!to "minimal.prg", cbm *= $0800 !byte $00,$0c,$08,$0a,$00,$9e,$32,$30,$36,$34,$00,$00,$00,$00 *=$0810 sei lda #$16 sta $d018 ;switch to normal charset. jsr clearscreen ;-------------------------------------------------- lda #$00 sta $d020 sta $d021 ; set border and screen colour to black tax copyloop lda $3f40,x ; copy colours to screen RAM sta $0400,x lda $4040,x sta $0500,x lda $4328,x ; copy colours to colour RAM sta $d800,x lda $4428,x sta $d900,x dex bne copyloop lda #$3b ; bitmap mode ldx #$18 ; multi-colour mode ldy #$18 ; screen at $0400, bitmap at $2000 sta $d011 stx $d016 sty $d018 lda #$06 jsr charcolour mainloop lda store01+0 ldx store01+1 ldy store01+2 jsr bars01 sty store01+2 stx store01+1 sta store01+0 ;-------------------------------------------------- lda store02+0 ldx store02+1 ldy store02+2 jsr scroll sty store02+2 stx store02+1 sta store02+0 ;-------------------------------------------------- lda store03+0 ldx store03+1 ldy store03+2 jsr bars02 sty store03+2 stx store03+1 sta store03+0 ;-------------------------------------------------- jmp mainloop ;-------------------------------------------------- scroll moveloop lda $0401+600,x sta $0400+600,x inx cpx #$28 bne moveloop readtext lda $5000,y ;read text sta $0428+600 iny bne dontadd inc readtext+2 dontadd rts ;-------------------------------------------------- bars01 lda #$05 ldy #$4c cpy $d012 bne *-3 sta $d020 lda #$00 ldy #$54 cpy $d012 bne *-3 sta $d020 ldx #$00 ldy #$7c raster01 lda colour01,x cpy $d012 bne *-3 sta $d020 sta $d021 inx iny cpx #$04 bne raster01 rts ;-------------------------------------------------- bars02 ldx #$00 ldy #$ff raster02 lda colour02,x cpy $d012 bne *-3 sta $d020 sta $d021 inx iny cpx #$04 bne raster02 rts ;----------------------------------------------------- clearscreen ldx #$00 lda #$20 ;blank space clearloop sta $0400,x sta $0500,x sta $0600,x sta $0700,x inx bne clearloop rts ;-------------------------------------------------- charcolour ldx #$01 chrcolloop sta $da00,x sta $db00,x inx bne chrcolloop rts ;-------------------------------------------------- colour01 !byte $0b,$0c,$0f,$0f colour02 !byte $0c,$0b,$00,$00 ;-------------------------------------------------- store01 !byte 0,0,0 store02 !byte 0,0,0 store03 !byte 0,0,0 ;-------------------------------------------------- *=$2000 !bin "C:\relaunch64\asm\DSS02.prg",,2 *=$5000 !text "lalalalalalaaaaaaaaaaaaaaaaaalalalalalaaaaaaaaaaaa test test test "