Index: scripts/guard/guards.cpp =================================================================== --- scripts/guard/guards.cpp (revision 263) +++ scripts/guard/guards.cpp (working copy) @@ -479,9 +479,9 @@ guard_contested(Creature *c) : guardAI(c) {} void MoveInLineOfSight(Unit *who) { - if ( who->isAttackingPlayer() ) - { - if(who->GetTypeId() == TYPEID_PLAYER || who->GetOwnerGUID() && GUID_HIPART(who->GetOwnerGUID())==HIGHGUID_PLAYER) + if ( who->isAttacking() ) + { + if (who->GetTypeId() == TYPEID_PLAYER || who->GetOwnerGUID() && GUID_HIPART(who->GetOwnerGUID())==HIGHGUID_PLAYER) { m_creature->AddThreat(who, 0.0f); if(Unit* owner = who->GetOwner())