new Check1; public OnPlayerSpawn(playerid){ Check1 = SetPlayerCheckpoint(playerid, -1671.22, 685.87, 30.60, 4); return 1; } public OnPlayerEnterCheckpoint(playerid) { if (Check1){ // Si le joueur est dans le CheckPoint définis : SendClientMessage(playerid,0xFFFF00AA, "> CheckPoint atteint."); } return 1; }