//MODIFY AMMO AND WEAPONS AT SPAWN AS MUCH AS YOU LIKE #include #define FILTERSCRIPT #if defined FILTERSCRIPT public OnFilterScriptInit() { print("-------------------------------------"); print(" Dragons Multi Weapons Spawns Loaded "); print("-------------------------------------"); return 1; } #endif public OnPlayerSpawn(playerid) { ResetPlayerWeapons(playerid); //Hand new hand=random(2); if (hand==0) { GivePlayerWeapon(playerid, 0, 1); } else if (hand==1) { GivePlayerWeapon(playerid, 1, 1); } //Hand2 new hand2=random(8); if (hand2==0) { GivePlayerWeapon(playerid, 2, 1); } else if (hand2==1) { GivePlayerWeapon(playerid, 3, 1); } else if (hand2==2) { GivePlayerWeapon(playerid, 4, 1); } else if (hand2==3) { GivePlayerWeapon(playerid, 5, 1); } else if (hand2==4) { GivePlayerWeapon(playerid, 6, 1); } else if (hand2==5) { GivePlayerWeapon(playerid, 7, 1); } else if (hand2==6) { GivePlayerWeapon(playerid, 8, 1); } else if (hand2==7) { GivePlayerWeapon(playerid, 9, 1); } //Other new other=random(6); if (other==0) { GivePlayerWeapon(playerid, 10, 1); } else if (other==1) { GivePlayerWeapon(playerid, 11, 1); } else if (other==2) { GivePlayerWeapon(playerid, 12, 1); } else if (other==3) { GivePlayerWeapon(playerid, 13, 1); } else if (other==4) { GivePlayerWeapon(playerid, 14, 1); } else if (other==5) { GivePlayerWeapon(playerid, 15, 1); } //Thrown new thrown=random(3); if (thrown==0) { GivePlayerWeapon(playerid, 16, 10); } else if (thrown==1) { GivePlayerWeapon(playerid, 17, 10); } else if (thrown==2) { GivePlayerWeapon(playerid, 18, 10); } //Pistol new pistol=random(3); if (pistol==0) { GivePlayerWeapon(playerid, 22, 100); } else if (pistol==1) { GivePlayerWeapon(playerid, 23, 100); } else if (pistol==2) { GivePlayerWeapon(playerid, 24, 100); } //Shotgun new shotgun=random(3); if (shotgun==0) { GivePlayerWeapon(playerid, 25, 50); } else if (shotgun==1) { GivePlayerWeapon(playerid, 26, 50); } else if (shotgun==2) { GivePlayerWeapon(playerid, 27, 50); } //SMG new smg=random(3); if (smg==0) { GivePlayerWeapon(playerid, 28, 500); } else if (smg==1) { GivePlayerWeapon(playerid, 29, 500); } else if (smg==2) { GivePlayerWeapon(playerid, 32, 500); } //Assault new assault=random(2); if (assault==0) { GivePlayerWeapon(playerid, 30, 700); } else if (assault==1) { GivePlayerWeapon(playerid, 31, 700); } //Rifle new rifle=random(2); if (rifle==0) { GivePlayerWeapon(playerid, 33, 50); } else if (rifle==1) { GivePlayerWeapon(playerid, 34, 50); } //Heavy new heavy=random(4); if (heavy==0) { GivePlayerWeapon(playerid, 35, 1); } else if (heavy==1) { GivePlayerWeapon(playerid, 36, 1); } else if (heavy==2) { GivePlayerWeapon(playerid, 37, 50); } else if (heavy==3) { GivePlayerWeapon(playerid, 38, 50); } //Other2 new other2=random(3); if (other2==0) { GivePlayerWeapon(playerid, 41, 50); } else if (other2==1) { GivePlayerWeapon(playerid, 42, 50); } else if (other2==2) { GivePlayerWeapon(playerid, 43, 50); } return 1; }