/*_______________________________________________| |----0000 00000-0-----0-00000000000-0-----0------| |----0 ---0---0-0-----0------0-------0---0-------| |----0000-00000-0-----0------0--------0-0--------| |-------0-0-----0-----0------0---------0---------| |----0000-0-----00000-0------0--------0-0--------| |----Name-Here-Of-Project------------0---0-------| |----Made By: Name-Here-------------0-----0------| |________________________________________________|*/ //------------------[INCLUDES]--------------------- #include //------------------[DEFINES]---------------------- #define CG 0x33AA33AA #define FILTERSCRIPT #if defined FILTERSCRIPT //----------------------[NEW]----------------------- new Float:VH = 100.0; //-------------------[FORWARDS]--------------------- forward vehh(playerid,vehicleid); //----------------[OnFilterScriptInit]--------------- public OnFilterScriptInit() { SetTimer("vehh",100,1); print("======================================"); print("--------------------------------------"); print("---------[This Script Use]------------"); print("-----------[2 CallBack“s]-------------"); print("-----------[1 Color]------------------"); print("-----------[1 Timer]------------------"); print("-----------[1 SendClientMess]---------"); print("-----------[1 SetVehHealth]-----------"); print("-----------[1 Inlude]-----------------"); print("-----------[64 Lines]-----------------"); print("--------[Made By: Splitx]-------------"); print("--------------------------------------"); print("======================================"); return 1; } //------------------[Vehh]------------------------------- public vehh(playerid,vehicleid) { new Float:VehH; if(IsPlayerInAnyVehicle(playerid)) { GetVehicleHealth(GetPlayerVehicleID(playerid),VehH); if(VehH <= VH) { SetVehicleHealth(vehicleid,1000.00); SendClientMessage(playerid,CG,"Veh Fixed!"); print("===================================="); print("--------A Car Has Ben Healed--------"); print("===================================="); } } return 1; } #endif