if( *( pTexture + 0 ) == 'm' && *( pTexture + 1 ) == 'c' ) { if( strstr( pTexture, "sas" ) || strstr( pTexture, "usmc" ) || strstr( pTexture, "usmc_shaved_head" ) || strstr( pTexture, "usmc_shaved_head" ) || strstr( pTexture, "sas_woodland_sleeves") || strstr( pTexture, "usmc_body" )|| strstr( pTexture, "us_smoke_grenade" )|| strstr( pTexture, "marine_glove" )|| strstr( pTexture, "marine_sniper_hands" )|| strstr( pTexture, "marine_glovesleeve" )|| strstr( pTexture, "weapon_claymore" ) || strstr( pTexture, "accessories_mp" )|| strstr( pTexture, "sas_ct_bodies_sp" )|| strstr( pTexture, "black_kit_hands" ) || strstr( pTexture, "black_kit_sleeves" )) { Goodies = true; } else if( strstr( pTexture, "opforce" ) || strstr( pTexture, "arab" ) || strstr( pTexture, "head_suren") || strstr( pTexture, "op_force_gloves" )|| strstr( pTexture, "op_force_sleeves" ) || strstr( pTexture, "accessories_mp" ) || strstr( pTexture, "marine_glove" )|| strstr( pTexture, "weapon_claymore" ) || strstr( pTexture, "accessories_mp" )) { Baddies = true; } }