--------------------------------[offduty]----------------------------------------------- if(strcmp(cmd, "/duty", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); if(PlayerInfo[playerid][pMember] == 1||PlayerInfo[playerid][pLeader] == 1) { if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerToPoint(3,playerid,225.9133,178.4924,1003.0313) || PlayerToPoint(3,playerid,230.3658,183.2691,1003.0313) || PlayerInfo[playerid][pLocal] != 247) { if(OnDuty[playerid]==0) { format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(playerid, 24, 2000); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 25, 2000); GivePlayerWeapon(playerid, 34, 2000); GivePlayerWeapon(playerid, 29, 2000); GivePlayerWeapon(playerid, 17, 2000); GivePlayerWeapon(playerid, 45, 2000); SetPlayerArmour(playerid, 100); OnDuty[playerid] = 1; SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); } else if(OnDuty[playerid]==1) { format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ResetPlayerWeapons(playerid); SetPlayerArmour(playerid, 0); GivePlayerWeapon(playerid, 23, 2000); SetPlayerSkin(playerid, 2); OnDuty[playerid] = 0; } } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not in a locker room !"); return 1; } } else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4) { if(JobDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are now Off Duty from your Medic Job and will not receive calls anymore."); JobDuty[playerid] = 0; Medics -= 1; } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are now On Duty with your Medic Job and will receive calls from people in need."); JobDuty[playerid] = 1; Medics += 1; } } else if(PlayerInfo[playerid][pJob] == 7) { if(JobDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are now Off Duty from your Car Mechanic Job and will not receive calls anymore."); JobDuty[playerid] = 0; Mechanics -= 1; } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are now On Duty with your Car Mechanic Job and will receive calls from people in need."); JobDuty[playerid] = 1; Mechanics += 1; } } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not a Cop !"); } } return 1; }