/*--------------------------------| This Is A player on hospital [FS] By Splitx |--------------------------------*/ //------------------[INCLUDES]--------------------- #include //------------------[DEFINES]---------------------- #define FILTERSCRIPT #if defined FILTERSCRIPT //------------------[NEW´S]------------------------ //------------------[FORWARDS]--------------------- forward dtm1(); forward dtm2(); forward dtm3(); forward dtm4(); forward dtm5(); forward dtm6(); forward dtm7(); forward dtm8(); forward dtm9(); forward dtm10(); forward dtm11(); forward dtm12(); forward dtm13(); forward dtms(); //------------------[PRAGMAS]------------------------ #pragma tabsize 0 //----------------[OnFilterScriptInit]-------------- public OnFilterScriptInit() { //-------------------------------------------------------- print("\n--------------------------------------"); print(" Player On Hospital By: Splitx Loaded"); print("--------------------------------------\n"); return 1; //-------------------------------------------------------- } //----------------[OnFilterScriptExit]-------------- public OnFilterScriptExit() { TogglePlayerControllable(playerid, 1); return 1; } //----------------[OnPlayerDeath]-------------- public OnPlayerDeath(playerid, killerid, reason) { SetTimer("dtm1", 1000, 0); TogglePlayerControllable(playerid, 0); SetPlayerCameraPos(playerid,1197.5721,-1325.6716,26.9214); SetPlayerCameraLookAt(playerid, 1177.2856,-2036.8947,69.1484); return 1; } //---------------[ThePublicTimers]----------------------- public dtm1() { SetTimer("dtm2", 1000, 0); GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 10..", 1000, 2); } public dtm2() { SetTimer("dtm3", 1000, 0); GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 9..", 1000, 2); } public dtm3() { SetTimer("dtm4", 1000, 0); GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 8..", 1000, 2); } public dtm4() { SetTimer("dtm5", 1000, 0); GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 7..", 1000, 2); } public dtm5() { SetTimer("dtm6", 1000, 0); GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 6..", 1000, 2); } public dtm6() { SetTimer("dtm7", 1000, 0); GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 5....", 1000, 2); } public dtm7() { SetTimer("dtm8", 1000, 0); GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 4....", 1000, 2); } public dtm8() { SetTimer("dtm9", 1000, 0); GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 3....", 1000, 2); } public dtm9() { SetTimer("dtm10", 1000, 0); GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 3....", 1000, 2); } public dtm10() { SetTimer("dtm11", 1000, 0); GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 2....", 1000, 2); } public dtm11() { SetTimer("dtm12", 1000, 0); GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 1....", 1000, 2); } public dtm12() { SetTimer("dtms", 1000, 0); GameTextForPlayer(playerid,"You Will Be Healed And Spawn In 0....", 1000, 2); } public dtms() { SpawnPlayer( playerid ); GameTextForPlayer(playerid,"You Are Healed And Spawned", 5000, 2); } #endif