looking out over an alley. The wood-slat walls are drafty and the whole room slightly claustrophobic. A cracked mirror hangs on the south wall above a table with a wash basin. [ Exits: -west- down ] (action) yell WEEGEE You yell, 'WEEGEE.' (action) d You begin to descend. (action) TI-FACT #4: All Magic use is In Character. Anything you kill within the game has very real consequences, if you're caught. (action) You leave down. Narrow Alleyway [Chilly, cloudless, slight breeze from the south, afternoon] This alleyway between two wooden buildings dead-ends against the south wall of the keep. Awnings stretch from one building to the other, overhead, offering partial shelter. To the immediate north, the alley opens up to the straw and tents of the market. There is a cistern for collecting rainwater here, around which steaming vats of dye have been arranged. A rainbow- stained grate appers to divert exess dye as well as stormwater. [ Exits: north south -down- ] The wall shelters a mossy stone cistern A heavy, ancient loom with dubious-looking combs is set up here A tall, Lithmorran man with silver-blond hair is here. He has a light saber with a thin steel blade drawn. Lithmorran Aleksandr is here. A wiry, red-haired Charali man is here. A tall, Lithmorran man with pale blue eyes is here, fighting Ymbert. He has a light saber with a thin steel blade drawn. Ymbert is here, fighting a tall, Lithmorran man with pale blue eyes. (action) A tall, Lithmorran man with pale blue eyes tries to *smash Ymbert. Ymbert barely escapes the attack. (action) yell I KILLED HIM You yell, 'I KILLED HIM.' (action) yell WEEGEE You yell, 'WEEGEE.' (action) A tall, Lithmorran man with silver-blond hair returns from his failed pursuit, saber still drawn. 'Do you wish my assistance subduing him, Magistrate?' (action) Lithmorran Aleksandr asks, 'Where in hell did you come from!?' (action) A tall, Lithmorran man with pale blue eyes nods to a tall, Lithmorran man with silver-blond hair. (action) yell FROM THE SKY You yell, 'FROM THE SKY.' (action) d You begin to descend. (action) You are too tired to continue. (action) Ymbert claims, 'I will surrender, but consider this one of the last times I will be visiting your city ever again.' (action) Lithmorran Aleksandr yells, 'MAGIC!' (action) TI-FACT #11: HELP files are indexed and searchable. Type HELP for a listing of subjects, or HELP SEARCH [phrase] to look for a specific phrase. You can get a short output of the helpfile(s) with HELP INDEX [keyword], such as 'help index time' (action) A tall, Lithmorran man with silver-blond hair initiates combat with Ymbert. A tall, Lithmorran man with silver-blond hair pulls out a dagger. (action) yell MAGIC You yell, 'MAGIC.' (action) sleep You go to sleep. (action) wake You wake and stand up. Narrow Alleyway [Warm, cloudless, slight breeze from the south, afternoon] This alleyway between two wooden buildings dead-ends against the south wall of the keep. Awnings stretch from one building to the other, overhead, offering partial shelter. To the immediate north, the alley opens up to the straw and tents of the market. There is a cistern for collecting rainwater here, around which steaming vats of dye have been arranged. A rainbow- stained grate appers to divert exess dye as well as stormwater. [ Exits: north south -down- ] The wall shelters a mossy stone cistern A heavy, ancient loom with dubious-looking combs is set up here A tall, Lithmorran man with silver-blond hair is here, fighting Ymbert. He has both a light saber with a thin steel blade and a steel dagger with a fancy wooden handle drawn. Lithmorran Aleksandr is here. A wiry, red-haired Charali man is here. A tall, Lithmorran man with pale blue eyes is here, fighting Ymbert. He has a light saber with a thin steel blade drawn. Ymbert is here, fighting a tall, Lithmorran man with silver-blond hair. (action) Ymbert says OOCly, 'How do i surrender :/' (action) rest You rest. (action) Endiz says OOCly, 'Type: cemote surrender' (action) Aleksandr says OOCly, ''cemote surrender'' (action) Ymbert tries to *stop the fight. (At a tall, Lithmorran man with silver-blond hair) (action) TI-FACT #14: Bored? Try joining a guild. See HELP SEEKS for more information. (action) A tall, Lithmorran man with pale blue eyes pauses for a moment to catch his *breath. (At Ymbert) (action) A tall, Lithmorran man with silver-blond hair points his saber at Ymbert, and begins to advance. (action) Ymbert tries to *stop the fight. (At a tall, Lithmorran man with silver-blond hair) (action) Ymbert says OOCly, 'This is my third day playing, no idea what is going on' (action) Endiz says OOCly, 'Aleksandr: subdue yes' (action) Aleksandr says OOCly, 'Whoops, try that again Ymber.' (action) A tall, Lithmorran man with pale blue eyes looks at a tall, Lithmorran man with silver-blond hair. (action) TI-FACT #59: You can drink from containers, fountains, and any room which is designated as a water room (the word Exits is blue). (action) Ymbert tries to *stop the fight. (At a tall, Lithmorran man with silver-blond hair) A tall, Lithmorran man with silver-blond hair accepts Ymbert's offer and they stop fighting. With Ymbert incapacitated, a tall, Lithmorran man with pale blue eyes ceases combat. A tall, Lithmorran man with silver-blond hair sheathes his sword. A tall, Lithmorran man with silver-blond hair tucks his dagger in his belt. (action) say sometimes the momma itches me You say, 'Sometimes the momma itches me.' (action) A tall, Lithmorran man with pale blue eyes withdraws a set of handcuffs and motions for Ymbert to put his hands together. (action) The southern door is opened from the other side. (action) Lithmorran Aleksandr yells, 'A MAN JUST DESCENDED FROM THE SKY THROUGH MAGERY! KILL IT WITH FIRE! WITH FIRE!!!!' (action) A tall, Lithmorran man with silver-blond hair withdraws as the fight ends, putting his sword away. (action) A tall, Lithmorran man with pale blue eyes says to Ymbert, 'Submit.' (action) Ymbert exclaims, 'Absolutely not!' (action) Ymbert begins to move north. (action) A tall, Lithmorran man with pale blue eyes moves towards Ymbert suddenly, attempting to lock the cuffs on him. (action) A tall, Lithmorran man with pale blue eyes locks a pair of cuffs around Ymbert's wrists. (action) Ymbert crosses the center of the area. (action) yell I USE MAGIC TO SUMMON PEDOS You yell, 'I USE MAGIC TO SUMMON PEDOS.' (action) Ymbert tries to leave but can't! Ymbert slows to a halt. (action) TI-FACT #64: To get a listing of abilities, type abilities. Each category listed can be expanded by typing ability [ability_name], such as ability combat. (action) A tall, Lithmorran man with pale blue eyes looks at a wiry, red-haired Charali man. (action) A wiry, red-haired Charali man pulls out a dagger. (action) A wiry, red-haired Charali man claims, 'I'll help with this one.' (action) A tall, Lithmorran man with pale blue eyes jerks the Ymbert's shackles. (action) free ymbert Unrecognized command. Perhaps you meant the following: fire (helpfile) policy Rul (action) save ymbert Saving. (action) yell I AM A MAGICIAN You yell, 'I AM A MAGICIAN.' (action) Ymbert wonders, 'You owe an appology but offer shackles instead?' (action) A tall, Lithmorran man with pale blue eyes looks at Lithmorran Aleksandr. (action) MAAAAAAAAAAAGE!!!!!!!!!!!!!!!! [Leith (RPYell)] (action) TI-FACT #39: WHERERP to locate ongoing roleplay. (action) Ymbert says, 'This is some town.' (action) KILL IT WITH FIRE! [Leith (RPYell)] (action) yell I USE MAGIC TO KILL THAT PERSON You yell, 'I USE MAGIC TO KILL THAT PERSON.' (action) A tall, Lithmorran man with pale blue eyes looks at Lithmorran Aleksandr. (action) A tall, Lithmorran man with silver-blond hair turns on you, looking horrified. 'What? You dare proclaim yourself a mage openly?' (action) rpyell I KILL PEOPLE WITH MAGIC I KILL PEOPLE WITH MAGIC [You (RPYell)] (action) Lithmorran Aleksandr wields a whip with metal shards along its length. (action) A tall, Lithmorran man with pale blue eyes queries of a wiry, red-haired Charali man and a tall, Lithmorran man with silver-blond hair, 'Could you handle him, please?' A tall, Lithmorran man with silver-blond hair makes the sign of the Chalice, backing away. (action) wake You stand up. (action) A wiry, red-haired Charali man claims, 'Yes, yes.' (action) A tall, Lithmorran man with silver-blond hair says, 'Certainly Magistrate, it would be my pleasure.' (action) yell WHEN I WAS A wiry, red-haired Charali man moves towards you, grabbing at you. (action) You yell, 'WHEN I WAS.' (action) A wiry, red-haired Charali man grapples with you, and manages to get a secure grip. (action) TI-FACT #29: You may gain skills by learning from others, doing them yourselves (provided they have no prerequisites), or even from a teacher NPC (for a very few of them, such as skinning from the furrier). You struggle against a wiry, red-haired Charali man's grasp. (action) Lithmorran Aleksandr approaches Horrace, closing the distance. (action) A tall, Lithmorran man with silver-blond hair initiates combat with Horrace. They have engaged you! You are at Medium range. You work your way out of a wiry, red-haired Charali man's grip to defend yourself. A tall, Lithmorran man with silver-blond hair pulls out a dagger. A tall, Lithmorran man with silver-blond hair bares his sword. |perfect | |exhausted | Action:[ 1]| | A tall, Lithmorran man with pale blue eyes begins to move south. |perfect | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man pontificates, 'Get him!' |perfect | |exhausted | Action:[ 1]| | A tall, Lithmorran man with pale blue eyes leaves south. |perfect | |exhausted | Action:[ 1]| | Ymbert crosses the center of the area. |perfect | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man trails off, 'I have ahold...' |perfect | |exhausted | Action:[ 1]| | Ymbert leaves south. |perfect | |exhausted | Action:[ 1]| | The southern door closes from the other side. |perfect | |exhausted | Action:[ 1]| | combat swing This cemote contains more keywords than non keywords, and would not be permitted were it a real cemote. *swing Base cost: 14 Full Possible Cost : 14 Current Price : 14 --------------------------------- Keyword: swing Type : 5 Your injuries will cause you to require more energy to move. |perfect | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man holds up his dagger towards the man's throat. |perfect | |exhausted | Action:[ 1]| | Lithmorran Aleksandr cracks his whip at the ground, prepare to be lit aflame, you sickening creature. |perfect | |exhausted | Action:[ 1]| | A tall, Lithmorran man with silver-blond hair *slashes at you. You don't have a weapon to parry with! You don't have a shield to block with! Horrace is hit with a light slash! The blow leaves you with some abrasions on the right arm! |scratched | |exhausted | Action:[ 1]| | yell SAVE ME MAMA LUIGI You yell, 'SAVE ME MAMA LUIGI.' |scratched | |exhausted | Action:[ 1]| | Leith says OOCly, 'LOl' |scratched | |exhausted | Action:[ 1]| | TI-FACT #24: Combat wounds, such as bruises and broken bones, take awhile to heal, and will affect you in moving and combat. |scratched | |exhausted | Action:[ 1]| | Leith says OOCly, 'He slashed at your throat and cut a right arm.' |scratched | |exhausted | Action:[ 1]| | Janith says OOCly, 'Tis how it is.' |scratched | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man trails off, 'Let me get him out of this alley...' |scratched | |exhausted | Action:[ 1]| | yell MAGIC IS AWESOME IM TRAINING MAGICIANS AT A HIDDEN PLACE IN THE SEWERS You yell, 'MAGIC IS AWESOME IM TRAINING MAGICIANS AT A HIDDEN PLACE IN THE SEWERS.' |scratched | |exhausted | Action:[ 1]| | TI-FACT #13: The In-Character laws which the Player-run Justice system follows are found in HELP LAWS. |scratched | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man slaps you! |scratched | |exhausted | Action:[ 1]| | remove all You stop using a pair of thick wool pants. You stop using a tanned leather jerkin. You stop using leather calf-high boots. You stop using a leather haversack with one strap. |scratched | |exhausted | Action:[ 1]| | yell I FEEL FREE NOW You yell, 'I FEEL FREE NOW.' |scratched | |exhausted | Action:[ 1]| | A tall, Lithmorran man with silver-blond hair looks horrified, *thrusting his blade toward you with *deadly intent. You don't have a weapon to parry with! You don't have a shield to block with! Horrace is struck with a decent stroke! The blow leaves you with some abrasions on the left arm! |bruised | |exhausted | Action:[ 1]| | yell o uh You yell, 'O uh.' |bruised | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man jumps backwards, his grip slackening, 'WOAH.' |bruised | |exhausted | Action:[ 1]| | s You are too busy fighting. |bruised | |exhausted | Action:[ 1]| | TI-FACT #11: HELP files are indexed and searchable. Type HELP for a listing of subjects, or HELP SEARCH [phrase] to look for a specific phrase. You can get a short output of the helpfile(s) with HELP INDEX [keyword], such as 'help index time' |bruised | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man says, 'En isto NAME aw ukeon.' |bruised | |exhausted | Action:[ 1]| | Lithmorran Aleksandr yells, 'NAKED! HOW LEWD! HOW DISGUSTING! A NAKED MAGE!' |bruised | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man trails off, 'WHAT gf zksti...' |bruised | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man grits his teeth, struggling to find the right language. |bruised | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man states, 'GOOD LORD.' |bruised | |exhausted | Action:[ 1]| | YELL FEAR MY MAGIC POWER You yell, 'FEAR MY MAGIC POWER.' |bruised | |exhausted | Action:[ 1]| | n You are too busy fighting. |bruised | |exhausted | Action:[ 1]| | combat run This cemote contains more keywords than non keywords, and would not be permitted were it a real cemote. No action defined in phrase. |bruised | |exhausted | Action:[ 1]| | A tall, Lithmorran man with silver-blond hair looks horified, averting his eyes. |bruised | |exhausted | Action:[ 1]| | Lithmorran Aleksandr yells, 'ARIEN HELP HIM! ARIEN CLEANSE HIM!' |bruised | |exhausted | Action:[ 1]| | TI-FACT #31: No multiple logins, multiple playing, or helping your own characters with other characters you own -- by any arrangement. HELP MULTIPLAY if you do not understand this. |bruised | |exhausted | Action:[ 1]| | combat run away This cemote contains more keywords than non keywords, and would not be permitted were it a real cemote. run *away Base cost: 30 Full Possible Cost : 30 Current Price : 30 --------------------------------- Keyword: away Type : 9 Your injuries will cause you to require more energy to move. |bruised | |exhausted | Action:[ 1]| | The southern door is opened from the other side. A young blonde Lithmorran man with charcoal eyes arrives from the south. A young blonde Lithmorran man with charcoal eyes slows to a halt. |bruised | |exhausted | Action:[ 1]| | sleep You are already fighting! |bruised | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man states, 'Arien is a moon, sir... just cut him up already and let's be done with it.' |bruised | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man regains his composure. |bruised | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man moves towards you, grabbing at you. |bruised | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man grapples with you, and manages to get a secure grip. |bruised | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man begins to move south. |bruised | |exhausted | Action:[ 1]| | say please stop the burning You state, 'Please stop the burning.' |bruised | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man crosses the center of the area. |bruised | |exhausted | Action:[ 1]| | A wiry, red-haired Charali man leaves south, dragging you. The White Rose Clothier Shop [Pleasant] The clothier shop is noticeably crowded. The building itself is sturdy, reinforced by horizontal oak panels. The room itself is small with four thin, oak walls creating a confine with a door on the south and the north, the former leading to another portion of the shop. The east wall cradles racks, each one holding a different type of material. In the forward center, a long oak table and two shorter tables of the same material are pushed together to form half a square, a dark green cloth draped over embroidered with a masterful white rose at the center of the longer, forward table that greets anyone coming in from the north. The two smaller tables hold supplies: pins, string marked off in intervals, sewing scissors and needles. Behind the tables, two dress forms are draped with cloth in various states of completion. [ Exits: north -south- ] A bulletin board is hanging on the wall next to the southern door. (southwestern corner) A wiry, red-haired Charali man is here, walking south. He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you. Ymbert is here. He is bound with a pair of cuffs. A tall, Lithmorran man with pale blue eyes is here. He has a light saber with a thin steel blade drawn. Scipio is here. You struggle against a wiry, red-haired Charali man's grasp. A wiry, red-haired Charali man slows to a halt. (action) TI-FACT #43: It's a good idea to bow to people who have special short descriptions, such as The Grand Inquisitor. Also, ask for their permission before exiting a room. You struggle against a wiry, red-haired Charali man's grasp. (action) A tall, Lithmorran man with pale blue eyes declares to Scipio, 'By Arien! Answer me! Why did you hide it!' (action) A wiry, red-haired Charali man begins to move north. (action) A wiry, red-haired Charali man leaves north, dragging you. Narrow Alleyway [Warm, cloudless, slight breeze from the south, afternoon] This alleyway between two wooden buildings dead-ends against the south wall of the keep. Awnings stretch from one building to the other, overhead, offering partial shelter. To the immediate north, the alley opens up to the straw and tents of the market. There is a cistern for collecting rainwater here, around which steaming vats of dye have been arranged. A rainbow- stained grate appers to divert exess dye as well as stormwater. [ Exits: north south -down- ] The wall shelters a mossy stone cistern A heavy, ancient loom with dubious-looking combs is set up here A wiry, red-haired Charali man is here, walking north. He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you. A tall, Lithmorran man with silver-blond hair is here. He has both a light saber with a thin steel blade and a steel dagger with a fancy wooden handle drawn. Lithmorran Aleksandr is here. He has a whip with metal shards along its length drawn. You struggle against a wiry, red-haired Charali man's grasp. A wiry, red-haired Charali man slows to a halt. (action) A wiry, red-haired Charali man trails off, 'Wrong shop, there...' (action) A wiry, red-haired Charali man begins to move north. (action) A wiry, red-haired Charali man crosses the center of the area. (action) A wiry, red-haired Charali man leaves north, dragging you. Market Square [Warm, cloudless, slight breeze from the south, afternoon] The gravel path disappears completely under a thick mat of straw encroaching from the edges of the square. Bright tents lean against the walls of the keep to the east, and the grand hall to the north. A sheltered alleyway is to the south, nestled between a low-lying stable along the east wall and the tavern to the west. [ Exits: north east south west ] A wiry, red-haired Charali man is here, walking north. He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you. You struggle against a wiry, red-haired Charali man's grasp. A wiry, red-haired Charali man slows to a halt. (action) yell who says such things about me You yell, 'Who says such things about me.' (action) A wiry, red-haired Charali man yells, 'To the Chapel!' (action) A tall, Lithmorran man with silver-blond hair arrives from the south. A tall, Lithmorran man with silver-blond hair slows to a halt. (action) A wiry, red-haired Charali man furrows his brow in thought, mentally planning. A wiry, red-haired Charali man begins to move west. (action) TI-FACT #6: The history of Urth can be viewed in full on the webpage (rpggame.wolfpaw.net). You struggle against a wiry, red-haired Charali man's grasp. (action) A wiry, red-haired Charali man leaves west, dragging you. Outdoor Theatre [Warm, cloudless, slight breeze from the south, afternoon] The grand hall to the north abuts the walls of the keep to the east, creating a small square. Market tents are propped up along its perimeter, and straw is strewn everywhere to hide the mess of business. A makeshift stage is built up against the wall of the tavern to the south, its curtains echoing those of the second-story window above it. [ Exits: north east -south- west ] The corpse of a Vavardi person is lying here. (southeastern corner) A wiry, red-haired Charali man is here, walking west. He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you. You struggle against a wiry, red-haired Charali man's grasp. A wiry, red-haired Charali man continues to the west. (action) A wiry, red-haired Charali man crosses the center of the area. (action) A tall, Lithmorran man with silver-blond hair arrives from the east. A tall, Lithmorran man with silver-blond hair slows to a halt. (action) A wiry, red-haired Charali man leaves west, dragging you. Before the Tavern [Warm, cloudless, slight breeze from the south, afternoon] A wooden sign hangs from the second story of the building to the south. It extends from the front of the establishment upon a pole that lets it swing freely above the gravel pathway. A cluster of tents sits to the east, between the walls of the keep and the grand hall that spreads out to the north. Across the paved carriageway to the west, a lonely black post stands in a clearing. [ Exits: north east south west ] A wiry, red-haired Charali man is here, walking west. He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you. You struggle against a wiry, red-haired Charali man's grasp. A wiry, red-haired Charali man continues to the west. (action) A wiry, red-haired Charali man crosses the center of the area. (action) A wiry, red-haired Charali man leaves west, dragging you. The Carriageway [Warm, cloudless, slight breeze from the south, afternoon] A wide flagstone path runs north from the gates of the keep. To the east, gravel has been packed into the earth to create a crude footpath. The courtyard stretches out to the north, leading to the wooden grand hall and the stone keep tower. Off the road to the west, the ground has been cleared around a blackened wood post. [ Exits: north east south west ] A wiry, red-haired Charali man is here, walking west. He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you. You struggle against a wiry, red-haired Charali man's grasp. A wiry, red-haired Charali man continues to the west. (action) A wiry, red-haired Charali man crosses the center of the area. (action) A wiry, red-haired Charali man leaves west, dragging you. The Clearing [Warm, cloudless, slight breeze from the south, afternoon] Near the center of the courtyard, a wooden post is driven into the ground. A dusty yard is naked of vegetation, and indeed anything other than the post. It challenges the buildings of the keep, clustered around the walls, for visual dominance. [ Exits: north east south west ] Shackles hang from the top of a blackened post. A wiry, red-haired Charali man is here, walking west. He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you. You struggle against a wiry, red-haired Charali man's grasp. A wiry, red-haired Charali man continues to the west. (action) A wiry, red-haired Charali man crosses the center of the area. (action) A wiry, red-haired Charali man leaves west, dragging you. Side Door of the Chapel [Warm, cloudless, slight breeze from the south, afternoon] A path leaves the main way to the north and leads to a side-door of the chapel here. The area is green, with small shrubs tended along the chapel walls. To the south and east, the ground is bare, stamped earth. The tower of the keep rises across the way to the north, and the belltower ascends from the chapel to the southeast. More ominous, a blackened post stands in the open to the east. [ Exits: north east south -west- ] A wiry, red-haired Charali man is here, walking west. He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you. You struggle against a wiry, red-haired Charali man's grasp. A wiry, red-haired Charali man slows to a halt. (action) A wiry, red-haired Charali man begins to move west. (action) A wiry, red-haired Charali man crosses the center of the area. (action) TI-FACT #30: You can listen to rumors in many places within the game. Type rumor to see if the area is ripe for rumormongers. You struggle against a wiry, red-haired Charali man's grasp. (action) A wiry, red-haired Charali man opens the western side-door. A wiry, red-haired Charali man leaves west, dragging you. Chapel Foyer [Relatively cool] The entrance of the chapel is a spacious stone antechamber filled with stands of votive candles. The main double-doors are flanked by a side door in the east wall, and a curtained alcove in the west. Two rows of pews begin to the south, approaching a raised marble font. Marble slabs, flush with the floor, mark the graves of wealthy parishioners. [ Exits: -north- east south west ] A wiry, red-haired Charali man is here, walking west. He has a steel dagger with a fancy wooden handle drawn. He has a firm grip on you. You struggle against a wiry, red-haired Charali man's grasp. A wiry, red-haired Charali man slows to a halt. (action)