else if(gTeam[playerid] == TEAM_RPG) { SetPlayerInterior(playerid, 0); //SetPlayerPos(playerid, 2396.5659,2235.2271,10.6797); SetPlayerWorldBounds(playerid, 2958.334, 1013.72, 3179.071, 1446.178); SetPlayerColor(playerid,COLOR_RPG); //SetPlayerVirtualWorld(playerid, 1); KillTimer(cartimer); //RPG[playerid] =1; cartimer = SetTimer("CarCheck", 30000, 1); new rand = random(sizeof(gPlayerSpawns)); SetPlayerPos(playerid, gPlayerSpawns[rand][0], gPlayerSpawns[rand][1], gPlayerSpawns[rand][2]); SetPlayerSkin(playerid, RPGRandom[random(sizeof(RPGRandom))][0]); if(RPGmessage[playerid]==0) { format(string, 256, "%s spawned in the RPG/Freeroam Area", pName); SendClientMessageToAll(TEAM_ORANGE_COLOR, string); } Jmessage[playerid] = 0; Amessage[playerid] = 0; Cmessage[playerid] = 0; Bmessage[playerid] = 0; Tmessage[playerid] = 0; RC1message[playerid] = 0; RC2message[playerid] = 0; A1message[playerid] = 0; A2message[playerid] = 0; C1message[playerid] = 0; C2message[playerid] = 0; JBmessage[playerid] = 0; AGmessage[playerid] = 0; StuntLSmessage[playerid] = 0; RPGmessage[playerid] = 1; if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1) { new skinid = PlayerInfo[playerid][pChar]; SetPlayerSkin(playerid,skinid); new teamid = PlayerInfo[playerid][pTeam]; SetPlayerTeam(playerid,teamid); gTeam[playerid] = teamid; new rand1 = random(sizeof(gCopSpawns)); SetSpawnInfo(playerid, teamid, skinid, gCopSpawns[rand1][0], gCopSpawns[rand1][1], gCopSpawns[rand1][2],91 , 3, 1, 24, 160, 31, 500); } } else if(gTeam[playerid] == TEAM_RPG_POLICE_LEADER || gTeam[playerid] == 17) { SetPlayerInterior(playerid, 0); //SetPlayerPos(playerid, 2396.5659,2235.2271,10.6797); SetPlayerWorldBounds(playerid, 2958.334, 1013.72, 3179.071, 1446.178); SetPlayerColor(playerid,COLOR_RPG_POLICE); SetPlayerSkin(playerid, 288); //SetPlayerVirtualWorld(playerid, 1); cartimer = SetTimer("CarCheck", 30000, 1); //RPG[playerid] =1; GivePlayerWeapon(playerid, 3,1); GivePlayerWeapon(playerid, 24, 160); GivePlayerWeapon(playerid, 31, 500); new rand = random(sizeof(gCopSpawns)); SetPlayerPos(playerid, gCopSpawns[rand][0], gCopSpawns[rand][1], gCopSpawns[rand][2]); //SetPlayerSkin(playerid, RPGRandom[random(sizeof(RPGRandom))][0]); if(RPGmessage[playerid]==0) { format(string, 256, "%s spawned in the RPG/Freeroam Area", pName); SendClientMessageToAll(TEAM_ORANGE_COLOR, string); } Jmessage[playerid] = 0; Amessage[playerid] = 0; Cmessage[playerid] = 0; Bmessage[playerid] = 0; Tmessage[playerid] = 0; RC1message[playerid] = 0; RC2message[playerid] = 0; A1message[playerid] = 0; A2message[playerid] = 0; C1message[playerid] = 0; C2message[playerid] = 0; JBmessage[playerid] = 0; AGmessage[playerid] = 0; StuntLSmessage[playerid] = 0; RPGmessage[playerid] = 1; } else if(gTeam[playerid] == TEAM_RPG_POLICE_MEMBER || gTeam[playerid] == 18) { SetPlayerInterior(playerid, 0); //SetPlayerPos(playerid, 2396.5659,2235.2271,10.6797); SetPlayerWorldBounds(playerid, 2958.334, 1013.72, 3179.071, 1446.178); SetPlayerColor(playerid,COLOR_RPG_POLICE); SetPlayerSkin(playerid, 281); //SetPlayerVirtualWorld(playerid, 1); cartimer = SetTimer("CarCheck", 30000, 1); //RPG[playerid] =1; GivePlayerWeapon(playerid, 3,1); GivePlayerWeapon(playerid, 24, 160); GivePlayerWeapon(playerid, 31, 500); new rand = random(sizeof(gCopSpawns)); SetPlayerPos(playerid, gCopSpawns[rand][0], gCopSpawns[rand][1], gCopSpawns[rand][2]); //SetPlayerSkin(playerid, RPGRandom[random(sizeof(RPGRandom))][0]); if(RPGmessage[playerid]==0) { format(string, 256, "%s spawned in the RPG/Freeroam Area", pName); SendClientMessageToAll(TEAM_ORANGE_COLOR, string); } Jmessage[playerid] = 0; Amessage[playerid] = 0; Cmessage[playerid] = 0; Bmessage[playerid] = 0; Tmessage[playerid] = 0; RC1message[playerid] = 0; RC2message[playerid] = 0; A1message[playerid] = 0; A2message[playerid] = 0; C1message[playerid] = 0; C2message[playerid] = 0; JBmessage[playerid] = 0; AGmessage[playerid] = 0; StuntLSmessage[playerid] = 0; RPGmessage[playerid] = 1; }