on *:TEXT:Your spies successfully enter *'s armory undetected, and destroy * of the enemy's *:#VP: { If $nick !=== $hfind(login,$nick) { /notice $nick You're are not registered. Type /msg $me !register . halt } If $nick !=== $hfind(loggedin,$nick) { /notice $nick You're are not logged in. Type /msg $me !login . halt } if ($14 == Invisibility) { hinc IS $nick $10 hsave IS is.txt } if ($14 == Blackpowder) { hinc BPM $nick $10 hsave BPM bpm.txt } if ($14 == Stick) { hinc stick $nick $10 hsave stick stick.txt } if ($14 == Knife) { hinc knife $nick $10 hsave knife knife.txt } if ($14 == Short) { hinc shortbow $nick $10 hsave shortbow shortbow.txt } if ($14 == Staff) { hinc Staff $nick $10 hsave staff staff.txt } if ($14 == Hatchet) { hinc hatchet $nick $10 hsave hatchet hatchet.txt } if ($14 == Sling) { hinc sling $nick $10 hsave sling sling.txt } if ($14 == Crossbow) { hinc crossbow $nick $10 hsave crossbow crossbow.txt } if ($14 == Longbow) { hinc longbow $nick $10 hsave longbow longbow.txt } if ($14 == Steel) { hinc steelbow $nick $10 hsave steelbow steelbow.txt } if ($14 == Steed) { hinc steed $nick $10 hsave steed steed.txt } if ($14 == Flaming) { hinc flamingarrow $nick $10 hsave flamingarrow flamingarrow.txt } if ($14 == Chariot) { hinc chariot $nick $10 hsave chariot chariot.txt } if ($14 == Club) { hinc club $nick $10 hsave club club.txt } if ($14 == Spear) { hinc spear $nick $10 hsave spear spear.txt } if ($14 == Warblade) { hinc warblade $nick $10 hsave warblade warblade.txt } if ($14 == Warg) { hinc warg $nick $10 hsave warg warg.txt } if ($14 == Dragon) { hinc dragon $nick $10 hsave dragon dragon.txt } if ($14 == Elven) { hinc elvencloak $nick $10 hsave elvencloak elvencloak.txt } if ($14 == Helmet) { hinc helmet $nick $10 hsave helmet helmet.txt } if ($14 == Shield) { hinc shield $nick $10 hsave shield shield.txt } if ($14 == Chainmail) { hinc chainmail $nick $10 hsave chainmail chainmail.txt } if ($14 == Plate) { hinc platearmor $nick $10 hsave platearmor platearmor.txt } if ($14 == Heavy) { hinc heavyshield $nick $10 hsave heavyshield heavyshield.txt } if ($14 == Dragonskin) { hinc dragonskin $nick $10 hsave dragonskin dragonskin.txt } if ($14 == Long) { hinc longsword $nick $10 hsave longsword longsword.txt } if ($14 == Lance) { hinc lance $nick $10 hsave lance lance.txt } if ($14 == Broadsword) { hinc broadsword $nick $10 hsave broadsword broadsword.txt } if ($14 == Excalibur) { hinc excalibur $nick $10 hsave excalibur excalibur.txt } if ($14 == Mithril) { hinc mithril $nick $10 hsave mithril mithril.txt } if ($14 == Pike) { hinc pike $nick $10 hsave pike pike.txt } if ($14 == Mace) { hinc mace $nick $10 hsave mace mace.txt } if ($14 == Warhammer) { hinc warhammer $nick $10 hsave warhammer warhammer.txt } if ($14 == Hammer) { hinc hammerofthor $nick $10 hsave hammerofthor hammerofthor.txt } if ($14 == Battle) { hinc battleaxe $nick $10 hsave battleaxe battleaxe.txt } if ($14 == Gauntlets) { hinc Gauntlets $nick $10 hsave gauntlets gauntlets.txt } //notice $nick sabs recorded. var %row1 = $calc(($hget(stick,$nick) * 200) + ($hget(knife,$nick) * 1000) + ($hget(sling,$nick) * 1800) + ($hget(club,$nick) * 3200) + ($hget(spear,$nick) * 5100)) var %row2 = $calc(($hget(warblade,$nick) * 16400) + ($hget(warg,$nick) * 50000) + ($hget(dragon,$nick) * 200000) + ($hget(chariot,$nick) * 50000) + ($hget(BPM,$nick) * 850000)) var %row3 = $calc(($hget(helmet,$nick) * 2000) + ($hget(shield,$nick) * 3200) + ($hget(chainmail,$nick) * 5100) + ($hget(platearmor,$nick) * 16400) + ($hget(heavyshield,$nick) * 50000)) var %row4 = $calc(($hget(dragonskin,$nick) * 200000) + ($hget(IS,$nick) * 750000) + ($hget(shortbow,$nick) * 1800) + ($hget(crossbow,$nick) * 3200) + ($hget(longbow,$nick) * 5100)) var %row5 = $calc(($hget(steelbow,$nick) * 16400) + ($hget(steed,$nick) * 50000) + ($hget(flamingarrow,$nick) * 200000) + ($hget(elvencloak,$nick) * 50000) + ($hget(longsword,$nick) * 3200)) var %row6 = $calc(($hget(lance,$nick) * 5100) + ($hget(broadsword,$nick) * 16400) + ($hget(excalibur,$nick) * 200000) + ($hget(mithril,$nick) * 50000) + ($hget(hatchet,$nick) * 1800)) var %row7 = $calc(($hget(pike,$nick) * 3200) + ($hget(mace,$nick) * 5100)) + ($hget(warhammer,$nick) * 16400) + ($hget(battleaxe,$nick) * 180000) + ($hget(hammeFrofthor,$nick) * 50000) + ($hget(gauntlets,$nick) * 50000)) hinc topsabgold $nick $calc(%row1 + %row2 + %row3 + %row4 + %row5 + %row6 + %row7) hsave topsabgold topsabgold.txt var %row8 = $calc(($hget(stick,$nick) * 2) + ($hget(knife,$nick) * 5) + ($hget(sling,$nick) * 10) + ($hget(club,$nick) * 20) + ($hget(spear,$nick) * 40)) var %row9 = $calc(($hget(warblade,$nick) * 160) + ($hget(warg,$nick) * 640) + ($hget(dragon,$nick) * 2560) + ($hget(chariot,$nick) * 640) + ($hget(BPM,$nick) * 12000)) var %row10 = $calc(($hget(helmet,$nick) * 10) + ($hget(shield,$nick) * 20) + ($hget(chainmail,$nick) * 40) + ($hget(platearmor,$nick) * 160) + ($hget(heavyshield,$nick) * 640)) var %row11 = $calc(($hget(dragonskin,$nick) * 2560) + ($hget(IS,$nick) * 10000) + ($hget(shortbow,$nick) * 10) + ($hget(crossbow,$nick) * 20) + ($hget(longbow,$nick) * 40)) var %row12 = $calc(($hget(steelbow,$nick) * 160) + ($hget(steed,$nick) * 640) + ($hget(flamingarrow,$nick) * 2560) + ($hget(elvencloak,$nick) * 640) + ($hget(longsword,$nick) * 20)) var %row13 = $calc(($hget(lance,$nick) * 40) + ($hget(broadsword,$nick) * 160) + ($hget(excalibur,$nick) * 2560) + ($hget(mithril,$nick) * 640) + ($hget(hatchet,$nick) * 10)) var %row14 = $calc(($hget(pike,$nick) * 20) + ($hget(mace,$nick) * 40)) + ($hget(warhammer,$nick) * 160) + ($hget(battleaxe,$nick) * 2560) + ($hget(hammerofthor,$nick) * 640) + ($hget(gauntlets,$nick) * 640)) hinc topsabdamage $nick $calc(%row8 + %row9 + %row10 + %row11 + %row12 + %row13 + %row14) hsave topsabdamage topsabdamage.txt } on *:TEXT:!mystats:#VP: { If $nick !=== $hfind(login,$nick) { /notice $nick You're are not registered. Type /msg $me !register . halt } If $nick !=== $hfind(loggedin,$nick) { /notice $nick You're are not logged in. Type /msg $me !login . halt } if (!$hget(IS,$nick)) && (!$hget(BPM,$nick)) { //notice $nick No sabs recorded for this nickname. Post a sab log to start recording your sabs. } else { //notice $nick Invisibility Shields: $hget(IS,$nick) //notice $nick Blackpowder Missile's: $hget(BPM,$nick) var %row1 = $calc(($hget(stick,$nick) * 200) + ($hget(knife,$nick) * 1000) + ($hget(sling,$nick) * 1800) + ($hget(club,$nick) * 3200) + ($hget(spear,$nick) * 5100)) var %row2 = $calc(($hget(warblade,$nick) * 16400) + ($hget(warg,$nick) * 50000) + ($hget(dragon,$nick) * 200000) + ($hget(chariot,$nick) * 50000) + ($hget(BPM,$nick) * 850000)) var %row3 = $calc(($hget(helmet,$nick) * 2000) + ($hget(shield,$nick) * 3200) + ($hget(chainmail,$nick) * 5100) + ($hget(platearmor,$nick) * 16400) + ($hget(heavyshield,$nick) * 50000)) var %row4 = $calc(($hget(dragonskin,$nick) * 200000) + ($hget(IS,$nick) * 750000) + ($hget(shortbow,$nick) * 1800) + ($hget(crossbow,$nick) * 3200) + ($hget(longbow,$nick) * 5100)) var %row5 = $calc(($hget(steelbow,$nick) * 16400) + ($hget(steed,$nick) * 50000) + ($hget(flamingarrow,$nick) * 200000) + ($hget(elvencloak,$nick) * 50000) + ($hget(longsword,$nick) * 3200)) var %row6 = $calc(($hget(lance,$nick) * 5100) + ($hget(broadsword,$nick) * 16400) + ($hget(excalibur,$nick) * 200000) + ($hget(mithril,$nick) * 50000) + ($hget(hatchet,$nick) * 1800)) var %row7 = $calc(($hget(pike,$nick) * 3200) + ($hget(mace,$nick) * 5100)) + ($hget(warhammer,$nick) * 16400) + ($hget(battleaxe,$nick) * 180000) + ($hget(hammeFrofthor,$nick) * 50000) + ($hget(gauntlets,$nick) * 50000)) //notice $nick Total Weapon Value Sabbed: $calc((%row1 + %row2 + %row3 + %row4 + %row5 + %row6 + %row7)) var %row8 = $calc(($hget(stick,$nick) * 2) + ($hget(knife,$nick) * 5) + ($hget(sling,$nick) * 10) + ($hget(club,$nick) * 20) + ($hget(spear,$nick) * 40)) var %row9 = $calc(($hget(warblade,$nick) * 160) + ($hget(warg,$nick) * 640) + ($hget(dragon,$nick) * 2560) + ($hget(chariot,$nick) * 640) + ($hget(BPM,$nick) * 12000)) var %row10 = $calc(($hget(helmet,$nick) * 10) + ($hget(shield,$nick) * 20) + ($hget(chainmail,$nick) * 40) + ($hget(platearmor,$nick) * 160) + ($hget(heavyshield,$nick) * 640)) var %row11 = $calc(($hget(dragonskin,$nick) * 2560) + ($hget(IS,$nick) * 10000) + ($hget(shortbow,$nick) * 10) + ($hget(crossbow,$nick) * 20) + ($hget(longbow,$nick) * 40)) var %row12 = $calc(($hget(steelbow,$nick) * 160) + ($hget(steed,$nick) * 640) + ($hget(flamingarrow,$nick) * 2560) + ($hget(elvencloak,$nick) * 640) + ($hget(longsword,$nick) * 20)) var %row13 = $calc(($hget(lance,$nick) * 40) + ($hget(broadsword,$nick) * 160) + ($hget(excalibur,$nick) * 2560) + ($hget(mithril,$nick) * 640) + ($hget(hatchet,$nick) * 10)) var %row14 = $calc(($hget(pike,$nick) * 20) + ($hget(mace,$nick) * 40)) + ($hget(warhammer,$nick) * 160) + ($hget(battleaxe,$nick) * 2560) + ($hget(hammerofthor,$nick) * 640) + ($hget(gauntlets,$nick) * 640)) //notice $nick Total Weapon Strength Sabbed: $calc((%row8 + %row9 + %row10 + %row11 + %row12 + %row13 + %row14)) } }