on *:TEXT:!dmcmds:#: { msg $nick 3[12DMCOMMANDS3]12: A list of DM commands: msg $nick 4!dm 12- Starts the dm. msg $nick 4!enddm 12- Stops the dm. msg $nick 4!whip 12- Whips the other person. (Max 40 damage) msg $nick 4!dds 12- Hits the other person with a DDS special. (Max 60 damage) (Drains 25% of special bar) msg $nick 4!eat 12- Eats a shark and heals 20 hp. Can use when frozen. (10 sharks) msg $nick 4!cbow 12- Hits the person with a crystal bow. Can use when frozen. (Max 30 damage) (4 damage penalty when frozen) msg $nick 4!barrage 12- Hits the opponent with ice barrage. Has 70% chance of freezing the opponent for 1 turn. (Max 30 damage) (4 uses) msg $nick 4!dh 12- Hits the oppenent with dharoks set. (Max 70 damage) (Need 7 or less hp for hit of 70) msg $nick 4!fwave 12- Hits the opponent with fire wave. Can use when frozen. (Max 20 damage) msg $nick 4!msb 12- Hits the opponent with a magic shortbow. Can use when frozen. (Max 50 damage) (Drains 50% of special bar) msg $nick 4!guth 12- Hits the opponent with Guthans Set. (Max 30) (35% chance of healing yourself) msg $nick 4!score 12- Tells you your score. msg $nick 4!turn 12- Says whos turn it is. msg $nick 4!status 12- Tells you your hp, special bar, sharks etc. } alias dmoff { unset %hp [ $+ [ %nick1 ] ] unset %hp [ $+ [ %nick2 ] ] unset %specbar [ $+ [ %nick1 ] ] unset %specbar [ $+ [ %nick2 ] ] unset %sharks [ $+ [ %turn1 ] ] unset %sharks [ $+ [ %turn2 ] ] unset %barrages [ $+ [ %turn1 ] ] unset %barrages [ $+ [ %turn2 ] ] unset %frozen [ $+ [ %turn1 ] ] unset %frozen [ $+ [ %turn2 ] ] unset %nick1 unset %nick2 unset %turn1 unset %turn2 unset %turn11 unset %turn22 unset %whip unset %eat unset %dds1 unset %dds2 unset %msb1 unset %msb2 unset %cbow unset %barrage unset %R unset %dh unset %fwave unset %hai unset %N unset %J unset %heal unset %guth disable #dm } alias scores { inc %wins [ $+ [ %turn1 ] ] inc %losses [ $+ [ %turn2 ] ] } on *:TEXT:!dm:#: { if (!%nick1) { enable #dm set %nick1 $nick set %N $r(1,2) set %hai %nick1 msg $chan 3[12DM3]12: DM has been started by4 %nick1 $+ 12! Type !dm to challenge4 %nick1 $+ 12. } elseif ($address($nick,2) == $address(%nick1,2)) { msg $chan 3[12DM3]12:4 $+ %nick1 12is such a freaking moron that he wants to dm himself. | halt } elseif (%nick1) && (!%nick2) && ($group(#dm).status == on) && ($nick ison $chan) && (%nick1 ison $chan) { set %nick2 $nick set %turn1 $iif(%N == 1, %nick1 , %nick2) set %hp [ $+ [ %nick1 ] ] 99 set %hp [ $+ [ %nick2 ] ] 99 set %turn2 $iif(%N == 1, %nick2, %nick1) set %turn11 %turn2 set %turn22 %turn1 set %specbar [ $+ [ %turn1 ] ] 100 set %specbar [ $+ [ %turn2 ] ] 100 set %sharks [ $+ [ %turn1 ] ] 10 set %sharks [ $+ [ %turn2 ] ] 10 set %barrages [ $+ [ %turn1 ] ] 4 set %barrages [ $+ [ %turn2 ] ] 4 set %frozen [ $+ [ %turn1 ] ] off set %frozen [ $+ [ %turn2 ] ] off msg $chan 3[12DM3]12:4 $+ %nick2 12has accepted4 %nick1 $+ 12's challenge! timer 1 1 msg $chan 3[12DM3]12: For a list of dm commands, type 4!dmcmds timer 1 2 msg $chan 3[12DM3]12: It's4 %turn1 $+ 12's turn. } else { notice $nick 3[12DM3]12: There is a dm already in progress, please wait. halt } } on *:TEXT:!enddm:#: { if ($nick == %nick1 || $nick == %nick2) || ($address($nick,2) == $address($me,2)) { dmoff msg $chan 3[12DM3]12: DM halted by4 $nick $+ 12. } } #dm off on *:TEXT:!turn:#: { if ($group(#dm).status == on) { msg $chan 3[12TURN3]12: It's currently4 $iif( !%nick2 , %hai , %turn1 ) $+ 12's turn. } else { halt } } on *:TEXT:!status:#: { if ($nick == %turn1 || $nick == %turn2) { notice $nick 3[12STATUS3]12: Your current hp is:4 %hp [ $+ [ $nick ] ] $+ 12. You have4 %sharks [ $+ [ $nick ] ] 12sharks left. You can use4 %barrages [ $+ [ $nick ] ] 12more barrages. Your special bar is4 %specbar [ $+ [ $nick ] ] $+ % $+ 12. You4 $iif(%frozen [ $+ [ $nick == on ] ] , are , are not) 12frozen. } else { halt } } on *:TEXT:!whip:#: { if ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) { set %whip $rand(0,40) dec %hp [ $+ [ %turn2 ] ] %whip } if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 3[12WHIP3]12:4 %turn1 12just hit a %whip with a whip.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] 12. timer 1 1 msg $chan 3[12DIED3]12:4 %turn2 12is now dead! 4GF YOU TRIED! scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) { msg $chan 3[12WHIP3]12:4 %turn1 12just hit a4 %whip 12with a whip.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] 12. inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 unset %R timer 1 1 msg $chan 3[12TURN3]12: It's4 %turn1 $+ 12's turn. } elseif (%frozen [ $+ [ %turn1 ] ] == on) { notice $nick 3[12FROZEN3]12: You are frozen, you can't use the whip. } elseif ($nick == %turn2) { notice $nick 3[12TURN3]12: It's not your turn } } on *:TEXT:!eat*:#: { if ($nick == %turn1) && (%sharks [ $+ [ %turn1 ] ] > 0) { set %eat $iif( %hp [ $+ [ %turn1 ] ] >= 79, $calc( 99 - %hp [ $+ [ %turn1 ] ] ) , 20) inc %hp [ $+ [ %turn1 ] ] %eat dec %sharks [ $+ [ %turn1 ] ] msg $chan 3[12EAT3]12:4 %turn1 12just healed4 20 12hp by eating a shark.4 $+ %turn1 $+ 12's hp is4 %hp [ $+ [ %turn1 ] ] 12. notice $nick 3[12EAT3]12: You have4 %sharks [ $+ [ %turn1 ] ] 12sharks left. inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn2 ] ] off unset %R timer 1 1 msg $chan 3[12TURN3]12: It's4 %turn1 $+ 12's turn. } elseif (%sharks [ $+ [ %turn1 ] ] < 1) { notice $nick 3[12EAT3]12: You have already used up all 10 of your sharks, please use something else. } elseif ($nick == %turn2) { notice $nick 3[12TURN3]12: It's not your turn } } on *:TEXT:!dds*:#: { if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 25) && (%frozen [ $+ [ %turn1 ] ] == off) { set %dds1 $rand(0,30) set %dds2 $rand(0,30) dec %hp [ $+ [ %turn2 ] ] $calc( %dds1 + %dds2 ) } elseif (%specbar [ $+ [ %turn1 ] ] <= 24) { notice %turn1 3[12DDS3]12: Your special bar is less than 25% so you cant use the dds. halt } if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 3[12DDS3]12:4 %turn1 12just hit a4 %dds1 12and4 %dds2 12with a dds.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] $+ 12. timer 1 1 msg $chan 3[12DIED3]12:4 %turn2 12is now dead!4 GF YOU TRIED! scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 25) && (%frozen [ $+ [ %turn1 ] ] == off) { dec %specbar [ $+ [ %turn1 ] ] 25 msg $chan 3[12DDS3]12:4 %turn1 12just hit a4 %dds1 12and4 %dds2 12with a dds.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] $+ 12. notice %turn1 3[12SPEC BAR3]12: You're special bar is4 %specbar [ $+ [ %turn1 ] ] $+ % $+ 12. set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 unset %R timer 1 1 msg $chan 3[12TURN3]12: It's4 %turn1 $+ 12's turn. } elseif (%frozen [ $+ [ %turn1 ] ] == on) { notice $nick 3[12FROZEN3]12: You are frozen, you can't use the dds. } elseif ($nick == %turn2) { notice $nick 3[12TURN3]12: It's not your turn } } on *:TEXT:!cbow:#: { if ($nick == %turn1) && ($nick != %turn2) { set %cbow $rand(0,30) dec %hp [ $+ [ %turn2 ] ] %cbow } if ( %frozen [ $+ [ %turn1 ] ] == on ) { dec %hp [ $+ [ %turn1 ] ] 4 } if ( %hp [ $+ [ %turn1 ] ] < 1 ) && (%hp [ $+ [ %turn2 ] ] < 1 ) && (%frozen [ $+ [ %turn1 ] ] == on) { msg $chan 3[12CBOW3]12:4 %turn1 12just hit a4 %cbow 12with a crystal bow. However,4 %turn1 12was frozen so there was a4 4 12damage penalty so both4 %turn1 12and4 %turn2 12are dead! inc %wins [ $+ [ %turn1 ] ] inc %wins [ $+ [ %turn2 ] ] inc %losses [ $+ [ %turn1 ] ] inc %losses [ $+ [ %turn2 ] ] dmoff } elseif ( %hp [ $+ [ %turn1 ] ] < 1 ) && {%hp [ $+ [ %turn2 ] ] > 0 ) && (%frozen [ $+ [ %turn1 ] ] == on) { set %hp [ $+ [ %turn1 ] ] 0 msg $chan 3[12CBOW3]12:4 %turn1 12just hit a4 %cbow 12with a crystal bow.4 $+ %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] 12. timer 1 1 msg $chan 3[12CBOW3]12: However,4 %turn1 12was frozen so there is a4 4 12damage penalty.4 %turn1 $+ 12's hp is now4 %hp [ $+ [ %turn1 ] ] $+ 12. timer 1 2 msg $chan 3[12DIED3]12:4 %turn1 12is now dead! 4GF YOU TRIED! inc %wins [ [ %turn2 ] ] inc %losses [ $+ [ %turn1 ] ] dmoff } elseif (%hp [ $+ [ %turn1 ] ] > 0) && (%hp [ $+ [ %turn2 ] ] > 0) && (%frozen [ $+ [ %turn1 ] ] == on) { msg $chan %turn1 just hit a %cbow with a crystal bow. $+ %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] . timer 1 1 msg $chan However, %turn1 was frozen so there is a 4 damage penalty. %turn1 $+ 's hp is now %hp [ $+ [ %turn1 ] ] $+ . inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn2 ] ] off unset %R timer 1 2 msg $chan It's %turn1 $+ 's turn. } elseif ( %hp [ $+ [ %turn2 ] ] < 1 ) && (%hp [ $+ [ %turn1 ] ] > 0) && (%frozen [ $+ [ %turn1 ] ] == off) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan %turn1 just hit a %cbow with a crystal bow. $+ %turn2 $+ 's hp is %hp [ $+ [ %turn2 ] ] . timer 1 1 msg $chan 3[12DIED3]12:4 %turn2 12is now dead! 4GF YOU TRIED! inc %wins [ $+ [ %turn1 ] ] inc %losses [ $+ [ %turn2 ] ] scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) { msg $chan 3[12DIED3]12:4 %turn1 12just hit a4 %cbow 12with a crystal bow.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] 12. inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn2 ] ] off unset %R timer 1 1 msg $chan 3[12TURN3]12: It's4 %turn1 $+ 12's turn. } elseif ($nick == %turn2) { notice $nick 3[12TURN3]12: It's not your turn } } on *:TEXT:!barrage:#: { if ($nick == %turn1) && (%barrages [ $+ [ %turn1 ] ] >= 0) { set %barrage $rand(0,30) set %R $r(1,10) dec %barrages [ $+ [ %turn1 ] ] dec %hp [ $+ [ %turn2 ] ] %barrage } if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 3[12BARRAGE3]12:4 %turn1 12just hit a4 %barrage 12with ice barrage.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] $+ 12. timer 1 1 msg $chan 3[12DIED3]12:4 %turn2 12is now dead! 4GF YOU TRIED! scores dmoff } elseif (%barrages [ $+ [ %turn1 ] ] <= -1) { notice %turn1 3[12BARRAGE3]12: You have used the ice barrage4 4 12times already, please choose something else. halt } elseif ($nick == %turn1) && ($nick != %turn2) && (%barrages [ $+ [ %turn1 ] ] >= 0) && (%R isnum 1-7) { set %frozen [ $+ [ %turn2 ] ] on msg $chan 3[12BARRAGE3]12:4 %turn1 12just hit a4 %barrage 12with ice barrage.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] $+ 12. notice %turn1 3[12BARRAGE3]12: You have4 %barrages [ $+ [ %turn1 ] ] 12more barrages left. timer 1 1 msg $chan 3[12FROZEN3]12:4 %turn2 12is frozen. inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn2 ] ] off unset %R timer 1 2 msg $chan 3[12TURN3]12: It's4 %turn1 $+ 12's turn. } elseif ($nick == %turn1) && ($nick != %turn2) && (%barrages [ $+ [ %turn1 ] ] >= 0) && (%R isnum 8-10) { msg $chan 3[12BARRAGE3]12:4 %turn1 12just hit a4 %barrage 12with ice barrage.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] $+ 12. notice %turn1 3[12BARRAGE3]12: You have4 %barrages [ $+ [ %turn1 ] ] 12more barrages left. inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn1 ] ] off unset %R timer 1 1 msg $chan 3[12TURN3]12: It's4 %turn1 $+ 12's turn. } elseif ($nick == %turn2) { notice $nick 3[12TURN3]12: It's not your turn } } on *:TEXT:!dh:#: { if ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) { if (%hp [ $+ [ %turn1 ] ] isnum 70-99) && (%hp [ $+ [ %turn1 ] ] !isnum 0-69) { set %dh $rand(0,30) } elseif (%hp [ $+ [ %turn1 ] ] isnum 50-69) && (%hp [ $+ [ %turn1 ] ] !isnum 0-49) && (%hp [ $+ [ %turn1 ] ] !isnum 70-99) { set %dh $rand(0,35) } elseif (%hp [ $+ [ %turn1 ] ] isnum 35-49) && (%hp [ $+ [ %turn1 ] ] !isnum 0-34) && (%hp [ $+ [ %turn1 ] ] !isnum 50-99) { set %dh $rand(0,40) } elseif (%hp [ $+ [ %turn1 ] ] isnum 20-34) && (%hp [ $+ [ %turn1 ] ] !isnum 0-19) && (%hp [ $+ [ %turn1 ] ] !isnum 35-99) { set %dh $rand(0,50) } elseif (%hp [ $+ [ %turn1 ] ] isnum 8-19) && (%hp [ $+ [ %turn1 ] ] !isnum 0-7) && (%hp [ $+ [ %turn1 ] ] !isnum 20-99) { set %dh $rand(0,60) } elseif (%hp [ $+ [ %turn1 ] ] isnum 1-7) && (%hp [ $+ [ %turn1 ] ] !isnum 0) && (%hp [ $+ [ %turn1 ] ] !isnum 8-99) { set %dh $rand(0,70) } dec %hp [ $+ [ %turn2 ] ] %dh if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 3[12DH3]12:4 %turn1 12just hit a4 %dh 12with a dharoks.4 $+ %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] 12. timer 1 1 msg $chan 3[12DIED3]12:4 %turn2 12is now dead! 4GF YOU TRIED! scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) { msg $chan 3[12DH3]12:4 %turn1 12just hit a4 %dh 12with a dharoks.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] 12. inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 unset %R timer 1 1 msg $chan 3[12TURN3]12: It's4 %turn1 $+ 12's turn. } elseif (%frozen [ $+ [ %turn1 ] ] == on) { notice $nick 3[12FROZEN3]12: You are frozen, you can't use dharoks. } elseif ($nick == %turn2) { notice $nick 3[12TURN3]12: It's not your turn } } } on *:TEXT:!fwave:#: { if ($nick == %turn1) && ($nick != %turn2) { set %fwave $rand(0,20) dec %hp [ $+ [ %turn2 ] ] %fwave } if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 3[12FWAVE3]12:4 %turn1 12just hit a4 %fwave 12with fire wave.4 $+ %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] 12. timer 1 1 msg $chan 3[12DIED3]12:4 $+ %turn2 12is now dead! 4GF YOU TRIED! scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) { msg $chan 3[12FWAVE3]12:4 %turn1 12just hit a4 %fwave 12with fire wave.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] 12. inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn2 ] ] off unset %R timer 1 1 msg $chan 3[12TURN3]12: It's4 %turn1 $+ 12's turn. } elseif ($nick == %turn2) { notice $nick 3[12TURN3]12: It's not your turn } } on *:TEXT:!msb*:#: { if ($nick == %turn1) && (%specbar [ $+ [ %turn1 ] ] >= 50) { set %msb1 $rand(0,25) set %msb2 $rand(0,25) dec %hp [ $+ [ %turn2 ] ] $calc( %msb1 + %msb2 ) } elseif (%specbar [ $+ [ %turn1 ] ] <= 49) { notice %turn1 3[12MSB3]12: Your special bar is less than 50% so you cant use the magic shortbow. halt } if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 3[12MSB3]12:4 %turn1 12just hit a4 %msb1 12and4 %msb2 12with a magic shortbow.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] $+ 12. timer 1 1 msg $chan 3[12DIED3]12:4 %turn2 12is now dead! 4GF YOU TRIED! scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) && (%specbar [ $+ [ %turn1 ] ] >= 50) { dec %specbar [ $+ [ %turn1 ] ] 50 msg $chan 3[12MSB3]12:4 %turn1 12just hit a4 %msb1 12and4 %msb2 12with a magic shortbow.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] $+ 12. notice %turn1 3[12SPEC BAR3]12: You're special bar is4 %specbar [ $+ [ %turn1 ] ] $+ % $+ 12. set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 set %frozen [ $+ [ %turn2 ] ] off unset %R timer 1 1 msg $chan 3[12TURN3]12: It's4 %turn1 $+ 12's turn. } elseif ($nick == %turn2) { notice $nick 3[12TURN3]12: It's not your turn } } on *:TEXT:!guth:#: { if ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) { set %J $r(1,100) set %guth $rand(0,30) dec %hp [ $+ [ %turn2 ] ] %guth } if ( %hp [ $+ [ %turn2 ] ] < 1 ) { set %hp [ $+ [ %turn2 ] ] 0 msg $chan 3[12GUTHAN3]12:4 %turn1 12just hit a4 %guth 12with a guthans set.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] 12. timer 1 1 msg $chan 3[12DIED3]12:4 %turn2 12is now dead! 4GF YOU TRIED! scores dmoff } elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) && (%J isnum 1-35) { msg $chan 3[12GUTHAN3]12:4 %turn1 12just hit a4 %guth 12with a guthans set.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] 12. set %heal %guth set %hp [ $+ [ %turn1 ] ] $iif($calc(%heal + %hp [ $+ [ %turn1 ] ] >= 100, 99, $calc(%heal + %hp [ $+ [ %turn1 ] ]) timer 1 1 msg $chan 3[12HEAL3]12:4 %turn1 12also healed4 %guth 12so4 %turn1 $+ 12's hp is now4 %hp [ $+ [ %turn1 ] ] $+ 12. inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 unset %R timer 1 2 msg $chan 3[12TURN3]12: It's4 %turn1 $+ 12's turn. } elseif ($nick == %turn1) && ($nick != %turn2) && (%frozen [ $+ [ %turn1 ] ] == off) && (%J isnum 36-100) { msg $chan 3[12GUTHAN3]12:4 %turn1 12just hit a4 %guth 12with a guthans set.4 %turn2 $+ 12's hp is4 %hp [ $+ [ %turn2 ] ] 12. inc %specbar [ $+ [ %turn1 ] ] $iif(%specbar [ $+ [ %turn1 ] ] >= 96, $calc( 100 - %specbar [ $+ [ %turn1 ] ] ) , 5 ) set %turn1 %turn11 set %turn2 %turn22 set %turn11 %turn2 set %turn22 %turn1 unset %R timer 1 1 msg $chan 3[12TURN3]12: It's4 %turn1 $+ 12's turn. } elseif (%frozen [ $+ [ %turn1 ] ] == on) { notice $nick 3[12FROZEN3]12: You are frozen, you can't use guthans. } elseif ($nick == %turn2) { notice $nick 3[12TURN3]12: It's not your turn } } #dm end on *:TEXT:!score*:#: { var %nick = $iif(!$2,$nick,$2) var %allwins = $iif(!%wins [ $+ [ %nick ] ],0,%wins [ $+ [ %nick ] ]) var %allloss = $iif(!%losses [ $+ [ %nick ] ],0,%losses [ $+ [ %nick ] ]) var %totalwins $round($bytes($calc(100/( %allwins + %allloss ) * %allwins ),b3),3) msg $chan 3[12SCORE3]12:4 $+ %nick $+ 12's Win-Loss record:4 %allwins 12-4 %allloss $+ 12. The win vs loss percentage is4 %totalwins $+ % - $calc( 100 - %totalwins) $+ % $+ 12. }