-- -- C2 Skill Trees -- -- Warsmith - Class ID - 57 -- INSERT INTO `skill_trees` VALUES (57,7035,1,'Summon Big Boom',240000,58,6797); INSERT INTO `skill_trees` VALUES (57,7035,2,'Summon Big Boom',440000,62,6798); INSERT INTO `skill_trees` VALUES (57,7035,3,'Summon Big Boom',880000,66,6799); INSERT INTO `skill_trees` VALUES (57,7035,4,'Summon Big Boom',1000000,70,6800); INSERT INTO `skill_trees` VALUES (57,7035,5,'Summon Big Boom',2600000,74,6801); INSERT INTO `skill_trees` VALUES (57,7037,1,'Summon Wild Hog Canon',800000,58,6802); INSERT INTO `skill_trees` VALUES (57,205,30,'Blunt Mastery',180000,60,6803); INSERT INTO `skill_trees` VALUES (57,205,31,'Blunt Mastery',180000,60,6804); INSERT INTO `skill_trees` VALUES (57,205,32,'Blunt Mastery',220000,62,6805); INSERT INTO `skill_trees` VALUES (57,205,33,'Blunt Mastery',220000,62,6806); INSERT INTO `skill_trees` VALUES (57,205,34,'Blunt Mastery',300000,64,6807); INSERT INTO `skill_trees` VALUES (57,205,35,'Blunt Mastery',300000,64,6808); INSERT INTO `skill_trees` VALUES (57,205,36,'Blunt Mastery',440000,66,6809); INSERT INTO `skill_trees` VALUES (57,205,37,'Blunt Mastery',440000,66,6810); INSERT INTO `skill_trees` VALUES (57,205,38,'Blunt Mastery',490000,68,6811); INSERT INTO `skill_trees` VALUES (57,205,39,'Blunt Mastery',490000,68,6812); INSERT INTO `skill_trees` VALUES (57,205,40,'Blunt Mastery',520000,70,6813); INSERT INTO `skill_trees` VALUES (57,205,41,'Blunt Mastery',520000,70,6814); INSERT INTO `skill_trees` VALUES (57,205,42,'Blunt Mastery',940000,72,6815); INSERT INTO `skill_trees` VALUES (57,205,43,'Blunt Mastery',940000,72,6816); INSERT INTO `skill_trees` VALUES (57,205,44,'Blunt Mastery',1300000,74,6817); INSERT INTO `skill_trees` VALUES (57,205,45,'Blunt Mastery',1300000,74,6818); INSERT INTO `skill_trees` VALUES (57,248,4,'Crystallize',370000,60,6819); INSERT INTO `skill_trees` VALUES (57,248,5,'Crystallize',1000000,70,6820); INSERT INTO `skill_trees` VALUES (57,231,35,'Heavy Armor Mastery',180000,60,6821); INSERT INTO `skill_trees` VALUES (57,231,36,'Heavy Armor Mastery',180000,60,6822); INSERT INTO `skill_trees` VALUES (57,231,37,'Heavy Armor Mastery',220000,62,6823); INSERT INTO `skill_trees` VALUES (57,231,38,'Heavy Armor Mastery',220000,62,6824); INSERT INTO `skill_trees` VALUES (57,231,39,'Heavy Armor Mastery',300000,64,6825); INSERT INTO `skill_trees` VALUES (57,231,40,'Heavy Armor Mastery',300000,64,6826); INSERT INTO `skill_trees` VALUES (57,231,41,'Heavy Armor Mastery',440000,66,6827); INSERT INTO `skill_trees` VALUES (57,231,42,'Heavy Armor Mastery',440000,66,6828); INSERT INTO `skill_trees` VALUES (57,231,43,'Heavy Armor Mastery',490000,68,6829); INSERT INTO `skill_trees` VALUES (57,231,44,'Heavy Armor Mastery',490000,68,6830); INSERT INTO `skill_trees` VALUES (57,231,45,'Heavy Armor Mastery',520000,70,6831); INSERT INTO `skill_trees` VALUES (57,231,46,'Heavy Armor Mastery',520000,70,6832); INSERT INTO `skill_trees` VALUES (57,231,47,'Heavy Armor Mastery',940000,72,6833); INSERT INTO `skill_trees` VALUES (57,231,48,'Heavy Armor Mastery',940000,72,6834); INSERT INTO `skill_trees` VALUES (57,231,49,'Heavy Armor Mastery',1300000,74,6835); INSERT INTO `skill_trees` VALUES (57,231,50,'Heavy Armor Mastery',1300000,74,6836); INSERT INTO `skill_trees` VALUES (57,227,35,'Light Armor Mastery',180000,60,6837); INSERT INTO `skill_trees` VALUES (57,227,36,'Light Armor Mastery',180000,60,6838); INSERT INTO `skill_trees` VALUES (57,227,37,'Light Armor Mastery',220000,62,6839); INSERT INTO `skill_trees` VALUES (57,227,38,'Light Armor Mastery',220000,62,6840); INSERT INTO `skill_trees` VALUES (57,227,39,'Light Armor Mastery',300000,64,6841); INSERT INTO `skill_trees` VALUES (57,227,40,'Light Armor Mastery',300000,64,6842); INSERT INTO `skill_trees` VALUES (57,227,41,'Light Armor Mastery',440000,66,6843); INSERT INTO `skill_trees` VALUES (57,227,42,'Light Armor Mastery',440000,66,6844); INSERT INTO `skill_trees` VALUES (57,227,43,'Light Armor Mastery',490000,68,6845); INSERT INTO `skill_trees` VALUES (57,227,44,'Light Armor Mastery',490000,68,6846); INSERT INTO `skill_trees` VALUES (57,227,45,'Light Armor Mastery',520000,70,6847); INSERT INTO `skill_trees` VALUES (57,227,46,'Light Armor Mastery',520000,70,6848); INSERT INTO `skill_trees` VALUES (57,227,47,'Light Armor Mastery',940000,72,6849); INSERT INTO `skill_trees` VALUES (57,227,48,'Light Armor Mastery',940000,72,6850); INSERT INTO `skill_trees` VALUES (57,227,49,'Light Armor Mastery',1300000,74,6851); INSERT INTO `skill_trees` VALUES (57,227,50,'Light Armor Mastery',1300000,74,6852); INSERT INTO `skill_trees` VALUES (57,216,30,'Polearm Mastery',180000,60,6853); INSERT INTO `skill_trees` VALUES (57,216,31,'Polearm Mastery',180000,60,6854); INSERT INTO `skill_trees` VALUES (57,216,32,'Polearm Mastery',220000,62,6855); INSERT INTO `skill_trees` VALUES (57,216,33,'Polearm Mastery',220000,62,6856); INSERT INTO `skill_trees` VALUES (57,216,34,'Polearm Mastery',300000,64,6857); INSERT INTO `skill_trees` VALUES (57,216,35,'Polearm Mastery',300000,64,6858); INSERT INTO `skill_trees` VALUES (57,216,36,'Polearm Mastery',440000,66,6859); INSERT INTO `skill_trees` VALUES (57,216,37,'Polearm Mastery',440000,66,6860); INSERT INTO `skill_trees` VALUES (57,216,38,'Polearm Mastery',490000,68,6861); INSERT INTO `skill_trees` VALUES (57,216,39,'Polearm Mastery',490000,68,6862); INSERT INTO `skill_trees` VALUES (57,216,40,'Polearm Mastery',520000,70,6863); INSERT INTO `skill_trees` VALUES (57,216,41,'Polearm Mastery',520000,70,6864); INSERT INTO `skill_trees` VALUES (57,216,42,'Polearm Mastery',940000,72,6865); INSERT INTO `skill_trees` VALUES (57,216,43,'Polearm Mastery',940000,72,6866); INSERT INTO `skill_trees` VALUES (57,216,44,'Polearm Mastery',1300000,74,6867); INSERT INTO `skill_trees` VALUES (57,216,45,'Polearm Mastery',1300000,74,6868); INSERT INTO `skill_trees` VALUES (57,260,22,'Hammer Crush',180000,60,6869); INSERT INTO `skill_trees` VALUES (57,260,23,'Hammer Crush',180000,60,6870); INSERT INTO `skill_trees` VALUES (57,260,24,'Hammer Crush',220000,62,6871); INSERT INTO `skill_trees` VALUES (57,260,25,'Hammer Crush',220000,62,6872); INSERT INTO `skill_trees` VALUES (57,260,26,'Hammer Crush',300000,64,6873); INSERT INTO `skill_trees` VALUES (57,260,27,'Hammer Crush',300000,64,6874); INSERT INTO `skill_trees` VALUES (57,260,28,'Hammer Crush',440000,66,6875); INSERT INTO `skill_trees` VALUES (57,260,29,'Hammer Crush',440000,66,6876); INSERT INTO `skill_trees` VALUES (57,260,30,'Hammer Crush',490000,68,6877); INSERT INTO `skill_trees` VALUES (57,260,31,'Hammer Crush',490000,68,6878); INSERT INTO `skill_trees` VALUES (57,260,32,'Hammer Crush',520000,70,6879); INSERT INTO `skill_trees` VALUES (57,260,33,'Hammer Crush',520000,70,6880); INSERT INTO `skill_trees` VALUES (57,260,34,'Hammer Crush',940000,72,6881); INSERT INTO `skill_trees` VALUES (57,260,35,'Hammer Crush',940000,72,6882); INSERT INTO `skill_trees` VALUES (57,260,36,'Hammer Crush',1300000,74,6883); INSERT INTO `skill_trees` VALUES (57,260,37,'Hammer Crush',1300000,74,6884); INSERT INTO `skill_trees` VALUES (57,25,6,'Summon Mechanical Golem',370000,60,6885); INSERT INTO `skill_trees` VALUES (57,25,7,'Summon Mechanical Golem',600000,64,6886); INSERT INTO `skill_trees` VALUES (57,25,8,'Summon Mechanical Golem',970000,68,6887); INSERT INTO `skill_trees` VALUES (57,25,9,'Summon Mechanical Golem',1800000,72,6888); INSERT INTO `skill_trees` VALUES (57,36,22,'Whirlwind',180000,60,6889); INSERT INTO `skill_trees` VALUES (57,36,23,'Whirlwind',180000,60,6890); INSERT INTO `skill_trees` VALUES (57,36,24,'Whirlwind',220000,62,6891); INSERT INTO `skill_trees` VALUES (57,36,25,'Whirlwind',220000,62,6892); INSERT INTO `skill_trees` VALUES (57,36,26,'Whirlwind',300000,64,6893); INSERT INTO `skill_trees` VALUES (57,36,27,'Whirlwind',300000,64,6894); INSERT INTO `skill_trees` VALUES (57,36,28,'Whirlwind',440000,66,6895); INSERT INTO `skill_trees` VALUES (57,36,29,'Whirlwind',440000,66,6896); INSERT INTO `skill_trees` VALUES (57,36,30,'Whirlwind',490000,68,6897); INSERT INTO `skill_trees` VALUES (57,36,31,'Whirlwind',490000,68,6898); INSERT INTO `skill_trees` VALUES (57,36,32,'Whirlwind',520000,70,6899); INSERT INTO `skill_trees` VALUES (57,36,33,'Whirlwind',520000,70,6900); INSERT INTO `skill_trees` VALUES (57,36,34,'Whirlwind',940000,72,6901); INSERT INTO `skill_trees` VALUES (57,36,35,'Whirlwind',940000,72,6902); INSERT INTO `skill_trees` VALUES (57,36,36,'Whirlwind',1300000,74,6903); INSERT INTO `skill_trees` VALUES (57,36,37,'Whirlwind',1300000,74,6904); INSERT INTO `skill_trees` VALUES (57,211,7,'Boost HP',440000,62,6905); INSERT INTO `skill_trees` VALUES (57,211,8,'Boost HP',880000,66,6906); INSERT INTO `skill_trees` VALUES (57,211,9,'Boost HP',1000000,70,6907); INSERT INTO `skill_trees` VALUES (57,211,10,'Boost HP',2600000,74,6908); INSERT INTO `skill_trees` VALUES (57,172,8,'Create Item',440000,62,6909); INSERT INTO `skill_trees` VALUES (57,148,7,'Vital Force',600000,64,6910); INSERT INTO `skill_trees` VALUES (57,148,8,'Vital Force',1800000,72,6911); INSERT INTO `skill_trees` VALUES (57,212,7,'Fast HP Recovery',970000,68,6912); INSERT INTO `skill_trees` VALUES (57,212,8,'Fast HP Recovery',2600000,74,6913); -- -- Scavenger - Class ID - 54 -- INSERT INTO `skill_trees` VALUES (54,7036,1,'Spoil Festival',13000,28,6914); INSERT INTO `skill_trees` VALUES (54,7036,2,'Spoil Festival',35000,36,6915); -- -- Bounty Hunter - Class ID - 55 -- INSERT INTO `skill_trees` VALUES (55,7036,3,'Spoil Festival',46000,43,6916); INSERT INTO `skill_trees` VALUES (55,7036,4,'Spoil Festival',120000,49,6917); INSERT INTO `skill_trees` VALUES (55,7036,5,'Spoil Festival',250000,55,6918); INSERT INTO `skill_trees` VALUES (55,7036,6,'Spoil Festival',500000,62,6919); INSERT INTO `skill_trees` VALUES (55,7036,7,'Spoil Festival',880000,66,6920); INSERT INTO `skill_trees` VALUES (55,7036,8,'Spoil Festival',1200000,70,6921); INSERT INTO `skill_trees` VALUES (55,7036,9,'Spoil Festival',2600000,74,6922); INSERT INTO `skill_trees` VALUES (55,205,30,'Blunt Mastery',210000,60,6923); INSERT INTO `skill_trees` VALUES (55,205,31,'Blunt Mastery',210000,60,6924); INSERT INTO `skill_trees` VALUES (55,205,32,'Blunt Mastery',250000,62,6925); INSERT INTO `skill_trees` VALUES (55,205,33,'Blunt Mastery',250000,62,6926); INSERT INTO `skill_trees` VALUES (55,205,34,'Blunt Mastery',300000,64,6927); INSERT INTO `skill_trees` VALUES (55,205,35,'Blunt Mastery',300000,64,6928); INSERT INTO `skill_trees` VALUES (55,205,36,'Blunt Mastery',440000,66,6929); INSERT INTO `skill_trees` VALUES (55,205,37,'Blunt Mastery',440000,66,6930); INSERT INTO `skill_trees` VALUES (55,205,38,'Blunt Mastery',490000,68,6931); INSERT INTO `skill_trees` VALUES (55,205,39,'Blunt Mastery',490000,68,6932); INSERT INTO `skill_trees` VALUES (55,205,40,'Blunt Mastery',580000,70,6933); INSERT INTO `skill_trees` VALUES (55,205,41,'Blunt Mastery',580000,70,6934); INSERT INTO `skill_trees` VALUES (55,205,42,'Blunt Mastery',940000,72,6935); INSERT INTO `skill_trees` VALUES (55,205,43,'Blunt Mastery',940000,72,6936); INSERT INTO `skill_trees` VALUES (55,205,44,'Blunt Mastery',1300000,74,6937); INSERT INTO `skill_trees` VALUES (55,205,45,'Blunt Mastery',1300000,74,6938); INSERT INTO `skill_trees` VALUES (55,231,35,'Heavy Armor Mastery',210000,60,6939); INSERT INTO `skill_trees` VALUES (55,231,36,'Heavy Armor Mastery',210000,60,6940); INSERT INTO `skill_trees` VALUES (55,231,37,'Heavy Armor Mastery',250000,62,6941); INSERT INTO `skill_trees` VALUES (55,231,38,'Heavy Armor Mastery',250000,62,6942); INSERT INTO `skill_trees` VALUES (55,231,39,'Heavy Armor Mastery',300000,64,6943); INSERT INTO `skill_trees` VALUES (55,231,40,'Heavy Armor Mastery',300000,64,6944); INSERT INTO `skill_trees` VALUES (55,231,41,'Heavy Armor Mastery',440000,66,6945); INSERT INTO `skill_trees` VALUES (55,231,42,'Heavy Armor Mastery',440000,66,6946); INSERT INTO `skill_trees` VALUES (55,231,43,'Heavy Armor Mastery',490000,68,6947); INSERT INTO `skill_trees` VALUES (55,231,44,'Heavy Armor Mastery',490000,68,6948); INSERT INTO `skill_trees` VALUES (55,231,45,'Heavy Armor Mastery',580000,70,6949); INSERT INTO `skill_trees` VALUES (55,231,46,'Heavy Armor Mastery',580000,70,6950); INSERT INTO `skill_trees` VALUES (55,231,47,'Heavy Armor Mastery',940000,72,6951); INSERT INTO `skill_trees` VALUES (55,231,48,'Heavy Armor Mastery',940000,72,6952); INSERT INTO `skill_trees` VALUES (55,231,49,'Heavy Armor Mastery',1300000,74,6953); INSERT INTO `skill_trees` VALUES (55,231,50,'Heavy Armor Mastery',1300000,74,6954); INSERT INTO `skill_trees` VALUES (55,227,35,'Light Armor Mastery',210000,60,6955); INSERT INTO `skill_trees` VALUES (55,227,36,'Light Armor Mastery',210000,60,6956); INSERT INTO `skill_trees` VALUES (55,227,37,'Light Armor Mastery',250000,62,6957); INSERT INTO `skill_trees` VALUES (55,227,38,'Light Armor Mastery',250000,62,6958); INSERT INTO `skill_trees` VALUES (55,227,39,'Light Armor Mastery',300000,64,6959); INSERT INTO `skill_trees` VALUES (55,227,40,'Light Armor Mastery',300000,64,6960); INSERT INTO `skill_trees` VALUES (55,227,41,'Light Armor Mastery',440000,66,6961); INSERT INTO `skill_trees` VALUES (55,227,42,'Light Armor Mastery',440000,66,6962); INSERT INTO `skill_trees` VALUES (55,227,43,'Light Armor Mastery',490000,68,6963); INSERT INTO `skill_trees` VALUES (55,227,44,'Light Armor Mastery',490000,68,6964); INSERT INTO `skill_trees` VALUES (55,227,45,'Light Armor Mastery',580000,70,6965); INSERT INTO `skill_trees` VALUES (55,227,46,'Light Armor Mastery',580000,70,6966); INSERT INTO `skill_trees` VALUES (55,227,47,'Light Armor Mastery',940000,72,6967); INSERT INTO `skill_trees` VALUES (55,227,48,'Light Armor Mastery',940000,72,6968); INSERT INTO `skill_trees` VALUES (55,227,49,'Light Armor Mastery',1300000,74,6969); INSERT INTO `skill_trees` VALUES (55,227,50,'Light Armor Mastery',1300000,74,6970); INSERT INTO `skill_trees` VALUES (55,216,30,'Polearm Mastery',210000,60,6971); INSERT INTO `skill_trees` VALUES (55,216,31,'Polearm Mastery',210000,60,6972); INSERT INTO `skill_trees` VALUES (55,216,32,'Polearm Mastery',250000,62,6973); INSERT INTO `skill_trees` VALUES (55,216,33,'Polearm Mastery',250000,62,6974); INSERT INTO `skill_trees` VALUES (55,216,34,'Polearm Mastery',300000,64,6975); INSERT INTO `skill_trees` VALUES (55,216,35,'Polearm Mastery',300000,64,6976); INSERT INTO `skill_trees` VALUES (55,216,36,'Polearm Mastery',440000,66,6977); INSERT INTO `skill_trees` VALUES (55,216,37,'Polearm Mastery',440000,66,6978); INSERT INTO `skill_trees` VALUES (55,216,38,'Polearm Mastery',490000,68,6979); INSERT INTO `skill_trees` VALUES (55,216,39,'Polearm Mastery',490000,68,6980); INSERT INTO `skill_trees` VALUES (55,216,40,'Polearm Mastery',580000,70,6981); INSERT INTO `skill_trees` VALUES (55,216,41,'Polearm Mastery',580000,70,6982); INSERT INTO `skill_trees` VALUES (55,216,42,'Polearm Mastery',940000,72,6983); INSERT INTO `skill_trees` VALUES (55,216,43,'Polearm Mastery',940000,72,6984); INSERT INTO `skill_trees` VALUES (55,216,44,'Polearm Mastery',1300000,74,6985); INSERT INTO `skill_trees` VALUES (55,216,45,'Polearm Mastery',1300000,74,6986); INSERT INTO `skill_trees` VALUES (55,260,22,'Hammer Crush',210000,60,6987); INSERT INTO `skill_trees` VALUES (55,260,23,'Hammer Crush',210000,60,6988); INSERT INTO `skill_trees` VALUES (55,260,24,'Hammer Crush',250000,62,6989); INSERT INTO `skill_trees` VALUES (55,260,25,'Hammer Crush',250000,62,6990); INSERT INTO `skill_trees` VALUES (55,260,26,'Hammer Crush',300000,64,6991); INSERT INTO `skill_trees` VALUES (55,260,27,'Hammer Crush',300000,64,6992); INSERT INTO `skill_trees` VALUES (55,260,28,'Hammer Crush',440000,66,6993); INSERT INTO `skill_trees` VALUES (55,260,29,'Hammer Crush',440000,66,6994); INSERT INTO `skill_trees` VALUES (55,260,30,'Hammer Crush',490000,68,6995); INSERT INTO `skill_trees` VALUES (55,260,31,'Hammer Crush',490000,68,6996); INSERT INTO `skill_trees` VALUES (55,260,32,'Hammer Crush',580000,70,6997); INSERT INTO `skill_trees` VALUES (55,260,33,'Hammer Crush',580000,70,6998); INSERT INTO `skill_trees` VALUES (55,260,34,'Hammer Crush',940000,72,6999); INSERT INTO `skill_trees` VALUES (55,260,35,'Hammer Crush',940000,72,7000); INSERT INTO `skill_trees` VALUES (55,260,36,'Hammer Crush',1300000,74,7001); INSERT INTO `skill_trees` VALUES (55,260,37,'Hammer Crush',1300000,74,7002); INSERT INTO `skill_trees` VALUES (55,254,8,'Spoil',410000,60,7003); INSERT INTO `skill_trees` VALUES (55,254,9,'Spoil',600000,64,7004); INSERT INTO `skill_trees` VALUES (55,254,10,'Spoil',970000,68,7005); INSERT INTO `skill_trees` VALUES (55,254,11,'Spoil',1800000,72,7006); INSERT INTO `skill_trees` VALUES (55,36,22,'Whirlwind',210000,60,7007); INSERT INTO `skill_trees` VALUES (55,36,23,'Whirlwind',210000,60,7008); INSERT INTO `skill_trees` VALUES (55,36,24,'Whirlwind',250000,62,7009); INSERT INTO `skill_trees` VALUES (55,36,25,'Whirlwind',250000,62,7010); INSERT INTO `skill_trees` VALUES (55,36,26,'Whirlwind',300000,64,7011); INSERT INTO `skill_trees` VALUES (55,36,27,'Whirlwind',300000,64,7012); INSERT INTO `skill_trees` VALUES (55,36,28,'Whirlwind',440000,66,7013); INSERT INTO `skill_trees` VALUES (55,36,29,'Whirlwind',440000,66,7014); INSERT INTO `skill_trees` VALUES (55,36,30,'Whirlwind',490000,68,7015); INSERT INTO `skill_trees` VALUES (55,36,31,'Whirlwind',490000,68,7016); INSERT INTO `skill_trees` VALUES (55,36,32,'Whirlwind',580000,70,7017); INSERT INTO `skill_trees` VALUES (55,36,33,'Whirlwind',580000,70,7018); INSERT INTO `skill_trees` VALUES (55,36,34,'Whirlwind',940000,72,7019); INSERT INTO `skill_trees` VALUES (55,36,35,'Whirlwind',940000,72,7020); INSERT INTO `skill_trees` VALUES (55,36,36,'Whirlwind',1300000,74,7021); INSERT INTO `skill_trees` VALUES (55,36,37,'Whirlwind',1300000,74,7022); INSERT INTO `skill_trees` VALUES (55,211,7,'Boost HP',500000,62,7023); INSERT INTO `skill_trees` VALUES (55,211,8,'Boost HP',880000,66,7024); INSERT INTO `skill_trees` VALUES (55,211,9,'Boost HP',1200000,70,7025); INSERT INTO `skill_trees` VALUES (55,211,10,'Boost HP',2600000,74,7026); INSERT INTO `skill_trees` VALUES (55,148,7,'Vital Force',600000,64,7027); INSERT INTO `skill_trees` VALUES (55,148,8,'Vital Force',1800000,72,7028); INSERT INTO `skill_trees` VALUES (55,212,7,'Fast HP Recovery',970000,68,7029); INSERT INTO `skill_trees` VALUES (55,212,8,'Fast HP Recovery',2600000,74,7030); -- -- Orc Fighter - Class ID - 44 -- INSERT INTO `skill_trees` VALUES (44,7042,1,'Iron Body',4000,15,7031); -- -- Orc Raider - Class ID - 45 -- INSERT INTO `skill_trees` VALUES (45,7043,1,'Two-Handed Weapon Mastery',3400,20,7032); INSERT INTO `skill_trees` VALUES (45,7043,2,'Two-Handed Weapon Mastery',5300,24,7033); INSERT INTO `skill_trees` VALUES (45,7043,3,'Two-Handed Weapon Mastery',11000,28,7034); INSERT INTO `skill_trees` VALUES (45,7043,4,'Two-Handed Weapon Mastery',17000,32,7035); INSERT INTO `skill_trees` VALUES (45,7043,5,'Two-Handed Weapon Mastery',17000,36,7036); INSERT INTO `skill_trees` VALUES (45,5001,1,'Vicious Stance',3400,20,7037); INSERT INTO `skill_trees` VALUES (45,5001,2,'Vicious Stance',5300,24,7038); INSERT INTO `skill_trees` VALUES (45,5001,3,'Vicious Stance',11000,28,7039); INSERT INTO `skill_trees` VALUES (45,5001,4,'Vicious Stance',17000,32,7040); INSERT INTO `skill_trees` VALUES (45,5001,5,'Vicious Stance',17000,36,7041); INSERT INTO `skill_trees` VALUES (45,287,1,'Lionheart',17000,36,7042); -- -- Destroyer - Class ID - 46 -- INSERT INTO `skill_trees` VALUES (46,7043,6,'Two-Handed Weapon Mastery',33000,40,7043); INSERT INTO `skill_trees` VALUES (46,7043,7,'Two-Handed Weapon Mastery',38000,43,7044); INSERT INTO `skill_trees` VALUES (46,7043,8,'Two-Handed Weapon Mastery',50000,46,7045); INSERT INTO `skill_trees` VALUES (46,7043,9,'Two-Handed Weapon Mastery',82000,49,7046); INSERT INTO `skill_trees` VALUES (46,7043,10,'Two-Handed Weapon Mastery',120000,52,7047); INSERT INTO `skill_trees` VALUES (46,7043,11,'Two-Handed Weapon Mastery',180000,55,7048); INSERT INTO `skill_trees` VALUES (46,7043,12,'Two-Handed Weapon Mastery',200000,58,7049); INSERT INTO `skill_trees` VALUES (46,7043,13,'Two-Handed Weapon Mastery',240000,60,7050); INSERT INTO `skill_trees` VALUES (46,7043,14,'Two-Handed Weapon Mastery',310000,62,7051); INSERT INTO `skill_trees` VALUES (46,7043,15,'Two-Handed Weapon Mastery',400000,64,7052); INSERT INTO `skill_trees` VALUES (46,7043,16,'Two-Handed Weapon Mastery',580000,66,7053); INSERT INTO `skill_trees` VALUES (46,7043,17,'Two-Handed Weapon Mastery',650000,68,7054); INSERT INTO `skill_trees` VALUES (46,7043,18,'Two-Handed Weapon Mastery',720000,70,7055); INSERT INTO `skill_trees` VALUES (46,7043,19,'Two-Handed Weapon Mastery',1300000,72,7056); INSERT INTO `skill_trees` VALUES (46,7043,20,'Two-Handed Weapon Mastery',1800000,74,7057); INSERT INTO `skill_trees` VALUES (46,5001,6,'Vicious Stance',33000,40,7058); INSERT INTO `skill_trees` VALUES (46,5001,7,'Vicious Stance',38000,43,7059); INSERT INTO `skill_trees` VALUES (46,5001,8,'Vicious Stance',50000,46,7060); INSERT INTO `skill_trees` VALUES (46,5001,9,'Vicious Stance',82000,49,7061); INSERT INTO `skill_trees` VALUES (46,5001,10,'Vicious Stance',120000,52,7062); INSERT INTO `skill_trees` VALUES (46,5001,11,'Vicious Stance',180000,55,7063); INSERT INTO `skill_trees` VALUES (46,5001,12,'Vicious Stance',200000,58,7064); INSERT INTO `skill_trees` VALUES (46,5001,13,'Vicious Stance',240000,60,7065); INSERT INTO `skill_trees` VALUES (46,5001,14,'Vicious Stance',310000,62,7066); INSERT INTO `skill_trees` VALUES (46,5001,15,'Vicious Stance',400000,64,7067); INSERT INTO `skill_trees` VALUES (46,5001,16,'Vicious Stance',580000,66,7068); INSERT INTO `skill_trees` VALUES (46,5001,17,'Vicious Stance',650000,68,7069); INSERT INTO `skill_trees` VALUES (46,5001,18,'Vicious Stance',720000,70,7070); INSERT INTO `skill_trees` VALUES (46,5001,19,'Vicious Stance',1300000,72,7071); INSERT INTO `skill_trees` VALUES (46,5001,20,'Vicious Stance',1800000,74,7072); INSERT INTO `skill_trees` VALUES (46,287,2,'Lionheart',82000,49,7073); INSERT INTO `skill_trees` VALUES (46,287,3,'Lionheart',310000,62,7074); INSERT INTO `skill_trees` VALUES (46,227,35,'Light Armor Mastery',120000,60,7075); INSERT INTO `skill_trees` VALUES (46,227,36,'Light Armor Mastery',120000,60,7076); INSERT INTO `skill_trees` VALUES (46,227,37,'Light Armor Mastery',150000,62,7077); INSERT INTO `skill_trees` VALUES (46,227,38,'Light Armor Mastery',150000,62,7078); INSERT INTO `skill_trees` VALUES (46,227,39,'Light Armor Mastery',200000,64,7079); INSERT INTO `skill_trees` VALUES (46,227,40,'Light Armor Mastery',200000,64,7080); INSERT INTO `skill_trees` VALUES (46,227,41,'Light Armor Mastery',290000,66,7081); INSERT INTO `skill_trees` VALUES (46,227,42,'Light Armor Mastery',290000,66,7082); INSERT INTO `skill_trees` VALUES (46,227,43,'Light Armor Mastery',330000,68,7083); INSERT INTO `skill_trees` VALUES (46,227,44,'Light Armor Mastery',330000,68,7084); INSERT INTO `skill_trees` VALUES (46,227,45,'Light Armor Mastery',360000,70,7085); INSERT INTO `skill_trees` VALUES (46,227,46,'Light Armor Mastery',360000,70,7086); INSERT INTO `skill_trees` VALUES (46,227,47,'Light Armor Mastery',630000,72,7087); INSERT INTO `skill_trees` VALUES (46,227,48,'Light Armor Mastery',630000,72,7088); INSERT INTO `skill_trees` VALUES (46,227,49,'Light Armor Mastery',880000,74,7089); INSERT INTO `skill_trees` VALUES (46,227,50,'Light Armor Mastery',880000,74,7090); INSERT INTO `skill_trees` VALUES (46,231,35,'Heavy Armor Mastery',120000,60,7091); INSERT INTO `skill_trees` VALUES (46,231,36,'Heavy Armor Mastery',120000,60,7092); INSERT INTO `skill_trees` VALUES (46,231,37,'Heavy Armor Mastery',150000,62,7093); INSERT INTO `skill_trees` VALUES (46,231,38,'Heavy Armor Mastery',150000,62,7094); INSERT INTO `skill_trees` VALUES (46,231,39,'Heavy Armor Mastery',200000,64,7095); INSERT INTO `skill_trees` VALUES (46,231,40,'Heavy Armor Mastery',200000,64,7096); INSERT INTO `skill_trees` VALUES (46,231,41,'Heavy Armor Mastery',290000,66,7097); INSERT INTO `skill_trees` VALUES (46,231,42,'Heavy Armor Mastery',290000,66,7098); INSERT INTO `skill_trees` VALUES (46,231,43,'Heavy Armor Mastery',330000,68,7099); INSERT INTO `skill_trees` VALUES (46,231,44,'Heavy Armor Mastery',330000,68,7100); INSERT INTO `skill_trees` VALUES (46,231,45,'Heavy Armor Mastery',360000,70,7101); INSERT INTO `skill_trees` VALUES (46,231,46,'Heavy Armor Mastery',360000,70,7102); INSERT INTO `skill_trees` VALUES (46,231,47,'Heavy Armor Mastery',630000,72,7103); INSERT INTO `skill_trees` VALUES (46,231,48,'Heavy Armor Mastery',630000,72,7104); INSERT INTO `skill_trees` VALUES (46,231,49,'Heavy Armor Mastery',880000,74,7105); INSERT INTO `skill_trees` VALUES (46,231,50,'Heavy Armor Mastery',880000,74,7106); INSERT INTO `skill_trees` VALUES (46,216,30,'Polearm Mastery',120000,60,7107); INSERT INTO `skill_trees` VALUES (46,216,31,'Polearm Mastery',120000,60,7108); INSERT INTO `skill_trees` VALUES (46,216,32,'Polearm Mastery',150000,62,7109); INSERT INTO `skill_trees` VALUES (46,216,33,'Polearm Mastery',150000,62,7110); INSERT INTO `skill_trees` VALUES (46,216,34,'Polearm Mastery',200000,64,7111); INSERT INTO `skill_trees` VALUES (46,216,35,'Polearm Mastery',200000,64,7112); INSERT INTO `skill_trees` VALUES (46,216,36,'Polearm Mastery',290000,66,7113); INSERT INTO `skill_trees` VALUES (46,216,37,'Polearm Mastery',290000,66,7114); INSERT INTO `skill_trees` VALUES (46,216,38,'Polearm Mastery',330000,68,7115); INSERT INTO `skill_trees` VALUES (46,216,39,'Polearm Mastery',330000,68,7116); INSERT INTO `skill_trees` VALUES (46,216,40,'Polearm Mastery',360000,70,7117); INSERT INTO `skill_trees` VALUES (46,216,41,'Polearm Mastery',360000,70,7118); INSERT INTO `skill_trees` VALUES (46,216,42,'Polearm Mastery',630000,72,7119); INSERT INTO `skill_trees` VALUES (46,216,43,'Polearm Mastery',630000,72,7120); INSERT INTO `skill_trees` VALUES (46,216,44,'Polearm Mastery',880000,74,7121); INSERT INTO `skill_trees` VALUES (46,216,45,'Polearm Mastery',880000,74,7122); INSERT INTO `skill_trees` VALUES (46,257,30,'Sword Blunt Mastery',120000,60,7123); INSERT INTO `skill_trees` VALUES (46,257,31,'Sword Blunt Mastery',120000,60,7124); INSERT INTO `skill_trees` VALUES (46,257,32,'Sword Blunt Mastery',150000,62,7125); INSERT INTO `skill_trees` VALUES (46,257,33,'Sword Blunt Mastery',150000,62,7126); INSERT INTO `skill_trees` VALUES (46,257,34,'Sword Blunt Mastery',200000,64,7127); INSERT INTO `skill_trees` VALUES (46,257,35,'Sword Blunt Mastery',200000,64,7128); INSERT INTO `skill_trees` VALUES (46,257,36,'Sword Blunt Mastery',290000,66,7129); INSERT INTO `skill_trees` VALUES (46,257,37,'Sword Blunt Mastery',290000,66,7130); INSERT INTO `skill_trees` VALUES (46,257,38,'Sword Blunt Mastery',330000,68,7131); INSERT INTO `skill_trees` VALUES (46,257,39,'Sword Blunt Mastery',330000,68,7132); INSERT INTO `skill_trees` VALUES (46,257,40,'Sword Blunt Mastery',360000,70,7133); INSERT INTO `skill_trees` VALUES (46,257,41,'Sword Blunt Mastery',360000,70,7134); INSERT INTO `skill_trees` VALUES (46,257,42,'Sword Blunt Mastery',630000,72,7135); INSERT INTO `skill_trees` VALUES (46,257,43,'Sword Blunt Mastery',630000,72,7136); INSERT INTO `skill_trees` VALUES (46,257,44,'Sword Blunt Mastery',880000,74,7137); INSERT INTO `skill_trees` VALUES (46,257,45,'Sword Blunt Mastery',880000,74,7138); INSERT INTO `skill_trees` VALUES (46,36,22,'Whirlwind',120000,60,7139); INSERT INTO `skill_trees` VALUES (46,36,23,'Whirlwind',120000,60,7140); INSERT INTO `skill_trees` VALUES (46,36,24,'Whirlwind',150000,62,7141); INSERT INTO `skill_trees` VALUES (46,36,25,'Whirlwind',150000,62,7142); INSERT INTO `skill_trees` VALUES (46,36,26,'Whirlwind',200000,64,7143); INSERT INTO `skill_trees` VALUES (46,36,27,'Whirlwind',200000,64,7144); INSERT INTO `skill_trees` VALUES (46,36,28,'Whirlwind',290000,66,7145); INSERT INTO `skill_trees` VALUES (46,36,29,'Whirlwind',290000,66,7146); INSERT INTO `skill_trees` VALUES (46,36,30,'Whirlwind',330000,68,7147); INSERT INTO `skill_trees` VALUES (46,36,31,'Whirlwind',330000,68,7148); INSERT INTO `skill_trees` VALUES (46,36,32,'Whirlwind',360000,70,7149); INSERT INTO `skill_trees` VALUES (46,36,33,'Whirlwind',360000,70,7150); INSERT INTO `skill_trees` VALUES (46,36,34,'Whirlwind',630000,72,7151); INSERT INTO `skill_trees` VALUES (46,36,35,'Whirlwind',630000,72,7152); INSERT INTO `skill_trees` VALUES (46,36,36,'Whirlwind',880000,74,7153); INSERT INTO `skill_trees` VALUES (46,36,37,'Whirlwind',880000,74,7154); INSERT INTO `skill_trees` VALUES (46,260,22,'Hammer Crush',120000,60,7155); INSERT INTO `skill_trees` VALUES (46,260,23,'Hammer Crush',120000,60,7156); INSERT INTO `skill_trees` VALUES (46,260,24,'Hammer Crush',150000,62,7157); INSERT INTO `skill_trees` VALUES (46,260,25,'Hammer Crush',150000,62,7158); INSERT INTO `skill_trees` VALUES (46,260,26,'Hammer Crush',200000,64,7159); INSERT INTO `skill_trees` VALUES (46,260,27,'Hammer Crush',200000,64,7160); INSERT INTO `skill_trees` VALUES (46,260,28,'Hammer Crush',290000,66,7161); INSERT INTO `skill_trees` VALUES (46,260,29,'Hammer Crush',290000,66,7162); INSERT INTO `skill_trees` VALUES (46,260,30,'Hammer Crush',330000,68,7163); INSERT INTO `skill_trees` VALUES (46,260,31,'Hammer Crush',330000,68,7164); INSERT INTO `skill_trees` VALUES (46,260,32,'Hammer Crush',360000,70,7165); INSERT INTO `skill_trees` VALUES (46,260,33,'Hammer Crush',360000,70,7166); INSERT INTO `skill_trees` VALUES (46,260,34,'Hammer Crush',630000,72,7167); INSERT INTO `skill_trees` VALUES (46,260,35,'Hammer Crush',630000,72,7168); INSERT INTO `skill_trees` VALUES (46,260,36,'Hammer Crush',880000,74,7169); INSERT INTO `skill_trees` VALUES (46,260,37,'Hammer Crush',880000,74,7170); INSERT INTO `skill_trees` VALUES (46,190,22,'Fatal Strike',120000,60,7171); INSERT INTO `skill_trees` VALUES (46,190,23,'Fatal Strike',120000,60,7172); INSERT INTO `skill_trees` VALUES (46,190,24,'Fatal Strike',150000,62,7173); INSERT INTO `skill_trees` VALUES (46,190,25,'Fatal Strike',150000,62,7174); INSERT INTO `skill_trees` VALUES (46,190,26,'Fatal Strike',200000,64,7175); INSERT INTO `skill_trees` VALUES (46,190,27,'Fatal Strike',200000,64,7176); INSERT INTO `skill_trees` VALUES (46,190,28,'Fatal Strike',290000,66,7177); INSERT INTO `skill_trees` VALUES (46,190,29,'Fatal Strike',290000,66,7178); INSERT INTO `skill_trees` VALUES (46,190,30,'Fatal Strike',330000,68,7179); INSERT INTO `skill_trees` VALUES (46,190,31,'Fatal Strike',330000,68,7180); INSERT INTO `skill_trees` VALUES (46,190,32,'Fatal Strike',360000,70,7181); INSERT INTO `skill_trees` VALUES (46,190,33,'Fatal Strike',360000,70,7182); INSERT INTO `skill_trees` VALUES (46,190,34,'Fatal Strike',630000,72,7183); INSERT INTO `skill_trees` VALUES (46,190,35,'Fatal Strike',630000,72,7184); INSERT INTO `skill_trees` VALUES (46,190,36,'Fatal Strike',880000,74,7185); INSERT INTO `skill_trees` VALUES (46,190,37,'Fatal Strike',880000,74,7186); INSERT INTO `skill_trees` VALUES (46,121,5,'Battle Roar',400000,64,7187); INSERT INTO `skill_trees` VALUES (46,121,6,'Battle Roar',720000,70,7188); INSERT INTO `skill_trees` VALUES (46,211,7,'Boost HP',310000,62,7189); INSERT INTO `skill_trees` VALUES (46,211,8,'Boost HP',580000,66,7190); INSERT INTO `skill_trees` VALUES (46,211,9,'Boost HP',720000,70,7191); INSERT INTO `skill_trees` VALUES (46,211,10,'Boost HP',1800000,74,7192); INSERT INTO `skill_trees` VALUES (46,212,7,'Fast HP Recovery',650000,68,7193); INSERT INTO `skill_trees` VALUES (46,212,8,'Fast HP Recovery',1800000,74,7194); INSERT INTO `skill_trees` VALUES (46,148,7,'Vital Force',700000,64,7195); INSERT INTO `skill_trees` VALUES (46,148,8,'Vital Force',1300000,72,7196); -- -- Tyrant - Class ID - 48 -- INSERT INTO `skill_trees` VALUES (48,298,1,'Totem Spirit Rabbit',400000,62,7197); INSERT INTO `skill_trees` VALUES (48,292,1,'Totem Spirit Bison',780000,68,7198); INSERT INTO `skill_trees` VALUES (48,233,32,'Light Armor Mastery',150000,60,7199); INSERT INTO `skill_trees` VALUES (48,233,33,'Light Armor Mastery',150000,60,7200); INSERT INTO `skill_trees` VALUES (48,233,34,'Light Armor Mastery',200000,62,7201); INSERT INTO `skill_trees` VALUES (48,233,35,'Light Armor Mastery',200000,62,7202); INSERT INTO `skill_trees` VALUES (48,233,36,'Light Armor Mastery',240000,64,7203); INSERT INTO `skill_trees` VALUES (48,233,37,'Light Armor Mastery',240000,64,7204); INSERT INTO `skill_trees` VALUES (48,233,38,'Light Armor Mastery',350000,66,7205); INSERT INTO `skill_trees` VALUES (48,233,39,'Light Armor Mastery',350000,66,7206); INSERT INTO `skill_trees` VALUES (48,233,40,'Light Armor Mastery',390000,68,7207); INSERT INTO `skill_trees` VALUES (48,233,41,'Light Armor Mastery',390000,68,7208); INSERT INTO `skill_trees` VALUES (48,233,42,'Light Armor Mastery',520000,70,7209); INSERT INTO `skill_trees` VALUES (48,233,43,'Light Armor Mastery',520000,70,7210); INSERT INTO `skill_trees` VALUES (48,233,44,'Light Armor Mastery',680000,72,7211); INSERT INTO `skill_trees` VALUES (48,233,45,'Light Armor Mastery',680000,72,7212); INSERT INTO `skill_trees` VALUES (48,233,46,'Light Armor Mastery',1300000,74,7213); INSERT INTO `skill_trees` VALUES (48,233,47,'Light Armor Mastery',1300000,74,7214); INSERT INTO `skill_trees` VALUES (48,280,22,'Burning Fist',150000,60,7215); INSERT INTO `skill_trees` VALUES (48,280,23,'Burning Fist',150000,60,7216); INSERT INTO `skill_trees` VALUES (48,280,24,'Burning Fist',200000,62,7217); INSERT INTO `skill_trees` VALUES (48,280,25,'Burning Fist',200000,62,7218); INSERT INTO `skill_trees` VALUES (48,280,26,'Burning Fist',240000,64,7219); INSERT INTO `skill_trees` VALUES (48,280,27,'Burning Fist',240000,64,7220); INSERT INTO `skill_trees` VALUES (48,280,28,'Burning Fist',350000,66,7221); INSERT INTO `skill_trees` VALUES (48,280,29,'Burning Fist',350000,66,7222); INSERT INTO `skill_trees` VALUES (48,280,30,'Burning Fist',390000,68,7223); INSERT INTO `skill_trees` VALUES (48,280,31,'Burning Fist',390000,68,7224); INSERT INTO `skill_trees` VALUES (48,280,32,'Burning Fist',520000,70,7225); INSERT INTO `skill_trees` VALUES (48,280,33,'Burning Fist',520000,70,7226); INSERT INTO `skill_trees` VALUES (48,280,34,'Burning Fist',680000,72,7227); INSERT INTO `skill_trees` VALUES (48,280,35,'Burning Fist',680000,72,7228); INSERT INTO `skill_trees` VALUES (48,280,36,'Burning Fist',1300000,74,7229); INSERT INTO `skill_trees` VALUES (48,280,37,'Burning Fist',1300000,74,7230); INSERT INTO `skill_trees` VALUES (48,281,22,'Soul Breaker',150000,60,7231); INSERT INTO `skill_trees` VALUES (48,281,23,'Soul Breaker',150000,60,7232); INSERT INTO `skill_trees` VALUES (48,281,24,'Soul Breaker',200000,62,7233); INSERT INTO `skill_trees` VALUES (48,281,25,'Soul Breaker',200000,62,7234); INSERT INTO `skill_trees` VALUES (48,281,26,'Soul Breaker',240000,64,7235); INSERT INTO `skill_trees` VALUES (48,281,27,'Soul Breaker',240000,64,7236); INSERT INTO `skill_trees` VALUES (48,281,28,'Soul Breaker',350000,66,7237); INSERT INTO `skill_trees` VALUES (48,281,29,'Soul Breaker',350000,66,7238); INSERT INTO `skill_trees` VALUES (48,281,30,'Soul Breaker',390000,68,7239); INSERT INTO `skill_trees` VALUES (48,281,31,'Soul Breaker',390000,68,7240); INSERT INTO `skill_trees` VALUES (48,281,32,'Soul Breaker',520000,70,7241); INSERT INTO `skill_trees` VALUES (48,281,33,'Soul Breaker',520000,70,7242); INSERT INTO `skill_trees` VALUES (48,281,34,'Soul Breaker',680000,72,7243); INSERT INTO `skill_trees` VALUES (48,281,35,'Soul Breaker',680000,72,7244); INSERT INTO `skill_trees` VALUES (48,281,36,'Soul Breaker',1300000,74,7245); INSERT INTO `skill_trees` VALUES (48,281,37,'Soul Breaker',1300000,74,7246); INSERT INTO `skill_trees` VALUES (48,17,19,'Force Buster',150000,60,7247); INSERT INTO `skill_trees` VALUES (48,17,20,'Force Buster',150000,60,7248); INSERT INTO `skill_trees` VALUES (48,17,21,'Force Buster',200000,62,7249); INSERT INTO `skill_trees` VALUES (48,17,22,'Force Buster',200000,62,7250); INSERT INTO `skill_trees` VALUES (48,17,23,'Force Buster',240000,64,7251); INSERT INTO `skill_trees` VALUES (48,17,24,'Force Buster',240000,64,7252); INSERT INTO `skill_trees` VALUES (48,17,25,'Force Buster',350000,66,7253); INSERT INTO `skill_trees` VALUES (48,17,26,'Force Buster',350000,66,7254); INSERT INTO `skill_trees` VALUES (48,17,27,'Force Buster',390000,68,7255); INSERT INTO `skill_trees` VALUES (48,17,28,'Force Buster',390000,68,7256); INSERT INTO `skill_trees` VALUES (48,17,29,'Force Buster',520000,70,7257); INSERT INTO `skill_trees` VALUES (48,17,30,'Force Buster',520000,70,7258); INSERT INTO `skill_trees` VALUES (48,17,31,'Force Buster',680000,72,7259); INSERT INTO `skill_trees` VALUES (48,17,32,'Force Buster',680000,72,7260); INSERT INTO `skill_trees` VALUES (48,17,33,'Force Buster',1300000,74,7261); INSERT INTO `skill_trees` VALUES (48,17,34,'Force Buster',1300000,74,7262); INSERT INTO `skill_trees` VALUES (48,54,34,'Force Blaster',150000,60,7263); INSERT INTO `skill_trees` VALUES (48,54,35,'Force Blaster',150000,60,7264); INSERT INTO `skill_trees` VALUES (48,54,36,'Force Blaster',200000,62,7265); INSERT INTO `skill_trees` VALUES (48,54,37,'Force Blaster',200000,62,7266); INSERT INTO `skill_trees` VALUES (48,54,38,'Force Blaster',240000,64,7267); INSERT INTO `skill_trees` VALUES (48,54,39,'Force Blaster',240000,64,7268); INSERT INTO `skill_trees` VALUES (48,54,40,'Force Blaster',350000,66,7269); INSERT INTO `skill_trees` VALUES (48,54,41,'Force Blaster',350000,66,7270); INSERT INTO `skill_trees` VALUES (48,54,42,'Force Blaster',390000,68,7271); INSERT INTO `skill_trees` VALUES (48,54,43,'Force Blaster',390000,68,7272); INSERT INTO `skill_trees` VALUES (48,54,44,'Force Blaster',520000,70,7273); INSERT INTO `skill_trees` VALUES (48,54,45,'Force Blaster',520000,70,7274); INSERT INTO `skill_trees` VALUES (48,54,46,'Force Blaster',680000,72,7275); INSERT INTO `skill_trees` VALUES (48,54,47,'Force Blaster',680000,72,7276); INSERT INTO `skill_trees` VALUES (48,54,48,'Force Blaster',1300000,74,7277); INSERT INTO `skill_trees` VALUES (48,54,49,'Force Blaster',1300000,74,7278); INSERT INTO `skill_trees` VALUES (48,35,13,'Force Storm',150000,60,7279); INSERT INTO `skill_trees` VALUES (48,35,14,'Force Storm',150000,60,7280); INSERT INTO `skill_trees` VALUES (48,35,15,'Force Storm',200000,62,7281); INSERT INTO `skill_trees` VALUES (48,35,16,'Force Storm',200000,62,7282); INSERT INTO `skill_trees` VALUES (48,35,17,'Force Storm',240000,64,7283); INSERT INTO `skill_trees` VALUES (48,35,18,'Force Storm',240000,64,7284); INSERT INTO `skill_trees` VALUES (48,35,19,'Force Storm',350000,66,7285); INSERT INTO `skill_trees` VALUES (48,35,20,'Force Storm',350000,66,7286); INSERT INTO `skill_trees` VALUES (48,35,21,'Force Storm',390000,68,7287); INSERT INTO `skill_trees` VALUES (48,35,22,'Force Storm',390000,68,7288); INSERT INTO `skill_trees` VALUES (48,35,23,'Force Storm',520000,70,7289); INSERT INTO `skill_trees` VALUES (48,35,24,'Force Storm',520000,70,7290); INSERT INTO `skill_trees` VALUES (48,35,25,'Force Storm',680000,72,7291); INSERT INTO `skill_trees` VALUES (48,35,26,'Force Storm',680000,72,7292); INSERT INTO `skill_trees` VALUES (48,35,27,'Force Storm',1300000,74,7293); INSERT INTO `skill_trees` VALUES (48,35,28,'Force Storm',1300000,74,7294); INSERT INTO `skill_trees` VALUES (48,284,25,'Hurricane Assault',150000,60,7295); INSERT INTO `skill_trees` VALUES (48,284,26,'Hurricane Assault',150000,60,7296); INSERT INTO `skill_trees` VALUES (48,284,27,'Hurricane Assault',200000,62,7297); INSERT INTO `skill_trees` VALUES (48,284,28,'Hurricane Assault',200000,62,7298); INSERT INTO `skill_trees` VALUES (48,284,29,'Hurricane Assault',240000,64,7299); INSERT INTO `skill_trees` VALUES (48,284,30,'Hurricane Assault',240000,64,7300); INSERT INTO `skill_trees` VALUES (48,284,31,'Hurricane Assault',350000,66,7301); INSERT INTO `skill_trees` VALUES (48,284,32,'Hurricane Assault',350000,66,7302); INSERT INTO `skill_trees` VALUES (48,284,33,'Hurricane Assault',390000,68,7303); INSERT INTO `skill_trees` VALUES (48,284,34,'Hurricane Assault',390000,68,7304); INSERT INTO `skill_trees` VALUES (48,284,35,'Hurricane Assault',520000,70,7305); INSERT INTO `skill_trees` VALUES (48,284,36,'Hurricane Assault',520000,70,7306); INSERT INTO `skill_trees` VALUES (48,284,37,'Hurricane Assault',680000,72,7307); INSERT INTO `skill_trees` VALUES (48,284,38,'Hurricane Assault',680000,72,7308); INSERT INTO `skill_trees` VALUES (48,284,39,'Hurricane Assault',1300000,74,7309); INSERT INTO `skill_trees` VALUES (48,284,40,'Hurricane Assault',1300000,74,7310); INSERT INTO `skill_trees` VALUES (48,210,30,'Fist Mastery',150000,60,7311); INSERT INTO `skill_trees` VALUES (48,210,31,'Fist Mastery',150000,60,7312); INSERT INTO `skill_trees` VALUES (48,210,32,'Fist Mastery',200000,62,7313); INSERT INTO `skill_trees` VALUES (48,210,33,'Fist Mastery',200000,62,7314); INSERT INTO `skill_trees` VALUES (48,210,34,'Fist Mastery',240000,64,7315); INSERT INTO `skill_trees` VALUES (48,210,35,'Fist Mastery',240000,64,7316); INSERT INTO `skill_trees` VALUES (48,210,36,'Fist Mastery',350000,66,7317); INSERT INTO `skill_trees` VALUES (48,210,37,'Fist Mastery',350000,66,7318); INSERT INTO `skill_trees` VALUES (48,210,38,'Fist Mastery',390000,68,7319); INSERT INTO `skill_trees` VALUES (48,210,39,'Fist Mastery',390000,68,7320); INSERT INTO `skill_trees` VALUES (48,210,40,'Fist Mastery',520000,70,7321); INSERT INTO `skill_trees` VALUES (48,210,41,'Fist Mastery',520000,70,7322); INSERT INTO `skill_trees` VALUES (48,210,42,'Fist Mastery',680000,72,7323); INSERT INTO `skill_trees` VALUES (48,210,43,'Fist Mastery',680000,72,7324); INSERT INTO `skill_trees` VALUES (48,210,44,'Fist Mastery',1300000,74,7325); INSERT INTO `skill_trees` VALUES (48,210,45,'Fist Mastery',1300000,74,7326); INSERT INTO `skill_trees` VALUES (48,95,13,'Cripple',290000,60,7327); INSERT INTO `skill_trees` VALUES (48,95,14,'Cripple',400000,62,7328); INSERT INTO `skill_trees` VALUES (48,95,15,'Cripple',480000,64,7329); INSERT INTO `skill_trees` VALUES (48,95,16,'Cripple',700000,66,7330); INSERT INTO `skill_trees` VALUES (48,95,17,'Cripple',780000,68,7331); INSERT INTO `skill_trees` VALUES (48,95,18,'Cripple',1000000,70,7332); INSERT INTO `skill_trees` VALUES (48,95,19,'Cripple',1400000,72,7333); INSERT INTO `skill_trees` VALUES (48,95,20,'Cripple',2600000,74,7334); INSERT INTO `skill_trees` VALUES (48,50,5,'Focus Force',290000,60,7335); INSERT INTO `skill_trees` VALUES (48,50,6,'Focus Force',700000,66,7336); INSERT INTO `skill_trees` VALUES (48,50,7,'Focus Force',1400000,72,7337); INSERT INTO `skill_trees` VALUES (48,81,2,'Punch of Doom',480000,64,7338); INSERT INTO `skill_trees` VALUES (48,81,3,'Punch of Doom',1400000,72,7339);