Application Log Start: Mon Feb 25 19:32:59 2008 _____________________________________________________ ### Initialization ### numTextureCoords = 8 numTextures = 8 numTextureUnits = 4 glGet(GL_MAX_TEXTURE_UNITS_ARB) = 4 glGet(GL_MAX_TEXTURE_IMAGE_UNITS_ARB) = 32 Setting video mode wglSwapIntervalEXT(0); Enabling separate specular lighting. Setting initial rendering state. Done setting initial state. Operating System: Windows 6.0 build 6000 Platform 2 Processor Architecture: 2 x 32-bit Intel processor GL Vendor: NVIDIA Corporation GL Renderer: GeForce 8600 GT/PCI/SSE2 GL Version: 2.1.2 Driver version: Unknown (Can't find driver) GL extensions: "GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control " _____________________________________________________ ### Video Status ### Capability Minimum Desired Received Ok? ------------------------------------------------- * RENDER DEVICE Depth 16 bits 16 bits 24 bits ok Stencil 8 bits 8 bits 8 bits ok Alpha 0 bits ok Red 8 bits ok Green 8 bits ok Blue 8 bits ok FSAA 0 0 ok Width 800 pixels ok Height 600 pixels ok Mode Windowed ok Done initializing RenderDevice. _____________________________________________________ ### Network Startup ### Starting WinSock networking. Network: localhost = Mashup (192.168.0.3) WinSock 2.0 Status: Running Loaded winsock specification version 2 (514 is the highest available) 0 sockets available Largest UDP datagram packet size is 0 bytes System { OS { Name = "Windows 6.0 build 6000 Platform 2 " } CPU { Vendor = "GenuineIntel" Architecture = "2 x 32-bit Intel processor" hasCPUID = Yes hasMMX = Yes hasSSE = Yes hasSSE2 = Yes has3DNow = Yes hasRDTSC = Yes } G3D { Link version = 70000 Compile version = "G3D 7.00" } GPU { Chipset = "GeForce 8600 GT/PCI/SSE2" Vendor = "NVIDIA Corporation" Driver = "Unknown (Can't find driver)" OpenGL version = "2.1.2" Textures = 8 Texture coordinates = 8 Texture units = 4 } Window { API = "Win32" Version = "1.1" In focus = Yes Centered = Yes Framed = Yes Visible = Yes Resizable = No Full screen = No Top = 199 Left = 237 Width = 800 Height = 600 Refresh rate = 85 Alpha bits = 0 Red bits = 8 Green bits = 8 Blue bits = 8 Depth bits = 16 Stencil bits = 8 Asynchronous = Yes Stereo = No FSAA samples = 0 } Network { } } WARNING: Could not find 'console-small.fnt' so 'data/font/console-small.fnt' was substituted. WARNING: Could not find 'icon.fnt' so 'data/font/icon.fnt' was substituted. WARNING: Could not find 'osx.skn' so 'data/gui/osx.skn' was substituted. WARNING: Could not find 'arial.fnt' so 'data/font/arial.fnt' was substituted. WARNING: Could not find 'icon.fnt' so 'data/font/icon.fnt' was substituted. WARNING: Could not find 'greek.fnt' so 'data/font/greek.fnt' was substituted. WARNING: Could not find 'icon.fnt' so 'data/font/icon.fnt' was substituted. WARNING: Could not find 'icon.fnt' so 'data/font/icon.fnt' was substituted. WARNING: Could not find 'icon.fnt' so 'data/font/icon.fnt' was substituted. WARNING: Could not find 'icon.fnt' so 'data/font/icon.fnt' was substituted. [Scene] Loading scene... [Scene] Loading terrain... _____________________________________________________ ### Files Used ### images\terrain\grassb512.bmp data/font/greek.fnt images\terrain\grassa512.bmp data/font/icon.fnt images\terrain\dirt512.bmp images\terrain\rock512.bmp data/font/arial.fnt shaders/terrainblend.frag data/gui/osx.skn terrain.bmp images\terrain\sand512.bmp data/font/console-small.fnt shaders/terrainblend.vert _____________________________________________________ ### Network Cleanup ### Network cleaned up. Shutting down RenderDevice. Restoring gamma. Error setting gamma ramp! (Possibly LCD monitor) Freeing all VAR memory Deleting window. _____________________________________________________ ### Shutdown ### Closing log file