Magic1 - Balancing Force (destroy all monsters, no LP deductions) Magic2 - Soul Rend (1d6 target player, 1d6 target slot, monster destroyed or -1LP) Magic3 - Chaos Wave (-1 - 3 LP, per [4] on 3d6) Magic4 - Hand of [...] (+1 - 3 LP, per [4] on 3d6) Magic5 - Rejuvenation (1d6 target player, +0 - 6 LP per target's monsters) Magic6 - Merciful Boon (1d6 target player, +0 - 6 LP per caster's monsters) Trap1 - Dark Abyss (destroy all monsters, -1LP for empty slots) Trap2 - Entropy (1d6 target player, destroy monsters, -1LP for empty slots) Trap3 - Price of Power (1d6 target player, -0 - 6 LP per target's monsters) Trap4 - Onslaught (1d6 target player, -0 - 6 LP per caster's monsters) Trap5 - [Change of Heart] (1d6 target player, 1d6 target slot, caster gains target's slot) Trap6 - [Mercenary] (1d6 target player, 1d6 target slot, target gains caster's slot)