bryan@bryan-desktop:~/Desktop/UrbanTerror$ ./ioUrbanTerror.i386 ioQ3 1.35urt linux-i386 Dec 20 2007 ----- FS_Startup ----- Going through search path... ---------------------- 99 files in pk3 files execing default.cfg couldn't exec q3config.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- Couldn't read q3history. ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 4: 800 600 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: GeForce 6200/AGP/SSE2 Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 6200/AGP/SSE2 GL_VERSION: 2.0.2 NVIDIA 87.76 GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 4, 800 x 600 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ^3WARNING: no shader files found Received signal 11, exiting... ----- CL_Shutdown ----- RE_Shutdown( 1 )