<<<<<<< .mine gl.glVertexPointer (3, gl.GL_FLOAT, 48, &self._verts[0].px) gl.glNormalPointer ( gl.GL_FLOAT, 48, &self._verts[0].nx) gl.glTexCoordPointer(3, gl.GL_FLOAT, 48, &self._verts[0].tx) gl.glDrawElements (gl.GL_TRIANGLES, 6, gl.GL_UNSIGNED_SHORT, self._faces) Scene._coreRender(self) ======= gl.glVertexPointer (3, gl.GL_FLOAT, 48, &self._verts[0].px) gl.glNormalPointer ( gl.GL_FLOAT, 48, &self._verts[0].nx) gl.glTexCoordPointer(3, gl.GL_FLOAT, 48, &self._verts[0].tx) self._coreGetModelview(mtx) gl.glPushMatrix() gl.glMultMatrixf(mtx) ( self._mesh)._coreRender( self) gl.glPopMatrix() gl.glDrawElements (gl.GL_TRIANGLES, 6, gl.GL_UNSIGNED_SHORT, self._faces) Scene._coreRender(self) >>>>>>> .r979