#ifndef COLOURS_H #define COLOURS_H #include /*Colour Definitions */ /*Fleet */ #define SC_C #FFFFFF #define LC_C #FFFFFF #define LF_C #FFFFFF #define HF_C #FFFFFF #define CR_C #FFFFFF #define BS_C #FFFFFF #define RC_C #FFFFFF #define CS_C #FFFFFF #define ES_C #FFFFFF #define BM_C #FFFFFF #define SS_C #FFFFFF #define DS_C #FFFFFF #define RP_C #FFFFFF /*Defence */ #define ML_C #FFFFFF #define LL_C #FFFFFF #define HL_C #FFFFFF #define IC_C #FFFFFF #define GC_C #FFFFFF #define PT_C #FFFFFF #define SD_C #FFFFFF #define LD_C #FFFFFF /*Name Definitions */ /*Fleet */ #define SC_N "S.Cargo" #define LC_N "L.Cargo" #define LF_N "L.Fighter" #define HF_N "H.Fighter" #define CR_N "Cruiser" #define BS_N "Battleship" #define RC_N "Recy." #define CS_N "=====Colonyship" #define ES_N "Esp.Probe" #define BM_N "=====Bomber" #define SS_N "=====Sik,Sat" #define DS_N "Dest." #define RP_N "=====Deathstar" /*Defence */ #define ML_N "==Misslelauncher" #define LL_N "==SmallLaser" #define HL_N "==Heavylaser" #define IC_N "==Ioncannon" #define GC_N "==Gauuss" #define PT_N "==Plasma" #define SD_N "==Smalldome" #define LD_N "==Largedome" /*Combat Report Buffer Struct */ typedef struct { char names[2][20]; int ships[2][13]; int def[8]; unsigned long int losses[2]; int moonchanse; char moongiven; /* char coors[2][9]; char ctime; char techs[2][9]; */ }cr; void wnames(char ** narray) /*Fills up the table with the names. Could read from File later */ { /*Fleet */ strcpy(narray[ 1],SC_N); strcpy(narray[ 2],LC_N); strcpy(narray[ 3],LF_N); strcpy(narray[ 4],HF_N); strcpy(narray[ 5],CR_N); strcpy(narray[ 6],BS_N); strcpy(narray[ 7],RC_N); strcpy(narray[ 8],CS_N); strcpy(narray[ 9],ES_N); strcpy(narray[10],BM_N); strcpy(narray[11],SS_N); strcpy(narray[12],DS_N); strcpy(narray[13],RP_N); /*Defence */ strcpy(narray[14],ML_N); strcpy(narray[15],LL_N); strcpy(narray[16],HL_N); strcpy(narray[17],IC_N); strcpy(narray[18],GC_N); strcpy(narray[19],PT_N); strcpy(narray[20],SD_N); strcpy(narray[21],LD_N); } #endif