;____________________________________________________________________ ;------------------------------------------------Mage Routine 2.0.1------------------------------------------------- ;made by sm0k3d ; ;Thanks Neutro for the working Pots ;Thanks Apoc for helping a n00b out =P ;and thanks to many other people who has helped me put this together and make all the fixes =) ;----------------------------------------------------------------------------------------------------------------------- ;____________________________________________________________________ ; Modified by Immolator ; v1.0.0 ; ; Legend: ; Bugfix: B ; Feature: F ; Change: C ; ; Todo: ; - Implement proper handling of Flame Throwing ; - Icy Veins support ; ; C - Fixed the spelling/grammar of a lot of the debug output ; C - Changed casing of Member/Method names and parameter names ; B - Hopefully fixed use of potions ; C - Removed a lot of redundant code and optimized existing code ; B - Fixed drinking bug (use of StandHP instead of StandMP) ; B - Fixed miscellaneous bugs resulting from incorrect checks ; B - Fixed arcane torrent not working in some cases because of premature cooldown check (i think) ; B - Fixed improper output for Nova + Bandage ; C - Updated version number to 2.0.1 (sm0k3d forgot) objectdef oClass inherits oBase { ;--- GUI Goodies ---; variable bool LoadedSettings = FALSE ;--- Health Stuff ---; variable int RestHP = 70 variable int RestMP = 65 variable int StandHP = 97 variable int StandMP = 97 variable int PotHP = 20 variable int PotMP = 15 variable int BandHP = 40 ;Regular stuff variable int MaxRange = 30 variable int GemMana = 40 variable int Wand = 20 variable int WandAt = 20 variable int IBHealth = 5 variable string PullWith = "Fireball" variable string PullSecond = "Fireball" variable bool TwoPull = FALSE variable bool RandPull = FALSE variable string CombatCast = "Fireball" variable bool RandCom = FALSE variable bool Racial = FALSE ;Buffs variable bool ArcInt = TRUE variable string Armor = "None" variable bool FWard = FALSE variable bool FrWard = FALSE variable bool Dampen = FALSE variable bool Amplify = FALSE variable bool CombatEvocation = FALSE variable bool RestEvocation = FALSE variable bool ManaShield = FALSE variable int ManaSheildPctHP = 15 variable int ManaSheildPctMobHP = 40 variable int ManaSheildPctMP = 40 ;Arcane variable bool CounterSpell = FALSE variable bool Presence = FALSE variable bool POMonPull = FALSE variable bool Slow = FALSE variable bool ArcanePower = FALSE variable bool APonPull = FALSE variable bool StunBlink = FALSE variable bool ArcMissiles = FALSE ;Fire variable bool DragonBreath = FALSE variable bool BlastWave = FALSE variable bool Combustion = FALSE ;Frost variable bool FrostNova = FALSE variable bool ConeOfCold = FALSE variable bool ColdSnap = FALSE variable bool IceBlock = FALSE variable bool IceBarrier = FALSE variable bool WaterElemental = FALSE variable bool IceLance = FALSE ;Other variable string BestGem = "None" variable int BuffNum = 0 variable int RandVar = 0 variable string RandPullSpell = "None" variable string RandComSpell = "None" variable int PullTimeDelay = 1 ;extras variable guidlist FoodList variable guidlist DrinkList variable guidlist NovaList variable guidlist AggroList variable guidlist BandList variable guidlist LinenList variable guidlist WoolList variable guidlist SilkList variable guidlist MageList variable guidlist RuneList variable guidlist NetherList variable string Bandage = "Linen Bandage" variable bool MakeBand = TRUE variable int FB = 20 ;Reactive variable bool ArcaneImmune = FALSE variable bool FireImmune = FALSE variable bool FrostImmune = FALSE variable string ReactCast = "None" variable bool ReactFWard = FALSE variable bool ReactFrWard = FALSE ;timers variable int LastCastedAt = 0 variable int CastingTime = 0 variable string LastSpell = "nothing yet" variable int LagTime = 400 variable int detectTimer variable int detectTimeOut = 10000 variable string detectGUID variable int NextSheeping = 0 ;aggro variable guidlist AggroList ;timer variable int RootCastTime = 0 ;Additional aggro options variable bool RangePullOnDetectAdds = TRUE ;Range pulls if hostile adds are within RADIUS yards of the attack target variable int RangePullOnDetectAddsRadius = 20 ;The RADIUS to check for hostile adds around your attack target. if TRUE above, will range pull mob. ;--- Initialize ---; method Initialize() { This:LoadConfig This:InitMageGUI This:SetDistances call TriggerPlease } method TakePot(string myPot,int mySecond) { if ${Math.Calc[${LavishScript.RunningTime}-${This.LastCastedAt}]}>${mySecond} { echo "The TakePot timer is OK" echo "I am trying to take a ${myPot}" Consumable:use${myPot} This.LastCastedAt:Set[${LavishScript.RunningTime}] } else { echo "TakePot method executed but not working" } } member DetectMobAdd() { if ${RangePullOnDetectAdds} { variable guidlist MobAdds /* perform search */ MobAdds:Search[-nearest, -hostile, -health 100, -range 0-${RangePullOnDetectAddsRadius}, -origin,${Target.X},${Target.Y},${Target.Z}] /* multiple hostiles? includes our target*/ if ${MobAdds.Count}>1 { return TRUE } /* is our target non-hostile, but hostiles are around? */ elseif ${MobAdds.Count}>0&&${Target.ReactionLevel}!=2 { return TRUE } } return FALSE } member HasSheep() { if ${LavishScript.RunningTime} < ${This.NextSheeping} { return TRUE } variable int i = 0 while ${Targeting.TargetCollection.Get[${i:Inc}](exists)} { if ${Unit[${Targeting.TargetCollection.Get[i]}].Buff[Polymorph](exists)} { return TRUE } } return FALSE } ;--- Rest ---; member NeedRest() { if (${Me.PctHPs} < ${RestHP} || ${Me.PctMana} < ${RestMP}) && !${Me.Swimming} { return TRUE } if ${Me.PctHPs} < ${StandHP} && ${Me.Sitting} { return TRUE } if ${Me.PctMana} < ${StandMP} && ${Me.Sitting} { return TRUE } if !${Consumable.HasFood} && ${Spell[Conjure Food](exists)} && ${Inventory.GetBagsInfo[RETRIEVE_FREESLOTS,"normal"]} > 2 && !${Me.Buff[Drink](exists)} && !${Me.Buff[Food](exists)} && !${WoWScript[MerchantFrame:IsShown()]} { return TRUE } if !${Consumable.HasDrink} && ${Spell[Conjure Water](exists)} && ${Inventory.GetBagsInfo[RETRIEVE_FREESLOTS,"normal"]} > 2 && !${Me.Buff[Drink](exists)} && !${Me.Buff[Food](exists)} && !${WoWScript[MerchantFrame:IsShown()]} { return TRUE } if ${Me.Buff[Resurrection Sickness](exists)} { return TRUE } if ${This.NeedDecurse} && ${Spell[Remove Lesser Curse](exists)} && !${Me.Buff[Drink](exists)} && !${Me.Buff[Food](exists)} { return TRUE } if !${This.HasGem} && ${This.GemSpell.NotEqual["None"]} && ${Spell["${This.GemSpell}"](exists)} && ${Inventory.GetBagsInfo[RETRIEVE_FREESLOTS,"normal"]} > 0 && !${Me.Buff[Drink](exists)} && !${Me.Buff[Food](exists)} { return TRUE } if ${Consumable.HasScroll} { return TRUE } if ${Me.InCombat} { return FALSE } if ${Targeting.RealAgg} { return FALSE } return FALSE } method RestPulse() { This.ReactFWard:Set[FALSE] FoodList:Search[-items,-inventory,-food] DrinkList:Search[-items,-inventory,-drink] BandList:Search[-items,-inventory,Bandage] LinenList:Search[-items,-inventory,Linen Cloth] WoolList:Search[-items,-inventory,Wool Cloth] SilkList:Search[-items,-inventory,Silk Cloth] MageList:Search[-items,-inventory,Mageweave Cloth] RuneList:Search[-items,-inventory,Runecloth] NetherList:Search[-items,-inventory,Netherweave Cloth] if ${Me.Buff[Resurrection Sickness](exists)} { Toon:Sitdown return } if ${Movement.Speed} { Toon:Stop } if ${Me.InCombat} || ${Me.Casting} || ${Me.Buff[Evocation](exists)} { return } if ${This.MakeBand} && !${Me.Buff[First Aid](exists)} && ${BandList.Count} == 0 && (${LinenList.Count} >= 2 || ${WoolList.Count} >= 2 || ${SilkList.Count} >= 2 || ${MageList.Count} >= 2 || ${RuneList.Count} >= 2 || ${NetherList.Count} >= 2) && !${Me.Casting} { if ${Me.Sitting} { Toon:Standup } Tradeskills:MakeBandage[${This.Bandage}, 5] This:Output["Making bandages"] } if ${Me.PctHPs} >= ${StandHP} && ${Me.PctMana} >= ${StandMP} && ${Me.Sitting} { Toon:Standup } if ${Toon.canUseScroll} && !${Me.Casting} && !${Me.GlobalCooldown} { variable string MyScroll = ${Toon.checkForScroll[ANY]} Consumable:UseScroll[${MyScroll}] This:Output["Using Scroll of ${MyScroll}"] return } if ${This.RestEvocation} && ${Me.PctMana} < ${This.RestMP} && ${Toon:canCast[Evocation]} { Toon:CastSpell[Evocation] This:Output["Casting Evocation"] return } if ${Me.PctHPs} < ${RestHP} && ${This.Racial} && ${Toon.canCast[Cannibalize]} && (${Object[-dead,-humanoid,-range 0-5](exists)} || ${Object[-dead,-undead,-range 0-5](exists)}) { Toon:CastSpell[Cannibalize] This:Output["Casting Cannibalize"] return } if ${Me.PctHPs} < ${This.BandHP} && ${Consumable.HasBandage} && !${Me.Buff[First Aid](exists)} && !${Me.Casting} { Consumable:useBandage This:Output["Using bandage"] return } if ${This.NeedDecurse} && !${Me.Casting} { This:DecursePulse This:Output["Decursing"] return } if !${Consumable.HasDrink} && ${Inventory.GetBagsInfo[RETRIEVE_FREESLOTS,"normal"]} > 2 && ${Spell[Conjure Water](exists)} && ${Toon.canCast[Conjure Water]} { Toon:CastSpell[Conjure Water] This:Output["Conjuring water"] return } if !${Consumable.HasFood} && ${Inventory.GetBagsInfo[RETRIEVE_FREESLOTS,"normal"]} > 2 && ${Spell[Conjure Food](exists)} && ${Toon.canCast[Conjure Food]} { Toon:CastSpell[Conjure Food] This:Output["Conjuring food"] return } if ${Consumable.HasFood} && ${Me.PctHPs} < ${This.StandHP} && !${Me.Buff["Food"](exists)} && !${Me.Swimming} && !${WoWScript[MerchantFrame:IsShown()]} { Consumable:useFood This:Output["Eating"] } if ${Consumable.HasDrink} && ${Me.PctMana} < ${This.StandMP} && !${Me.Buff["Drink"](exists)} && !${Me.Swimming} && !${WoWScript[MerchantFrame:IsShown()]} { Consumable:useDrink This:Output["Drinking"] } if !${This.HasGem} && ${Inventory.GetBagsInfo[RETRIEVE_FREESLOTS,"normal"]} > 0 && ${Toon:canCast[${This.GemSpell}]} { Toon:CastSpell[${This.GemSpell}] This:Output["Casting ${This.GemSpell}"] return } } ;--- Non Combat Buffs ---; member NeedBuff() { if ${Me.Buff[Food](exists)} || ${Me.Buff[Drink](exists)} { return FALSE } if ${This.Armor.NotEqual["None"]} && ${Toon.canBuff[${Me.GUID},${This.Armor}]} { return TRUE } if ${This.ArcInt} && ${Toon.canBuff[${Me.GUID},"Arcane Intellect"]} { return TRUE } if ${This.Combustion} && ${Toon.canBuff[${Me.GUID},"Combustion"]} { return TRUE } if ${This.IceBarrier} && ${Toon.canBuff[${Me.GUID},"Ice Barrier"]} { return TRUE } if ${This.Dampen} && ${Toon.canBuff[${Me.GUID},"Dampen Magic"]} { return TRUE } if ${This.Amplify} && ${Toon.canBuff[${Me.GUID},"Amplify Magic"]} { return TRUE } Return FALSE } method BuffPulse() { if ${This.Armor.NotEqual["None"]} && ${Toon.canBuff[${Me.GUID},${This.Armor}]} { Toon:CastSpellGUID[${Me.GUID},${This.Armor}] This:Output["Buffing self with ${This.Armor}"] return } if ${This.ArcInt} && !${Me.Buff[Arcane Brilliance](exists)} && ${Toon.canBuff[${Me.GUID},"Arcane Intellect"]} { Toon:CastSpellGUID[${Me.GUID},"Arcane Intellect"] This:Output["Buffing self with Arcane Intellect"] return } if ${This.Combustion} && ${Toon.canBuff[${Me.GUID},"Combustion"]} { Toon:CastSpellGUID[${Me.GUID},"Combustion"] This:Output["Buffing self with Combustion"] return } if ${This.Dampen} && ${Toon.canBuff[${Me.GUID},"Dampen Magic"]} { Toon:CastSpellGUID[${Me.GUID},"Dampen Magic"] This:Output["Buffing self with Dampen Magic"] return } if ${This.Amplify} && ${Toon.canBuff[${Me.GUID},"Amplify Magic"]} { Toon:CastSpellGUID[${Me.GUID},"Amplify Magic"] This:Output["Buffing self with Amplify Magic"] return } } ;--- Pull Buffs ---; member NeedPullBuff() { if ${This.IceBarrier} && ${Toon.canBuff[${Me.GUID},"Ice Barrier"]} { return TRUE } if ${WaterElemental} && !${Spell[Summon Water Elemental].Cooldown} && ${Spell[Summon Water Elemental](exists)} && !${Me.Pet(exists)} { return TRUE } if ${APonPull} && ${Spell[Arcane Power](exists)} && !${Spell[Arcane Power].Cooldown} && !${Me.Buff[Arcane Power](exists)} { return TRUE } if ${POMonPull} && ${Spell[Presence of Mind](exists)} && !${Spell[Presence of Mind].Cooldown} && !${Me.Buff[Presence of Mind](exists)} { return TRUE } return FALSE } method PullBuffPulse() { if ${Movement.Speed} { Toon:Stop } if ${This.IceBarrier} && ${Toon.canBuff[${Me.GUID},"Ice Barrier"]} { Toon:CastSpellGUID[${Me.GUID},"Ice Barrier"] This:Output["Buffing self with Ice Barrier"] return } if ${WaterElemental} && !${Me.Pet(exists)} && ${Toon.canCast[Summon Water Elemental]} { Toon:CastSpell[Summon Water Elemental] This:Output["Summoning Water Elemental"] } if ${APonPull} && ${Toon.canBuff[${Me.GUID},"Arcane Power"]} { Toon:CastSpellGUID[${Me.GUID},"Arcane Power"] This:Output["Casting Arcane Power"] } if ${POMonPull} && ${Toon.canBuff[${Me.GUID},"Presence of Mind"]} { Toon:CastSpellGUID[${Me.GUID},"Presence of Mind"] This:Output["Casting Presence of Mind"] } } ;--- InCombat Buffs ---; member NeedCombatBuff() { if ${Me.Sitting} { return TRUE } if ${This.Racial} && ${Toon.canBuff[${Me.GUID},"Berserking"]} { return TRUE } if ${This.ArcanePower} && ${Toon.canBuff[${Me.GUID},"Arcane Power"]} { return TRUE } if ${This.FrWard} && ${This.ReactFrWard} && ${Toon.canBuff[${Me.GUID},"Frost Ward"]} { return TRUE } if ${This.FWard} && ${This.ReactFWard} && ${Toon.canBuff[${Me.GUID},"Fire Ward"]} { return TRUE } if ${This.IceBarrier} && ${Toon.canBuff[${Me.GUID},"Ice Barrier"]} { return TRUE } if ${This.Presence} && ${Toon.canBuff[${Me.GUID},"Presence of Mind"]} { return TRUE } if (${Me.PctHPs} < ${IBHealth} && (${Toon.canBuff[${Me.GUID},"Hypothermia","Ice Block"]} || ${Toon.canBuff[${Me.GUID},"Hypothermia","Cold Snap"]}) { return TRUE } if ${Slow} && ${Toon.canBuff[${Target.GUID},"Slow"]} { return TRUE } return FALSE } method CombatBuffPulse() { if ${Movement.Speed} { Toon:Stop } if ${This.IceBarrier} && ${Toon.canBuff[${Me.GUID},"Ice Barrier"]} { Toon:CastSpellGUID[${Me.GUID},"Ice Barrier"] This:Output["Buffing self with Ice Barrier"] } if ${This.Racial} && ${Toon.canBuff[${Me.GUID},"Berserking"]} { Toon:CastSpellGUID[${Me.GUID},"Berserking"] This:Output["Buffing self with Berserking"] } if ${This.FWard} && ${This.ReactFWard} && ${Toon.canBuff[${Me.GUID},"Fire Ward"]} { Toon:CastSpellGUID[${Me.GUID},"Fire Ward"] This:Output["Buffing self with Fire Ward"] return } if ${This.FrWard} && ${This.ReactFrWard} && ${Toon.canBuff[${Me.GUID},"Frost Ward"]} { Toon:CastSpellGUID[${Me.GUID},"Frost Ward"] This:Output["Buffing self with Frost Ward"] return } if ${This.ArcanePower} && ${Toon.canBuff[${Me.GUID},"Arcane Power"]} { Toon:CastSpellGUID[${Me.GUID},"Arcane Power"] This:Output["Buffing self with Arcane Power"] } if ${This.Presence} && !${Spell[Presence of Mind].Cooldown} && ${Toon.canBuff[${Me.GUID},"Berserking"]} { Toon:CastSpellGUID[${Me.GUID},"Presence of Mind"] This:Output["Buffing self with Presence of Mind"] } Target ${Targeting.TargetCollection.Get[1]} if ${Slow} && ${Toon.canBuff[${Target.GUID},"Slow"]} { Toon:CastSpellGUID[${Me.GUID},"Slow"] This:Output["Casting slow"] } } ;--- Pull ---; method PullPulse() { if ${This.PullTimeDelay} > ${LavishScript.RunningTime} { Navigator:FaceXYZ[${Target.X},${Target.Y},${Target.Z}] return } if ${Target.Classification.Equal[Elite]} { This:Output["Target is elite. Blacklisting..."] GlobalBlacklist:Insert[${Target.GUID},3600000] WoWScript ClearTarget() move -stop return } if !${Toon.ValidTarget[${Target.GUID}]} { This:Output["Target invalid, need a new one."] Toon:NeedTarget[1] return } if !${Toon.TargetIsBestTarget} { This:Output["Target is no longer best target. Getting new target"] Toon:BestTarget return } if ${Toon.TargetIsNew} { WoWScript SpellStopCasting() return } if ${Target.Distance} > ${Class.MaxRange} && !${Me.Casting} { This:Output["Target is too far away. Moving closer"] WoWPress -hold moveforward return } if ${WaterElemental} && ${Me.Pet(exists)} { WoWScript PetAttack() return } if ${Target.Distance} <= ${Math.Calc[${Class.MaxRange} - 5]} && !${Me.Casting} { Toon:Stop if ${Toon.canCast[${This.PullWith}]} && !${Movement.Speed} { This:Output["Pulling with ${This.PullWith}"] Navigator:FaceXYZ[${Target.X},${Target.Y},${Target.Z}] Toon:CastSpell[${This.PullWith}] PullTimeDelay:Set[${Math.Calc[ ${LavishScript.RunningTime} + ${Spell[${This.RandPullSpell}].CastTime} + 1000 ]}] return } if !${Toon.canCast[${This.PullWith}]} && !${Movement.Speed} { This:Output["Pulling with Fireball because we can't use ${This.PullWith}!"] Navigator:FaceXYZ[${Target.X},${Target.Y},${Target.Z}] Toon:CastSpell[Fireball] PullTimeDelay:Set[${Math.Calc[ ${LavishScript.RunningTime} + ${Spell[${This.RandPullSpell}].CastTime} + 1000 ]}] return } if ${Target.PctHPs}>99 { ArcaneImmune:Set[FALSE] FireImmune:Set[FALSE] FrostImmune:Set[FALSE] return } if ${This.DetectMobAdd} { ;This:Output["Woohoo you are about to pull a mob with another mob nearby, too bad I havn't learned to poly pull... that would be helpful here lol"] } return } } ;--- Meat and Potatoes ---; method AttackPulse() { if ${Target.Distance} > ${Class.MaxRange} && !${Me.Casting} { This:Output["Too far away from target. Moving closer."] Navigator:MoveToMob[${Target.GUID}] return } if ${Target.Distance} < ${Class.MaxRange} { Toon:Stop This:SetStarting Navigator:FaceXYZ[${Target.X},${Target.Y},${Target.Z}] if ${Me.Target.Dead} { WoWScript ClearTarget() This:Output["Target is dead. Clearing."] return } if !${Target(exists)} || ${Target.GUID.Equal[${Me.GUID}]} { This:Output["Target doesn't exist or target is self. Need new target."] return } if ${Target.PctHPs}>99 { ArcaneImmune:Set[FALSE] FireImmune:Set[FALSE] FrostImmune:Set[FALSE] } if ${Me.PctHPs} <= ${This.PotHP} && ${Consumable.HasHPot} { WowScript SpellStopCasting() This:TakePot[HPot,${Me.GlobalCooldown}] This:Output["Low on health. Using a health pot."] } if ${Me.PctMana} < ${This.PotMP} && ${Consumable.HasMPot} { WowScript SpellStopCasting() This:TakePot[MPot,${Me.GlobalCooldown}] This:Output["Low on mana. Using a mana pot.] } if ${Target(unit).Casting.Name.Upper.Find[FIRE](exists)} && !${This.ReactFWard} { This:Output[Getting attacked by fire Spell. We need Fire Protection !] This.ReactFWard:Set[TRUE] } if !${This.IceBarrier} && ${This.ManaShield} && ${Me.PctHPs} < ${This.ManaSheildPctHP} && ${Target.PctHPs} < ${This.ManaSheildPctMobHP} && ${Me.PctMana} > ${This.ManaSheildPctMP} && ${Toon.canCast[Mana Shield]} { Toon:CastSpell[Mana Shield] This:Output["Low on health. Using mana shield."] return } if ${Me.Buff[Feared](exists)} && ${This.Racial} && ${Toon.canCast[Will of the Forsaken]} { Toon:CastSpell[Will of the Forsaken] This:Output["Feared, using Will of the Forsaken"] return } if ${Me.Buff[Stunned](exists)} && ${This.StunBlink} && ${Toon:canCast[Blink]} { Toon:CastSpell[Blink] This:Output["Stunned, casting blink"] return } if ${Me.PctHPs} < ${IBHealth} && ${IceBlock} && (${Toon.canBuff[${Me.GUID},"Hypothermia","Ice Block"]} || ${Toon.canBuff[${Me.GUID},"Hypothermia","Cold Snap"]}) { if ${Spell[Ice Block].Cooldown} && ${Cold Snap} && ${Toon.canBuff[${Me.GUID},"Hypothermia","Cold Snap"]} { Toon:CastSpell[Cold Snap] This:Output["Ice Block on cooldown. Using Cold Snap."] } Toon:CastSpell[Ice Block] This:Output["Casting Ice Block."] } if ${This.CounterSpell} && ${Target.Casting(exists)} && ${Target.CurrentMana} > 0 && (${Toon.canCast[Counterspell]} || (${Toon.canCast[Arcane Torrent]} && ${Target.Distance} < 8)) { if !${Toon.canCast[Counterspell]} && ${Toon.canCast[Arcane Torrent]} && ${Target.Distance} < 8 { Toon:CastSpell[Arcane Torrent] This:Output["Mob is casting and Counterspell is on cooldown. Using Arcane Torrent."] } else { Toon:CastSpell[Counterspell] This:Output["Mob is casting, using Counterspell."] } return } if ${Me.PctMana} < 85 && ${Toon.canCast[Arcane Torrent]} && ${Me.Buff[Mana Tap].Application} == 3 { Toon:CastSpell[Arcane Torrent] This:Output["Casting Arcane Torrent"] return } if ${Me.PctHPs} < 60 && ${Toon.canCast[Gift of the Naaru]} && ${This.Racial} { Toon:CastSpell[Gift of the Naaru] This:Output["Casting Gift of Naaru"] return } if (${Me.PctMana} < ${This.GemMana}) && ${This.HasGem} && ${Me.InCombat} && ${WoWScript[GetItemCooldown("${This.BestGem}"),2]} == 0 { if (${WoWScript[GetItemCooldown("${This.BestGem}"),2]} == 0) && ${This.HasGem} { This:UseGem This:Output["Almost out of mana, using Mana Gem"] return } if (${WoWScript[GetItemCooldown("${This.BestGem}"),2]} == 0) && !${This.HasGem} { This:Output["Couldn't find ${This.BestGem}"] return } } if (${Target.Distance} < 20) && !${FireImmune} && ${Toon.canCast[Fireblast]} && (${Target.PctHPs} < ${This.FB}) { Toon:CastSpellGUID[${Target.GUID},Fire Blast] This:Output["Casting Fire Blast"] return } if ${Toon.canCast[Mana Tap]} && ${This.Racial} && ${Target.CurrentMana} > 0 { Toon:CastSpell[${Target.GUID},Mana Tap] This:Output["Casting Mana tap"] return } if ${This.CombatEvocation} && ${This.FrostNova} && !${FrostImmune} && ${Me.PctMana} < 20 && ${Target.PctHPs} > 40 && (${Math.Distance[${Me.X},${Me.Y},${Me.Z},${Target.X},${Target.Y},${Target.Z}]} < 10) && ${Toon.canCast[Evocation]} && ${Toon.canCast[Frost Nova]} { Toon:CastSpell[Frost Nova] This:Output["Frost Nova"] This:JumpAway This:Output["Target frozen, jumping away."] if ${Movement.Speed} { Toon:Stop } if ${Target.Buff[Frost Nova](exists)} { Toon:CastSpell[Evocation] This:Output["Out of mana. Casting Evocation."] } } if ${Consumable.HasBandage} && ${This.FrostNova} && !${FrostImmune} && ${Me.PctHPs} < ${This.BandHP} && (${Math.Distance[${Me.X},${Me.Y},${Me.Z},${Target.X},${Target.Y},${Target.Z}]} < 10) && ${Toon.canCast[Frost Nova]} { Toon:CastSpell[Frost Nova] This:Output["Casting Frost Nova"] This:JumpAway This:Output["Target frozen, jumping away."] if ${Movement.Speed} { Toon:Stop } if ${Target.Buff[Frost Nova](exists)} { This:Bandage This:Output["Low on health. Bandaging."] } } if ${ConeOfCold} && !${FrostImmune} && ${Target.Distance} < 8 && !${This.HasSheep} && ${Toon.canCast[Cone of Cold]} { Navigator:FaceXYZ[${Target.X},${Target.Y},${Target.Z}] Toon:CastSpell[Cone of Cold] This:Output["Casting Cone of Cold"] } if ${This.BlastWave} && ${Toon.canCast[Blast Wave]} && !${FireImmune} && ${Target.Distance} < 8 && !${This.HasSheep} { Navigator:FaceXYZ[${Target.X},${Target.Y},${Target.Z}] Toon:CastSpell[Blast wave] This:Output["Casting Blast Wave"] } if ${This.DragonBreath} && ${Toon.canCast[Dragon's Breath]} && !${FireImmune} && ${Target.Distance} < 8 && !${This.HasSheep} { Navigator:FaceXYZ[${Target.X},${Target.Y},${Target.Z}] Toon:CastSpell[Dragon's Breath] This:Output["Casting Dragon's Breath"] This:JumpAway This:Output["Jumping away while target is stunned."] } if (${Target.Buff[Frost Nova](exists)} || ${Target.Buff[Frostbite](exists)}) && ${Math.Distance[${Me.X},${Me.Y},${Me.Z},${Target.X},${Target.Y},${Target.Z}]} < 6 { This:JumpAway This:Output["Target is frozen within melee range. Jumping away."] } NovaList:Search[-units,-nearest,-neutral,-alive,-range 0-15] if !${This.HasSheep} && ${This.FrostNova} && !${FrostImmune} && (${Math.Distance[${Me.X},${Me.Y},${Me.Z},${Target.X},${Target.Y},${Target.Z}]} < 10) && !${Spell[Frost Nova].Cooldown} && ${Spell[Frost Nova](exists)} && ${Me.CurrentMana} > ${Spell[Frost Nova].Mana} && ${NovaList.Count} == 0 && !${Me.Casting} { Toon:CastSpell["Frost Nova"] This:Output["Casting Frost Nova"] This:JumpAway This:Output["Target frozen, jumping away."] } if ${This.IceLance} && ${Toon.canCast[Ice Lance]} && (${Target.Buff[Frost Nova](exists)} || ${Target.Buff[Frostbite](exists)}) && !${FrostImmune} { Toon:CastSpellGUID[${Target.GUID},"Ice Lance"] This:Output["Target is frozen. Casting Ice Lance."] return } AggroList:Search[-units,-nearest,-targetingme,-attackable,-lineofsight, -zfilter 7, -range 0-30] if ${Toon.canCast[Polymorph]} && ${AggroList.Count} >= 2 && !${This.HasSheep} && (${Unit[${Targeting.TargetCollection.Get[2]}].CreatureType.Equal[Beast]} || ${Unit[${Targeting.TargetCollection.Get[2]}].CreatureType.Equal[Humanoid]} || ${Unit[${Targeting.TargetCollection.Get[2]}].Type.Equal["Player"]}) && !${Unit[${Targeting.TargetCollection.Get[2]}].CreatureType.Equal[Totem]} { Toon:CastSpellGUID[${Targeting.TargetCollection.Get[2]},Polymorph] This:Output["We have an add. Casting Polymorph."] Target ${Targeting.TargetCollection.Get[1]} This.NextSheeping:Set[${Math.Calc[${LavishScript.RunningTime}+(10 * ${Bot.GlobalCooldown})]}] return } if ${Targeting.TargetCollection.Get[2](exists)} && ${Unit[${Targeting.TargetCollection.Get[2]}].CreatureType.Equal[Totem]}&& ${Unit[${Targeting.TargetCollection.Get[2]}].Distance <= 20} && !${This.HasSheep} && ${Toon.canCast[Fire Blast]} { Toon:CastSpellGUID[${Targeting.TargetCollection.Get[2]},Fire Blast] This:Output["Fire Blasting Totem"] Target ${Targeting.TargetCollection.Get[1]} return } if (${Me.Talent[Improved Arcane Missiles]} == 5) && ${Me.Buff[Clearcasting](exists)} && ${This.ArcMissiles} { if ${Me.Casting} && !${WoWScript[UnitCastingInfo("player")].Equal[Arcane Missiles]} { WoWScript SpellStopCasting() } else { Toon:CastSpell[Arcane Missiles] This:Output["Clearcasting proc. Casting Arcane Missiles."] } } if (${Me.PctMana} < ${This.WandAt} || ${Target.PctHPs} < ${This.Wand}) && !${Action[Shoot].AutoRepeat} && ${Target.Distance} < 30 { if !${Me.Equip[Ranged](exists)} && !${Action[Attack].AutoRepeat} { Toon:AutoAttack return } if ${Me.Equip[Ranged](exists)} && !${Action[Shoot].AutoRepeat} { Toon:CastSpell[Shoot] This:Output["Shooting wand"] Navigator:FaceXYZ[${Target.X},${Target.Y},${Target.Z}] return } } if !${Movement.Speed} { Target ${Targeting.TargetCollection.Get[1]} Navigator:FaceXYZ[${Target.X},${Target.Y},${Target.Z}] if (${This.CombatCast.Equal[Fireball]} || ${This.CombatCast.Equal[Scorch]} || ${This.CombatCast.Equal[Pyroblast]}) && ${FireImmune} && !${Me.Casting} { Toon:CastSpell[Frostbolt] This:Output["Casting Frostbolt because the mob is immune to fire"] return } if ${This.CombatCast.Equal[Frostbolt]} && ${FrostImmune} && !${Me.Casting} { This:Output["Casting Fireball because the mob is immune to frost"] Toon:CastSpell[Fireball] } if !${Spell[${This.CombatCast}](exists)} && !${Me.Casting} { Toon:CastSpell[Fireball] This:Output["Casting Fireball because ${This.CombatCast} does not exist"] return } if ${Spell[${This.CombatCast}](exists)} && !${Me.Casting} && ${Toon.canCast[${This.CombatCast}]} { Toon:CastSpell[${This.CombatCast}] This:Output[Casting ${This.CombatCast}] return } return } return } } ;----------------------------------; ; Chasing Logic & Checks ; ;----------------------------------; member ChasingTooFar() { if ${Math.Distance[${Me.X},${Me.Y},${Me.Z},${Class.StartX},${Class.StartY},${Class.StartZ}]} > ${Class.ChaseDistance} { return TRUE } return FALSE } method StopChasing() { if ${Me.Target(exists)} && ${Class.ChasingTooFar} { This:Output["Chasing too far. Giving up on target"] GlobalBlacklist:Insert[${Target.GUID},${This.InSeconds[${Class.ChasingTargetBL}]}] WoWScript ClearTarget() return } return } method SetStarting() { if ${Me.Target(exists)} && ${Toon.TargetIsNew} { Class.StartX:Set[${Me.X}] Class.StartY:Set[${Me.Y}] Class.StartZ:Set[${Me.X}] return } return } member GetSpellRange(int base, string spellTree) { if ${spellTree.Equal[fire]} { return ${Math.Calc[${base}*(1+(0.1*${Me.Talent[Flame Throwing]}))-1].Round} } if ${spellTree.Equal[frost]} { return ${Math.Calc[${base}*(1+(0.1*${Me.Talent[Arctic Reach]}))-1].Round} } return ${base} } method SetDistances() { if ${Class.GetSpellRange[30, "fire"]} > ${Class.GetSpellRange[30, "frost"]} { Class.MaxRange:Set[${Class.GetSpellRange[30, "fire"]}] This:Output["Setting New MaxRange to ${Class.MaxRange}"] } else { Class.MaxRange:Set[${Class.GetSpellRange[30, "frost"]}] This:Output["Setting New MaxRange to ${Class.MaxRange"] } } ; some extras method JumpAway() { RandVar:Set[${Math.Rand[3]}] if ${RandVar} == 0 { Move Right } if ${RandVar} == 1 { Move Left } if ${RandVar} == 2 { Move Backward } WoWPress Jump Target ${Unit[${Targeting.TargetCollection.Get[1]}].GUID} return } method Bandage() { if ${Me.PctHPs} < ${This.BandHP} && ${Consumable.HasBandage} && !${Me.Buff[Recently Bandaged](exists)} && !${Me.Buff[First Aid](exists)} && !${Me.Casting} { Consumable:useBandage This:Output["Using bandage."] return } } method DecursePulse() { /** Check if you don't have a buff **/ if !${Me.Buff[${BuffNum}](exists)} { return } /** if your have a debuff and it's a curse, remove it **/ if ${Me.Buff[${BuffNum}].Harmful} { Toon:Standup if ${Me.Buff[${BuffNum}].DispelType.Equal[Curse]} && ${Me.Action[Remove Lesser Curse].Usable} { Toon:CastSpell[Remove Lesser Curse] return } if (${Me.Buff[${BuffNum}].DispelType.Equal[Snare]} || ${Me.Buff[${BuffNum}].DispelType.Equal[Root]}) && (${Spell[Escape Artist](exists)}) && !${Spell[Escape Artist].Cooldown} && ${This.Racial} { Toon:CastSpell[Escape Artist] return } if ${Me.Buff[${BuffNum}].DispelType.NotEqual[Curse]} && ${Spell[Ice Block](exists)} && ${IceBlock} && !${Me.Buff[Hypothermia](exists)} { if ${Spell[Ice Block].Cooldown} && ${Cold Snap} && !${Spell[Cold Snap].Cooldown} && ${Spell[Cold Snap](exists)} { Toon:CastSpell[Cold Snap] } Toon:CastSpell[Ice Block] return } } return } method UseGem() { /** Use the Best Mana Gem **/ if !${BestGem.Equal["None"]} { Item[${This.BestGem}]:Use } return } member HasGem() { if ${Item["Mana Emerald"](exists)} { This.BestGem:Set["Mana Emerald"] return TRUE } if ${Item["Mana Ruby"](exists)} { This.BestGem:Set["Mana Ruby"] return TRUE } if ${Item["Mana Citrine"](exists)} { This.BestGem:Set["Mana Citrine"] return TRUE } if ${Item["Mana Jade"](exists)} { This.BestGem:Set["Mana Jade"] return TRUE } if ${Item["Mana Agate"](exists)} { This.BestGem:Set["Mana Agate"] return TRUE } return FALSE } member GemSpell() { if ${Spell["Conjure Mana Emerald"](exists)} { This.BestGem:Set["Mana Emerald"] return "Conjure Mana Emerald" } if !${Spell["Conjure Mana Emerald"](exists)} && ${Spell["Conjure Mana Ruby"](exists)} { This.BestGem:Set["Mana Ruby"] return "Conjure Mana Ruby" } if !${Spell["Conjure Mana Ruby"](exists)} && ${Spell["Conjure Mana Citrine"](exists)} { This.BestGem:Set["Mana Citrine"] return "Conjure Mana Citrine" } if !${Spell["Conjure Mana Citrine"](exists)} && ${Spell["Conjure Mana Jade"](exists)} { This.BestGem:Set["Mana Jade"] return "Conjure Mana Jade" } if !${Spell["Conjure Mana Jade"](exists)} && ${Spell["Conjure Mana Agate"](exists)} { This.BestGem:Set["Mana Agate"] return "Conjure Mana Agate" } This.BestGem:Set["None"] return "None" } member NeedDecurse() { BuffNum:Inc if ${BuffNum} > 56 { BuffNum:Set[1] } if !${Me.Buff[${BuffNum}](exists)} { return FALSE } if ${Me.Buff[${BuffNum}].Harmful} { if ${Me.Buff[${BuffNum}].DispelType.Equal[Curse]} && (${Spell[Remove Lesser Curse](exists)}) { return TRUE } if (${Me.Buff[${BuffNum}].DispelType.Equal[Snare]} || ${Me.Buff[${BuffNum}].DispelType.Equal[Root]}) && (${Spell[Escape Artist](exists)}) && !${Spell[Escape Artist].Cooldown} { return TRUE } if ${Me.Buff[${BuffNum}].DispelType.NotEqual[Curse]} && ${Spell[Ice Block](exists)} && ${IceBlock} && !${Me.Buff[Hypothermia](exists)} && (!${Spell[Ice Block].Cooldown} || !${Spell[Cold Snap].Cooldown}) { return TRUE } } return FALSE } function TriggerPlease() { AddTrigger Immune "[Event:@eventid@:CHAT_MSG_SPELL_SELF_DAMAGE](\"Your @ReactCast@ failed. @*@ is immune.@*@" AddTrigger HitMagic "[Event:@eventid@:CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS](\"@Mob@ @Dam@ you for @points@ @MagicType@ damage.@*@" AddTrigger SpellMagic "[Event:@eventid@:CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE](\"@Mob@'s @ReactCast@ @Dam@ you for @points@ @MagicType@ damage.@*@" /*'*/ } function Immune(string Line, string eventid, string ReactCast) { echo ${ReactCast} echo Immune! echo Immune to spell cast, initiating reactive casting if ${ReactCast.Equal[Arcane Missiles]} || ${ReactCast.Equal[Arcane Blast]} || ${ReactCast.Equal[Arcane Explosion]} { ArcaneImmune:Set[TRUE] This:Output [Immune to arcane, stopping arcane spells] } if ${ReactCast.Equal[Pyroblast]} || ${ReactCast.Equal[Scorch]} || ${ReactCast.Equal[Fireball]} || ${ReactCast.Equal[Blast Wave]} || ${ReactCast.Equal[Dragon'/*'*/s Breath]} || ${ReactCast.Equal[Flamestrike]} || ${ReactCast.Equal[Molten Armor]} { FireImmune:Set[TRUE] This:Output [Immune to fire, stopping fire spells] } if ${ReactCast.Equal[Frostbolt]} || ${ReactCast.Equal[Frost Nova]} || ${ReactCast.Equal[Cone of Cold]} || ${ReactCast.Equal[Blizzard]} || ${ReactCast.Equal[IceLance]} { FrostImmune:Set[TRUE] echo FrostImmune! This:Output [Immune to frost, stopping frost spells] } return } function HitMagic(string Line, string eventid, string Mob, string Dam, string points, string MagicType) { if ${MagicType.Equal[Fire]} && ${Spell[Fire Ward](exists)} && !${Spell[Fire Ward].Cooldown} { ReactFWard:Set[TRUE] } if ${MagicType.Equal[Frost]} && ${Spell[Frost Ward](exists)} && !${Spell[Frost Ward].Cooldown} { ReactFrWard:Set[TRUE] } return } function SpellMagic(string Line, string eventid, string Mob, string ReactCast, string Dam, string points, string MagicType) { if ${MagicType.Equal[Fire]} && ${Spell[Fire Ward](exists)} && !${Spell[Fire Ward].Cooldown} { ReactFWard:Set[TRUE] } if ${MagicType.Equal[Frost]} && ${Spell[Frost Ward](exists)} && !${Spell[Frost Ward].Cooldown} { ReactFrWard:Set[TRUE] } return } ;--- GUI ---; method InitMageGUI() { variable int i = 1 for (i:Set[1] ; ${i} <=${UIElement[cmbPullWith@Main@Pages@ClassGUI].Items} ; i:Inc) { if ${This.PullWith.Equal["${UIElement[cmbPullWith@Main@Pages@ClassGUI].Item[${i}]}"]} { UIElement[cmbPullWith@Main@Pages@ClassGUI]:SelectItem[${i}] } } for (i:Set[1] ; ${i} <=${UIElement[cmbCombatCast@Main@Pages@ClassGUI].Items} ; i:Inc) { if ${This.CombatCast.Equal["${UIElement[cmbCombatCast@Main@Pages@ClassGUI].Item[${i}]}"]} { UIElement[cmbCombatCast@Main@Pages@ClassGUI]:SelectItem[${i}] } } for (i:Set[1] ; ${i} <=${UIElement[cmbArmor@Buffs@Pages@ClassGUI].Items} ; i:Inc) { if ${This.Armor.Equal["${UIElement[cmbArmor@Buffs@Pages@ClassGUI].Item[${i}]}"]} { UIElement[cmbArmor@Buffs@Pages@ClassGUI]:SelectItem[${i}] } } for (i:Set[1] ; ${i} <=${UIElement[cmbPullSecondh@Main@Pages@ClassGUI].Items} ; i:Inc) { if ${This.PullSecond.Equal["${UIElement[cmbPullSecond@Main@Pages@ClassGUI].Item[${i}]}"]} { UIElement[cmbPullSecond@Main@Pages@ClassGUI]:SelectItem[${i}] } } ;bandages for (i:Set[1] ; ${i} <=${UIElement[cmbBandage@Extras@Pages@ClassGUI].Items} ; i:Inc) { if ${This.Bandage.Equal["${UIElement[cmbBandage@Extras@Pages@ClassGUI].Item[${i}]}"]} { UIElement[cmbBandage@Extras@Pages@ClassGUI]:SelectItem[${i}] } } ;checkboxes if ${This.MakeBand} { UIElement[chkMakeBand@Extras@Pages@ClassGUI]:SetChecked } if ${This.TwoPull} { UIElement[chkTwoPull@Main@Pages@ClassGUI]:SetChecked } if ${This.RandPull} { UIElement[chkRandPull@Main@Pages@ClassGUI]:SetChecked } if ${This.RandCom} { UIElement[chkRandCom@Main@Pages@ClassGUI]:SetChecked } if ${This.Racial} { UIElement[chkRacial@Extras@Pages@ClassGUI]:SetChecked } if ${This.ArcInt} { UIElement[chkArcInt@Buffs@Pages@ClassGUI]:SetChecked } if ${This.FWard} { UIElement[chkFWard@Buffs@Pages@ClassGUI]:SetChecked } if ${This.FrWard} { UIElement[chkFrWard@Buffs@Pages@ClassGUI]:SetChecked } if ${This.Dampen} { UIElement[chkDampen@Buffs@Pages@ClassGUI]:SetChecked } if ${This.Amplify} { UIElement[chkAmplify@Buffs@Pages@ClassGUI]:SetChecked } if ${This.CombatEvocation} { UIElement[chkCombatEvocation@Buffs@Pages@ClassGUI]:SetChecked } if ${This.RestEvocation} { UIElement[chkRestEvocation@Buffs@Pages@ClassGUI]:SetChecked } if ${This.ManaShield} { UIElement[chkManaShield@Buffs@Pages@ClassGUI]:SetChecked } if ${This.CounterSpell} { UIElement[chkCounterSpell@Arcane@Pages@ClassGUI]:SetChecked } if ${This.Presence} { UIElement[chkPresence@Arcane@Pages@ClassGUI]:SetChecked } if ${This.POMonPull} { UIElement[chkPOMonPull@Arcane@Pages@ClassGUI]:SetChecked } if ${This.Slow} { UIElement[chkSlow@Arcane@Pages@ClassGUI]:SetChecked } if ${This.ArcanePower} { UIElement[chkArcanePower@Arcane@Pages@ClassGUI]:SetChecked } if ${This.APonPull} { UIElement[chkAPonPull@Arcane@Pages@ClassGUI]:SetChecked } if ${This.StunBlink} { UIElement[chkStunBlink@Arcane@Pages@ClassGUI]:SetChecked } if ${This.DragonBreath} { UIElement[chkDragonBreath@Fire@Pages@ClassGUI]:SetChecked } if ${This.BlastWave} { UIElement[chkBlastWave@Fire@Pages@ClassGUI]:SetChecked } if ${This.Combustion} { UIElement[chkCombustion@Fire@Pages@ClassGUI]:SetChecked } if ${This.FrostNova} { UIElement[chkFrostNova@Frost@Pages@ClassGUI]:SetChecked } if ${This.ConeOfCold} { UIElement[chkConeOfCold@Frost@Pages@ClassGUI]:SetChecked } if ${This.ColdSnap} { UIElement[chkColdSnap@Frost@Pages@ClassGUI]:SetChecked } if ${This.IceBlock} { UIElement[chkIceBlock@Frost@Pages@ClassGUI]:SetChecked } if ${This.IceBarrier} { UIElement[chkIceBarrier@Frost@Pages@ClassGUI]:SetChecked } if ${This.WaterElemental} { UIElement[chkWaterElemental@Frost@Pages@ClassGUI]:SetChecked } if ${This.IceLance} { UIElement[chkIceLance@Frost@Pages@ClassGUI]:SetChecked } if ${This.ArcMissiles} { UIElement[chkArcMissiles@Arcane@Pages@ClassGUI]:SetChecked } ;sliders if ${This.RestMP} != ${UIElement[sldRestMP@Main@Pages@ClassGUI].Value} { UIElement[sldRestMP@Main@Pages@ClassGUI]:SetValue[${This.RestMP}] } if ${This.RestHP} != ${UIElement[sldRestHP@Main@Pages@ClassGUI].Value} { UIElement[sldRestHP@Main@Pages@ClassGUI]:SetValue[${This.RestHP}] } if ${This.Wand} != ${UIElement[sldWand@Main@Pages@ClassGUI].Value} { UIElement[sldWand@Main@Pages@ClassGUI]:SetValue[${This.Wand}] } if ${This.WandAt} != ${UIElement[sldWandAt@Main@Pages@ClassGUI].Value} { UIElement[sldWandAt@Main@Pages@ClassGUI]:SetValue[${This.WandAt}] } if ${This.GemMana} != ${UIElement[sldGemMana@Main@Pages@ClassGUI].Value} { UIElement[sldGemMana@Main@Pages@ClassGUI]:SetValue[${This.GemMana}] } if ${This.IBHealth} != ${UIElement[sldIBHealth@Frost@Pages@ClassGUI].Value} { UIElement[sldIBHealth@Frost@Pages@ClassGUI]:SetValue[${This.IBHealth}] } if ${This.ManaSheildPctHP} != ${UIElement[sldManaSheildPctHP@Buffs@Pages@ClassGUI].Value} { UIElement[sldManaSheildPctHP@Buffs@Pages@ClassGUI]:SetValue[${This.WandAt}] } if ${This.ManaSheildPctMobHP} != ${UIElement[sldManaSheildPctMobHP@Buffs@Pages@ClassGUI].Value} { UIElement[sldManaSheildPctMobHP@Buffs@Pages@ClassGUI]:SetValue[${This.WandAt}] } if ${This.ManaSheildPctMP} != ${UIElement[sldManaSheildPctMP@Buffs@Pages@ClassGUI].Value} { UIElement[sldManaSheildPctMP@Buffs@Pages@ClassGUI]:SetValue[${This.WandAt}] } ;extras if ${This.BandHP} != ${UIElement[sldBandHP@Extras@Pages@ClassGUI].Value} { UIElement[sldBandHP@Extras@Pages@ClassGUI]:SetValue[${This.BandHP}] } if ${This.PotHP} != ${UIElement[sldPotHP@Extras@Pages@ClassGUI].Value} { UIElement[sldPotHP@Extras@Pages@ClassGUI]:SetValue[${This.PotHP}] } if ${This.PotMP} != ${UIElement[sldPotMP@Extras@Pages@ClassGUI].Value} { UIElement[sldPotMP@Extras@Pages@ClassGUI]:SetValue[${This.PotMP}] } if ${This.FB} != ${UIElement[sldFB@Extras@Pages@ClassGUI].Value} { UIElement[sldFB@Extras@Pages@ClassGUI]:SetValue[${This.FB}] } } method ClassGUIChange(string Action) { switch ${Action} { /** Get settings from the Main tab **/ case GemMana if ${UIElement[sldGemMana@Main@Pages@ClassGUI].Value(exists)} { This.GemMana:Set[${UIElement[sldGemMana@Main@Pages@ClassGUI].Value}] } break case RestMP if ${UIElement[sldRestMP@Main@Pages@ClassGUI].Value(exists)} { This.RestMP:Set[${UIElement[sldRestMP@Main@Pages@ClassGUI].Value}] } break case RestHP if ${UIElement[sldRestHP@Main@Pages@ClassGUI].Value(exists)} { This.RestHP:Set[${UIElement[sldRestHP@Main@Pages@ClassGUI].Value}] } break case Wand if ${UIElement[sldWand@Main@Pages@ClassGUI].Value(exists)} { This.Wand:Set[${UIElement[sldWand@Main@Pages@ClassGUI].Value}] } break case WandAt if ${UIElement[sldWandAt@Main@Pages@ClassGUI].Value(exists)} { This.WandAt:Set[${UIElement[sldWandAt@Main@Pages@ClassGUI].Value}] } break case pullwith if ${UIElement[cmbPullWith@Main@Pages@ClassGUI].SelectedItem.Value(exists)} { This.PullWith:Set[${UIElement[cmbPullWith@Main@Pages@ClassGUI].SelectedItem}] } break case RandPull if ${UIElement[chkRandPull@Main@Pages@ClassGUI].Checked} { This.RandPull:Set[TRUE] } if !${UIElement[chkRandPull@Main@Pages@ClassGUI].Checked} { This.RandPull:Set[FALSE] } break case TwoPull if ${UIElement[chkTwoPull@Main@Pages@ClassGUI].Checked} { This.TwoPull:Set[TRUE] } if !${UIElement[chkTwoPull@Main@Pages@ClassGUI].Checked} { This.TwoPull:Set[FALSE] } break case CombatCast if ${UIElement[cmbCombatCast@Main@Pages@ClassGUI].SelectedItem.Value(exists)} { This.CombatCast:Set[${UIElement[cmbCombatCast@Main@Pages@ClassGUI].SelectedItem}] } break case PullSecond if ${UIElement[cmbPullSecond@Main@Pages@ClassGUI].SelectedItem.Value(exists)} { This.PullSecond:Set[${UIElement[cmbPullSecond@Main@Pages@ClassGUI].SelectedItem}] } break case RandCom if ${UIElement[chkRandCom@Main@Pages@ClassGUI].Checked} { This.RandCom:Set[TRUE] } if !${UIElement[chkRandCom@Main@Pages@ClassGUI].Checked} { This.RandCom:Set[FALSE] } break case Racial if ${UIElement[chkRacial@Extras@Pages@ClassGUI].Checked} { This.Racial:Set[TRUE] } if !${UIElement[chkRacial@Extras@Pages@ClassGUI].Checked} { This.Racial:Set[FALSE] } break /** Get settings from the Buff tab **/ case ArcInt if ${UIElement[chkArcInt@Buffs@Pages@ClassGUI].Checked} { This.ArcInt:Set[TRUE] } if !${UIElement[chkArcInt@Buffs@Pages@ClassGUI].Checked} { This.ArcInt:Set[FALSE] } break case Armor if ${UIElement[cmbArmor@Buffs@Pages@ClassGUI].SelectedItem.Value(exists)} { This.Armor:Set[${UIElement[cmbArmor@Buffs@Pages@ClassGUI].SelectedItem}] } break case FWard if ${UIElement[chkFWard@Buffs@Pages@ClassGUI].Checked} { This.FWard:Set[TRUE] } if !${UIElement[chkFWard@Buffs@Pages@ClassGUI].Checked} { This.FWard:Set[FALSE] } break case FrWard if ${UIElement[chkFrWard@Buffs@Pages@ClassGUI].Checked} { This.FrWard:Set[TRUE] } if !${UIElement[chkFrWard@Buffs@Pages@ClassGUI].Checked} { This.FrWard:Set[FALSE] } break case Dampen if ${UIElement[chkDampen@Buffs@Pages@ClassGUI].Checked} { This.Dampen:Set[TRUE] } if !${UIElement[chkDampen@Buffs@Pages@ClassGUI].Checked} { This.Dampen:Set[FALSE] } break case Amplify if ${UIElement[chkAmplify@Buffs@Pages@ClassGUI].Checked} { This.Amplify:Set[TRUE] } if !${UIElement[chkAmplify@Buffs@Pages@ClassGUI].Checked} { This.Amplify:Set[FALSE] } break case CombatEvocation if ${UIElement[chkCombatEvocation@Buffs@Pages@ClassGUI].Checked} { This.CombatEvocation:Set[TRUE] } if !${UIElement[chkCombatEvocation@Buffs@Pages@ClassGUI].Checked} { This.CombatEvocation:Set[FALSE] } break case RestEvocation if ${UIElement[chkRestEvocation@Buffs@Pages@ClassGUI].Checked} { This.RestEvocation:Set[TRUE] } if !${UIElement[chkRestEvocation@Buffs@Pages@ClassGUI].Checked} { This.RestEvocation:Set[FALSE] } break case manashield if ${UIElement[chkManaShield@Buffs@Pages@ClassGUI].Checked} { This.ManaShield:Set[TRUE] } if !${UIElement[chkManaShield@Buffs@Pages@ClassGUI].Checked} { This.ManaShield:Set[FALSE] } break case sldManaSheildPctHP if ${UIElement[sldManaSheildPctHP@Buffs@Pages@ClassGUI].Value(exists)} { This.ManaSheildPctHP:Set[${UIElement[sldManaSheildPctHP@Buffs@Pages@ClassGUI].Value}] } break case sldManaSheildPctMobHP if ${UIElement[sldManaSheildPctMobHP@Buffs@Pages@ClassGUI].Value(exists)} { This.ManaSheildPctMobHP:Set[${UIElement[sldManaSheildPctMobHP@Buffs@Pages@ClassGUI].Value}] } break case sldManaSheildPctMP if ${UIElement[sldManaSheildPctMP@Buffs@Pages@ClassGUI].Value(exists)} { This.ManaSheildPctMP:Set[${UIElement[sldManaSheildPctMP@Buffs@Pages@ClassGUI].Value}] } break /** Get settings from the Arcane tab **/ case CounterSpell if ${UIElement[chkCounterSpell@Arcane@Pages@ClassGUI].Checked} { This.CounterSpell:Set[TRUE] } if !${UIElement[chkCounterSpell@Arcane@Pages@ClassGUI].Checked} { This.CounterSpell:Set[FALSE] } break case Presence if ${UIElement[chkPresence@Arcane@Pages@ClassGUI].Checked} { This.Presence:Set[TRUE] } if !${UIElement[chkPresence@Arcane@Pages@ClassGUI].Checked} { This.Presence:Set[FALSE] } break case POMonPull if ${UIElement[chkPOMonPull@Arcane@Pages@ClassGUI].Checked} { This.POMonPull:Set[TRUE] } if !${UIElement[chkPOMonPull@Arcane@Pages@ClassGUI].Checked} { This.POMonPull:Set[FALSE] } break case Slow if ${UIElement[chkSlow@Arcane@Pages@ClassGUI].Checked} { This.Slow:Set[TRUE] } if !${UIElement[chkSlow@Arcane@Pages@ClassGUI].Checked} { This.Slow:Set[FALSE] } break case ArcanePower if ${UIElement[chkArcanePower@Arcane@Pages@ClassGUI].Checked} { This.ArcanePower:Set[TRUE] } if !${UIElement[chkArcanePower@Arcane@Pages@ClassGUI].Checked} { This.ArcanePower:Set[FALSE] } break case APonPull if ${UIElement[chkAPonPull@Arcane@Pages@ClassGUI].Checked} { This.APonPull:Set[TRUE] } if !${UIElement[chkAPonPull@Arcane@Pages@ClassGUI].Checked} { This.APonPull:Set[FALSE] } break case ArcMissiles if ${UIElement[chkArcMissiles@Arcane@Pages@ClassGUI].Checked} { This.ArcMissiles:Set[TRUE] } if !${UIElement[chkArcMissiles@Arcane@Pages@ClassGUI].Checked} { This.ArcMissiles:Set[FALSE] } break case StunBlink if ${UIElement[chkStunBlink@Arcane@Pages@ClassGUI].Checked} { This.StunBlink:Set[TRUE] } if !${UIElement[chkStunBlink@Arcane@Pages@ClassGUI].Checked} { This.StunBlink:Set[FALSE] } break /** Get settings from the Fire tab **/ case DragonBreath if ${UIElement[chkDragonBreath@Fire@Pages@ClassGUI].Checked} { This.DragonBreath:Set[TRUE] } if !${UIElement[chkDragonBreath@Fire@Pages@ClassGUI].Checked} { This.DragonBreath:Set[FALSE] } break case BlastWave if ${UIElement[chkBlastWave@Fire@Pages@ClassGUI].Checked} { This.BlastWave:Set[TRUE] } if !${UIElement[chkBlastWave@Fire@Pages@ClassGUI].Checked} { This.BlastWave:Set[FALSE] } break case Combustion if ${UIElement[chkCombustion@Fire@Pages@ClassGUI].Checked} { This.Combustion:Set[TRUE] } if !${UIElement[chkCombustion@Fire@Pages@ClassGUI].Checked} { This.Combustion:Set[FALSE] } break /** Get settings from the Frost tab **/ case FrostNova if ${UIElement[chkFrostNova@Frost@Pages@ClassGUI].Checked} { This.FrostNova:Set[TRUE] } if !${UIElement[chkFrostNova@Frost@Pages@ClassGUI].Checked} { This.FrostNova:Set[FALSE] } break case ConeOfCold if ${UIElement[chkConeOfCold@Frost@Pages@ClassGUI].Checked} { This.ConeOfCold:Set[TRUE] } if !${UIElement[chkConeOfCold@Frost@Pages@ClassGUI].Checked} { This.ConeOfCold:Set[FALSE] } break case IceBarrier if ${UIElement[chkIceBarrier@Frost@Pages@ClassGUI].Checked} { This.IceBarrier:Set[TRUE] } if !${UIElement[chkIceBarrier@Frost@Pages@ClassGUI].Checked} { This.IceBarrier:Set[FALSE] } break case WaterElemental if ${UIElement[chkWaterElemental@Frost@Pages@ClassGUI].Checked} { This.WaterElemental:Set[TRUE] } if !${UIElement[chkWaterElemental@Frost@Pages@ClassGUI].Checked} { This.WaterElemental:Set[FALSE] } break case IceLance if ${UIElement[chkIceLance@Frost@Pages@ClassGUI].Checked} { This.IceLance:Set[TRUE] } if !${UIElement[chkIceLance@Frost@Pages@ClassGUI].Checked} { This.IceLance:Set[FALSE] } break case ColdSnap if ${UIElement[chkColdSnap@Frost@Pages@ClassGUI].Checked} { This.ColdSnap:Set[TRUE] } if !${UIElement[chkColdSnap@Frost@Pages@ClassGUI].Checked} { This.ColdSnap:Set[FALSE] } break case IceBlock if ${UIElement[chkIceBlock@Frost@Pages@ClassGUI].Checked} { This.IceBlock:Set[TRUE] } if !${UIElement[chkIceBlock@Frost@Pages@ClassGUI].Checked} { This.IceBlock:Set[FALSE] } break case IBHealth if ${UIElement[sldIBHealth@Frost@Pages@ClassGUI].Value(exists)} { This.IBHealth:Set[${UIElement[sldIBHealth@Frost@Pages@ClassGUI].Value}] } break ;and finally the Extras tab case MakeBand if ${UIElement[chkMakeBand@Extras@Pages@ClassGUI].Checked} { This.MakeBand:Set[TRUE] } if !${UIElement[chkMakeBand@Extras@Pages@ClassGUI].Checked} { This.MakeBand:Set[FALSE] } break case Bandage if ${UIElement[cmbBandage@Extras@Pages@ClassGUI].SelectedItem.Value(exists)} { This.Bandage:Set[${UIElement[cmbBandage@Extras@Pages@ClassGUI].SelectedItem}] } break case BandHP if ${UIElement[sldBandHP@Extras@Pages@ClassGUI].Value(exists)} { This.BandHP:Set[${UIElement[sldBandHP@Extras@Pages@ClassGUI].Value}] } break case PotHP if ${UIElement[sldPotHP@Extras@Pages@ClassGUI].Value(exists)} { This.PotHP:Set[${UIElement[sldPotHP@Extras@Pages@ClassGUI].Value}] } break case PotMP if ${UIElement[sldPotMP@Extras@Pages@ClassGUI].Value(exists)} { This.PotMP:Set[${UIElement[sldPotMP@Extras@Pages@ClassGUI].Value}] } break case FB if ${UIElement[sldFB@Extras@Pages@ClassGUI].Value(exists)} { This.FB:Set[${UIElement[sldFB@Extras@Pages@ClassGUI].Value}] } break case defaultMain break } } method LoadConfig() { ;Regular stuff This.GemMana:Set[${Config.GetSetting["Mage","GemMana"]}] This.RestMP:Set[${Config.GetSetting["Mage","RestMP"]}] This.BestGem:Set[${Config.GetSetting["Mage","BestGem"]}] This.RestHP:Set[${Config.GetSetting["Mage","RestHP"]}] This.Wand:Set[${Config.GetSetting["Mage","Wand"]}] This.WandAt:Set[${Config.GetSetting["Mage","WandAt"]}] This.PullWith:Set[${Config.GetSetting["Mage","PullWith"]}] This.RandPull:Set[${Config.GetSetting["Mage","RandPull"]}] This.TwoPull:Set[${Config.GetSetting["Mage","TwoPull"]}] This.CombatCast:Set[${Config.GetSetting["Mage","CombatCast"]}] This.PullSecond:Set[${Config.GetSetting["Mage","PullSecond"]}] This.RandCom:Set[${Config.GetSetting["Mage","RandCom"]}] This.Racial:Set[${Config.GetSetting["Mage","Racial"]}] ;Buffs This.ArcInt:Set[${Config.GetSetting["Mage","ArcInt"]}] This.Armor:Set[${Config.GetSetting["Mage","Armor"]}] This.FWard:Set[${Config.GetSetting["Mage","FWard"]}] This.FrWard:Set[${Config.GetSetting["Mage","FrWard"]}] This.Dampen:Set[${Config.GetSetting["Mage","Dampen"]}] This.Amplify:Set[${Config.GetSetting["Mage","Amplify"]}] This.CombatEvocation:Set[${Config.GetSetting["Mage","CombatEvocation"]}] This.RestEvocation:Set[${Config.GetSetting["Mage","RestEvocation"]}] This.ManaShield:Set[${Config.GetSetting["Mage","ManaShield"]}] This.ManaSheildPctHP:Set[${Config.GetSetting["Mage","ManaSheildPctHP"]}] This.ManaSheildPctMobHP:Set[${Config.GetSetting["Mage","ManaSheildPctMobHP"]}] This.ManaSheildPctMP:Set[${Config.GetSetting["Mage","ManaSheildPctMP"]}] ;Arcane This.CounterSpell:Set[${Config.GetSetting["Mage","CounterSpell"]}] This.Presence:Set[${Config.GetSetting["Mage","Presence"]}] This.POMonPull:Set[${Config.GetSetting["Mage","POMonPull"]}] This.Slow:Set[${Config.GetSetting["Mage","Slow"]}] This.ArcanePower:Set[${Config.GetSetting["Mage","ArcanePower"]}] This.APonPull:Set[${Config.GetSetting["Mage","APonPull"]}] This.StunBlink:Set[${Config.GetSetting["Mage","StunBlink"]}] This.ArcMissiles:Set[${Config.GetSetting["Mage","ArcMissiles"]}] ;Fire This.DragonBreath:Set[${Config.GetSetting["Mage","DragonBreath"]}] This.BlastWave:Set[${Config.GetSetting["Mage","BlastWave"]}] This.Combustion:Set[${Config.GetSetting["Mage","Combustion"]}] ;Frost This.FrostNova:Set[${Config.GetSetting["Mage","FrostNova"]}] This.ConeOfCold:Set[${Config.GetSetting["Mage","ConeOfCold"]}] This.IceBarrier:Set[${Config.GetSetting["Mage","IceBarrier"]}] This.WaterElemental:Set[${Config.GetSetting["Mage","WaterElemental"]}] This.IceLance:Set[${Config.GetSetting["Mage","IceLance"]}] This.ColdSnap:Set[${Config.GetSetting["Mage","ColdSnap"]}] This.IceBlock:Set[${Config.GetSetting["Mage","IceBlock"]}] This.IBHealth:Set[${Config.GetSetting["Mage","IBHealth"]}] ;extras This.MakeBand:Set[${Config.GetSetting["Mage","MakeBand"]}] This.Bandage:Set[${Config.GetSetting["Mage","Bandage"]}] This.BandHP:Set[${Config.GetSetting["Mage","BandHP"]}] This.PotHP:Set[${Config.GetSetting["Mage","PotHP"]}] This.PotMP:Set[${Config.GetSetting["Mage","PotMP"]}] This.FB:Set[${Config.GetSetting["Mage","FB"]}] } method SaveConfig() { ;Regular stuff Config:SetSetting[Mage,"GemMana",${This.GemMana}] Config:SetSetting[Mage,"RestMP",${This.RestMP}] Config:SetSetting[Mage,"BestGem",${This.BestGem}] Config:SetSetting[Mage,"RestHP",${This.RestHP}] Config:SetSetting[Mage,"Wand",${This.Wand}] Config:SetSetting[Mage,"WandAt",${This.WandAt}] Config:SetSetting[Mage,"PullWith",${This.PullWith}] Config:SetSetting[Mage,"RandPull",${This.RandPull}] Config:SetSetting[Mage,"RandPull",${This.TwoPull}] Config:SetSetting[Mage,"CombatCast",${This.CombatCast}] Config:SetSetting[Mage,"PullSecond",${This.PullSecond}] Config:SetSetting[Mage,"RandCom",${This.RandCom}] Config:SetSetting[Mage,"Racial",${This.Racial}] ;Buffs Config:SetSetting[Mage,"ArcInt",${This.ArcInt}] Config:SetSetting[Mage,"Armor",${This.Armor}] Config:SetSetting[Mage,"FWard",${This.FWard}] Config:SetSetting[Mage,"FrWard",${This.FrWard}] Config:SetSetting[Mage,"Dampen",${This.Dampen}] Config:SetSetting[Mage,"Amplify",${This.Amplify}] Config:SetSetting[Mage,"CombatEvocation",${This.CombatEvocation}] Config:SetSetting[Mage,"RestEvocation",${This.RestEvocation}] Config:SetSetting[Mage,"ManaShield",${This.ManaShield}] Config:SetSetting[Mage,"ManaSheildPctHP",${This.ManaSheildPctHP}] Config:SetSetting[Mage,"ManaSheildPctMobHP",${This.ManaSheildPctMobHP}] Config:SetSetting[Mage,"ManaSheildPctMP",${This.ManaSheildPctMP}] ;Arcane Config:SetSetting[Mage,"CounterSpell",${This.CounterSpell}] Config:SetSetting[Mage,"Presence",${This.Presence}] Config:SetSetting[Mage,"POMonPull",${This.POMonPull}] Config:SetSetting[Mage,"Slow",${This.Slow}] Config:SetSetting[Mage,"ArcanePower",${This.ArcanePower}] Config:SetSetting[Mage,"APonPull",${This.APonPull}] Config:SetSetting[Mage,"StunBlink",${This.StunBlink}] Config:SetSetting[Mage,"ArcMissiles",${This.ArcMissiles}] ;Fire Config:SetSetting[Mage,"DragonBreath",${This.DragonBreath}] Config:SetSetting[Mage,"BlastWave",${This.BlastWave}] Config:SetSetting[Mage,"Combustion",${This.Combustion}] ;Frost Config:SetSetting[Mage,"FrostNova",${This.FrostNova}] Config:SetSetting[Mage,"ConeOfCold",${This.ConeOfCold}] Config:SetSetting[Mage,"IceBarrier",${This.IceBarrier}] Config:SetSetting[Mage,"WaterElemental",${This.WaterElemental}] Config:SetSetting[Mage,"IceLance",${This.IceLance}] Config:SetSetting[Mage,"ColdSnap",${This.ColdSnap}] Config:SetSetting[Mage,"IceBlock",${This.IceBlock}] Config:SetSetting[Mage,"IBHealth",${This.IBHealth}] ;extras Config:SetSetting[Mage,"MakeBand",${This.MakeBand}] Config:SetSetting[Mage,"Bandage",${This.Bandage}] Config:SetSetting[Mage,"BandHP",${This.BandHP}] Config:SetSetting[Mage,"PotHP",${This.PotHP}] Config:SetSetting[Mage,"PotMP",${This.PotMP}] Config:SetSetting[Mage,"FB",${This.FB}] } /** On Shutdown **/ method Shutdown() { This:SaveConfig RemoveTrigger Immune RemoveTrigger HitMagic RemoveTrigger SpellMagic } }