new CurrCheck[MAX_PLAYERS]; new Float:CPCoords[MAX_POINTS][4] = { // This is the coordinates of the checkpoint { 2144.2842,1636.5079,993.5761,25.0 }, }; new Float:CP[MAX_POINTS][4] = { // This is where the player will need to be when the checkpoint spawns, the last number is a radius { 2144.2842,1636.5079,993.5761,3.0 }, }; public CPStream() { for(new i=0; i -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } return 0; }