03:03 < futilius> what the fuck 03:03 < futilius> you can use more than one point of nutrition in a turn by engaging in combat 03:03 < futilius> tested with (hacked) wizmode 03:09 <@doy> ? 03:09 < futilius> each whack is costing an extra nutrition point 03:10 < futilius> I think it has something to do with the sequencing weirdness in allmain() 03:10 <@doy> it's possible it's intentional 03:11 < futilius> yeah, probably 03:11 < futilius> but the food spoiler doesn't mention anything 03:12 < futilius> so basically gethungry, the thing that decrements nutrition on various turns, can be called more than once per clock turn 04:00 < futilius> sooo 04:00 < futilius> fighting makes you hungry 04:00 < futilius> don't know how I missed that 04:00 < futilius> every turn you fight any hunger is counted twice; regen, conflict, whatever