Buildfile: D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build.xml clean: init: [mkdir] Created dir: D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build [mkdir] Created dir: D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build\classes [mkdir] Created dir: D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build\dist [mkdir] Created dir: D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build\dist\login [mkdir] Created dir: D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build\dist\gameserver version: [exec] Execute failed: java.io.IOException: Cannot run program "svnversion": CreateProcess error=2, The system cannot find the file specified compile: [javac] Compiling 1281 source files to D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build\classes [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:80: cannot find symbol [javac] symbol : class SelfAnalysis [javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI [javac] private SelfAnalysis _selfAnalysis = new SelfAnalysis(); [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:81: cannot find symbol [javac] symbol : class TargetAnalysis [javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI [javac] private TargetAnalysis _mostHatedAnalysis = new TargetAnalysis(); [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:82: cannot find symbol [javac] symbol : class TargetAnalysis [javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI [javac] private TargetAnalysis _secondMostHatedAnalysis = new TargetAnalysis(); [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\actor\instance\L2NpcInstance.java:283: cannot find symbol [javac] symbol : variable ss [javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate [javac] if ((template.ss > 0 || template.bss > 0) && template.ssRate > 0) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\actor\instance\L2NpcInstance.java:283: cannot find symbol [javac] symbol : variable bss [javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate [javac] if ((template.ss > 0 || template.bss > 0) && template.ssRate > 0) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\actor\instance\L2NpcInstance.java:283: cannot find symbol [javac] symbol : variable ssRate [javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate [javac] if ((template.ss > 0 || template.bss > 0) && template.ssRate > 0) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\actor\instance\L2NpcInstance.java:2311: cannot find symbol [javac] symbol : variable ssRate [javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate [javac] if (this.getTemplate().ssRate == 0) return false; [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\actor\instance\L2NpcInstance.java:2321: cannot find symbol [javac] symbol : variable ssRate [javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate [javac] if (this.getTemplate().ssRate < Rnd.get(100)) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\actor\instance\L2NpcInstance.java:2339: cannot find symbol [javac] symbol : variable ssRate [javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate [javac] if (this.getTemplate().ssRate < Rnd.get(100)) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\NpcInventory.java:44: cannot find symbol [javac] symbol : variable ss [javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate [javac] if (_owner.getTemplate().ss > 0) this.addItem("Reset", 1835, _owner.getTemplate().ss, null, null); [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\NpcInventory.java:44: cannot find symbol [javac] symbol : variable ss [javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate [javac] if (_owner.getTemplate().ss > 0) this.addItem("Reset", 1835, _owner.getTemplate().ss, null, null); [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\NpcInventory.java:45: cannot find symbol [javac] symbol : variable bss [javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate [javac] if (_owner.getTemplate().bss > 0) this.addItem("Reset", 3947, _owner.getTemplate().bss, null, null); [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\model\NpcInventory.java:45: cannot find symbol [javac] symbol : variable bss [javac] location: class net.sf.l2j.gameserver.templates.L2NpcTemplate [javac] if (_owner.getTemplate().bss > 0) this.addItem("Reset", 3947, _owner.getTemplate().bss, null, null); [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:80: cannot find symbol [javac] symbol : class SelfAnalysis [javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI [javac] private SelfAnalysis _selfAnalysis = new SelfAnalysis(); [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:81: cannot find symbol [javac] symbol : class TargetAnalysis [javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI [javac] private TargetAnalysis _mostHatedAnalysis = new TargetAnalysis(); [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:82: cannot find symbol [javac] symbol : class TargetAnalysis [javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI [javac] private TargetAnalysis _secondMostHatedAnalysis = new TargetAnalysis(); [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:331: operator + cannot be applied to SelfAnalysis.lastBuffTick,int [javac] if (_selfAnalysis.lastBuffTick+100 < GameTimeController.getGameTicks()) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:331: operator < cannot be applied to ,int [javac] if (_selfAnalysis.lastBuffTick+100 < GameTimeController.getGameTicks()) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:761: operator + cannot be applied to int,TargetAnalysis.character.getTemplate.collisionRadius [javac] int combinedCollision = _actor.getTemplate().collisionRadius + _mostHatedAnalysis.character.getTemplate().collisionRadius; [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:761: incompatible types [javac] found : [javac] required: int [javac] int combinedCollision = _actor.getTemplate().collisionRadius + _mostHatedAnalysis.character.getTemplate().collisionRadius; [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:830: operator + cannot be applied to SelfAnalysis.lastDebuffTick,int [javac] if (this._selfAnalysis.lastDebuffTick+60 < GameTimeController.getGameTicks()) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:830: operator < cannot be applied to ,int [javac] if (this._selfAnalysis.lastDebuffTick+60 < GameTimeController.getGameTicks()) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1081: operator + cannot be applied to SelfAnalysis.lastDebuffTick,int [javac] if (this._selfAnalysis.lastDebuffTick+60 < GameTimeController.getGameTicks()) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1081: operator < cannot be applied to ,int [javac] if (this._selfAnalysis.lastDebuffTick+60 < GameTimeController.getGameTicks()) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1159: hated is already defined in thinkAttack() [javac] L2Character hated; [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1183: cannot find symbol [javac] symbol : variable skills [javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI [javac] for (L2Skill sk : skills) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1207: cannot find symbol [javac] symbol : class L2Effect [javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI [javac] L2Effect[] effects = _actor.getAllEffects(); [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1210: cannot find symbol [javac] symbol : class L2Effect [javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI [javac] L2Effect effect = effects[i]; [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1242: cannot find symbol [javac] symbol : variable skills [javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI [javac] for (L2Skill sk : skills) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1247: cannot find symbol [javac] symbol : class L2PenaltyMonsterInstance [javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI [javac] || (_actor instanceof L2PenaltyMonsterInstance && Rnd.nextInt(100) <= 20))) [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1262: cannot find symbol [javac] symbol : class L2Effect [javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI [javac] L2Effect[] effects = _actor.getAllEffects(); [javac] ^ [javac] D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\java\net\sf\l2j\gameserver\ai\L2AttackableAI.java:1265: cannot find symbol [javac] symbol : class L2Effect [javac] location: class net.sf.l2j.gameserver.ai.L2AttackableAI [javac] L2Effect effect = effects[i]; [javac] ^ [javac] 32 errors BUILD FAILED D:\Marek\Pracovne\L2\SVN\Server\trunk\L2_GameServer_T1\build.xml:65: Compile failed; see the compiler error output for details. Total time: 7 seconds