public Carcrash(playerid,vehicleid) { new Float:vehealth, Float:health; if(IsPlayerInAnyVehicle(playerid)) { GetPlayerHealth(playerid,health); GetVehicleHealth(GetPlayerVehicleID(playerid),vehealth); if(vehealth <= vehiclehealth) { if(Carcrash1[startnumber][playerid] == 0) { SetPlayerHealth(playerid,health-Healthyoulose); SendClientMessage(playerid, COLOR_GREEN, "Du bist mit etwas zusammengestoßen und hast Health verloren."); Carcrash1[startnumber][playerid] = 1; Carcrash1[startnumber+1][playerid] = 0; vehiclehealth = vehiclehealth - 100.0; startnumber = startnumber + 1; } } } else { Carcrash1[0][playerid] = 0; for(new o=1;o<9;o++) Carcrash1[o][playerid] = 1; vehiclehealth = 900; startnumber = 0; } return 1; }