public struct VertexPositionNormalColored { public Vector3 Position; public Color Color; public Vector3 Normal; public static int SizeInBytes = 7 * 4; public static VertexElement[] VertexElements = new VertexElement[] { new VertexElement( 0, 0, VertexElementFormat.Vector3, VertexElementMethod.Default, VertexElementUsage.Position, 0 ), new VertexElement( 0, sizeof(float) * 3, VertexElementFormat.Color, VertexElementMethod.Default, VertexElementUsage.Color, 0 ), new VertexElement( 0, sizeof(float) * 4, VertexElementFormat.Vector3, VertexElementMethod.Default, VertexElementUsage.Normal, 0 ), }; }