global gLDMNum property pLocH, pLocV on mouseEnter tell the stage to tell Sprite(gLDMNum) to sprite(20).loc = point(pLocH, pLocV) end on mouseLeave tell the stage to tell Sprite(gLDMNum) to sprite(20).loc = point(-100, -100) end on getPropertyDescriptionList me pdlist = [:] addprop pdlist, #pLocH, [#comment:"locH:", #format:#integer, #default:0] addprop pdlist, #pLocV, [#comment:"locV:", #format:#integer, #default:0] return pdlist end getPropertyDescriptionList