function ENT:Use(ply) if self.Entity:GetNetworkedBool("stale",false)==true then return end if ply:Health()<100 and ply~=self.Spawner then ply:SetHealth(math.Clamp(ply:Health()+2),0,100) self.DispensedHealth=self.DispensedHealth+2 if self.DispensedHealth>100 then self.Entity:SetNetworkedBool("stale",true) end end end