void Font_Print(int x, int y, unsigned int texture, char *string, ...) { char text[4096]; va_list ap; int x1=x, y1=y; unsigned int i; float cx, cy; if(string==NULL) return; va_start(ap, string); vsprintf(text, string, ap); va_end(ap); glBindTexture(GL_TEXTURE_2D, texture); glEnable(GL_TEXTURE_2D); for(i=0;i