bool None = false; bool Goodies = false; bool Baddies = false; VOID ( *orig_DrawXModelSkinnedParent )( ); __declspec(naked) VOID R_DrawXModelSkinnedParent( ) { char *pShader; _asm pushad _asm mov ebx, [edi+0xb8] _asm mov eax, [eax] _asm mov pShader, ebx if( strstr( pShader, "sas" ) || strstr( pShader, "usmc" ) ) { Goodies = true; } else if( strstr( pShader, "opforce" ) || strstr( pShader, "arab" ) ) { Baddies = true; } else { None = true; } _asm popad _asm jmp [ orig_DrawXModelSkinnedParent ] } VOID ( *orig_DrawXModelSkinnedCached )( ); __declspec(naked) VOID R_DrawXModelSkinnedCached( ) { char *pShader; _asm pushad _asm mov ebx, [edi+0xb8] _asm mov eax, [ebx] _asm mov pShader, eax if( !strstr( pShader, "mi24p" ) && !strstr( pShader, "weapon" ) && !strstr( pShader, "cobra" ) ) { None = true; if( strstr( pShader, "sas" ) || strstr( pShader, "usmc" ) ) { Goodies = true; } else if( strstr( pShader, "opforce" ) || strstr( pShader, "arab" ) || strstr( pShader, "head_suren" ) ) { Baddies = true; } else if( strstr( pShader, "guille" ) ) { //DrawID = DRAW_GUILLE; } } _asm popad _asm jmp [ orig_DrawXModelSkinnedCached ] } orig_DrawXModelSkinnedParent = (void (__cdecl *)(void) ) \ DetourFunction( (PBYTE)0x61D9A0, (PBYTE)R_DrawXModelSkinnedParent ); orig_DrawXModelSkinnedCached = (void (__cdecl *)(void) ) \ DetourFunction( (PBYTE)0x61D8A0, (PBYTE)R_DrawXModelSkinnedCached ); if( Goodies ) { m_pD3Ddev->SetTexture( 0, texGreen ); m_pD3Ddev->DrawIndexedPrimitive( Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount ); m_pD3Ddev->SetTexture( 0, texBlue ); } else if( Baddies ) { m_pD3Ddev->SetTexture( 0, texRed ); m_pD3Ddev->DrawIndexedPrimitive( Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount ); m_pD3Ddev->SetTexture( 0, texPink ); }