trace:d3d_shader:IWineD3DPixelShaderImpl_GenerateShader Compiling shader object 361 trace:d3d_shader:IWineD3DPixelShaderImpl_SetFunction (0x62c03cd8) : Copying the function trace:d3d_shader:shader_trace_init (0x62c04090) : Parsing programme trace:d3d_shader:shader_trace_init ps_2_0 trace:d3d_shader:shader_trace_init //CTAB. trace:d3d_shader:shader_trace_init def c0 = 1.000000, 0.000000, 0.000000, 0.000000 trace:d3d_shader:shader_dump_decl_usage dcl t0.rg trace:d3d_shader:shader_dump_decl_usage dcl t2 trace:d3d_shader:shader_dump_decl_usage dcl t4.rgb trace:d3d_shader:shader_dump_decl_usage dcl t7.rgb trace:d3d_shader:shader_dump_decl_usage dcl_2d s0 trace:d3d_shader:shader_trace_init texld r0, t0, s0 trace:d3d_shader:shader_trace_init mul r0.a, r0.a, c1.a trace:d3d_shader:shader_trace_init mul r0.rgb, r0, t2 trace:d3d_shader:shader_trace_init mul r0.a, r0.a, t2.a trace:d3d_shader:shader_trace_init mov oC0, r0 trace:d3d_shader:shader_trace_init mov r0.rgb, t4 trace:d3d_shader:shader_trace_init mov oC1, r0 trace:d3d_shader:shader_trace_init mov r0.rgb, t7 trace:d3d_shader:shader_trace_init mov oC2, r0 trace:d3d_shader:shader_trace_init mov r0, c0.r trace:d3d_shader:shader_trace_init mov oC3, r0 trace:d3d_shader:IWineD3DPixelShaderImpl_SetFunction (0x62c04090) : Generating hardware program trace:d3d_shader:shader_addline GL HW (1, 21) : uniform vec4 PC[32]; trace:d3d_shader:shader_addline GL HW (2, 43) : uniform ivec4 PI[16]; trace:d3d_shader:shader_addline GL HW (3, 64) : uniform bool PB[16]; trace:d3d_shader:shader_addline GL HW (4, 93) : uniform sampler2D Psampler0; trace:d3d_shader:shader_addline GL HW (5, 119) : vec4 T0 = gl_TexCoord[0]; trace:d3d_shader:shader_addline GL HW (6, 145) : vec4 T2 = gl_TexCoord[2]; trace:d3d_shader:shader_addline GL HW (7, 171) : vec4 T4 = gl_TexCoord[4]; trace:d3d_shader:shader_addline GL HW (8, 197) : vec4 T7 = gl_TexCoord[7]; trace:d3d_shader:shader_addline GL HW (9, 206) : vec4 R0; trace:d3d_shader:shader_addline GL HW (10, 217) : vec4 tmp0; trace:d3d_shader:shader_addline GL HW (11, 228) : vec4 tmp1; trace:d3d_shader:shader_addline GL HW (12, 242) : void main() { trace:d3d_shader:shader_generate_main #CTAB. trace:d3d_shader:shader_addline GL HW (13, 276) : R0 = texture2D(Psampler0, T0.st); trace:d3d_shader:shader_addline GL HW (14, 319) : R0.w = vec4(vec4(R0.w) * vec4(PC[1].w)).w; trace:d3d_shader:shader_addline GL HW (15, 359) : R0.xyz = vec4(vec4(R0) * vec4(T2)).xyz; trace:d3d_shader:shader_addline GL HW (16, 399) : R0.w = vec4(vec4(R0.w) * vec4(T2.w)).w; trace:d3d_shader:shader_addline GL HW (17, 424) : gl_FragColor = vec4(R0); trace:d3d_shader:shader_addline GL HW (18, 447) : R0.xyz = vec4(T4).xyz; fixme:d3d_shader:shader_glsl_get_register_name Unsupported write to render target 1 trace:d3d_shader:shader_addline GL HW (19, 480) : unsupported_register = vec4(R0); trace:d3d_shader:shader_addline GL HW (20, 503) : R0.xyz = vec4(T7).xyz; fixme:d3d_shader:shader_glsl_get_register_name Unsupported write to render target 2 trace:d3d_shader:shader_addline GL HW (21, 536) : unsupported_register = vec4(R0); trace:d3d_shader:shader_addline GL HW (22, 556) : R0 = vec4(PC[0].x); fixme:d3d_shader:shader_glsl_get_register_name Unsupported write to render target 3 trace:d3d_shader:shader_addline GL HW (23, 589) : unsupported_register = vec4(R0); trace:d3d_shader:shader_addline GL HW (24, 591) : } trace:d3d_shader:IWineD3DPixelShaderImpl_GenerateShader Compiling shader object 362 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #362: "(19) : error C1008: undefined variable \"unsupported_register\"\n(21) : error C1008: undefined variable \"unsupported_register\"\n(23) : error C1008: undefined variable \"unsupported_register\"\n" trace:d3d_shader:IWineD3DPixelShaderImpl_SetFunction (0x62c04090) : Copying the function