dcmd_gotoff(playerid, params[]) { #pragma unused params if(gotoff[playerid] == 0) { SendClientMessage(playerid, COLOR_YELLOW, "/Goto Disabled!"); gotoff[playerid] = 1; return 1; } return 1; } dcmd_goton(playerid, params[]) { #pragma unused params if(goton[playerid] == 0) { SendClientMessage(playerid, COLOR_YELLOW, "/Goto Enabled"); goton[playerid] = 0; return 1; } return 1; } #if MISCEL_CMDS == true dcmd_gt(playerid, params[]) { new idx, iString[128]; iString = strtok(params, idx); if (!strlen(iString)) { SendClientMessage(playerid, COLOR_RED, "/gt or /goto Playerid"); return true; } new ID = strval(iString); if (!IsPlayerConnected(ID)) { SendClientMessage(playerid, COLOR_RED, "Not connected Playerid."); return true; } if(gotoff[playerid]) return SendClientMessage(playerid, COLOR_RED, "That Player Disabled Goto."); else return SendClientMessage(playerid, COLOR_GREEN, "Goto'ed Player!"); new vehicle = GetPlayerVehicleID(playerid); //line 687 new Float:X, Float:Y, Float:Z; new Interior = GetPlayerInterior(ID); GetPlayerPos(ID, X, Y, Z); iString = strtok(params, idx); if (!strlen(iString)) { GetXYInFrontOfPlayer(ID, X, Y, 1.5); SetPlayerInterior(playerid, Interior); SetPlayerPos(playerid, X, Y, Z); GetPlayerName(ID, iString, 128); format(iString, 128, "You and/or your vehicle have warped to %s (ID: %d).", iString, ID); SendClientMessage(playerid, COLOR_GREEN, iString); PutPlayerInVehicle(playerid,vehicle,0); SetVehiclePos(vehicle, X, Y, Z); return true; } X += floatstr(iString); iString = strtok(params, idx); if (!strlen(iString)) { goto fwarpto; } Y += floatstr(iString); iString = strtok(params, idx); if (!strlen(iString)) { goto fwarpto; } Z += floatstr(iString); fwarpto: new pVID = GetPlayerVehicleID( playerid ); if ( pVID ) { SetVehiclePos( pVID, X, Y, Z ); LinkVehicleToInterior( pVID, Interior ); } else { SetPlayerPos( playerid, X, Y, Z); } SetPlayerInterior( playerid, Interior); GetPlayerName(ID, iString, 128); format(iString, 128, "You have warped to %s (ID: %d).", iString, ID); SendClientMessage(playerid, COLOR_GREEN, iString); return true; }